Astellia Online supplies a feeling of sincerity

Character creation is very straight forward and has a ton of options, but there is reallyn't much that blew me away here. Astellia utilizes DirectX 9, and it reveals, since some of the choices looked outdated. Astellia Online Asper, it had been rather simple to create attractive characters without spending too much time fiddling with all the various options.

Following the obligatory naming of your characters you're cast to a vast game world that actually seems pretty good considering the engine. The colours are vibrant, there are ample amounts of trees and NPCs littering the cities and adjoined grasslands. A lot of work has been put into making your first encounter in Astellia a good one.

Unfortunately, minor annoyances creep up which marred my enjoyment. One example of this, is that the UI. There are 5 distinct UI bars, and as you level, Astellia will assign abilities to your bar as you get them. While this sounds fantastic, I ran into an issue in which I reassigned my skills based on how I use them, but as soon as I went to the first dungeon, it flashed the whole art bar. Even though this might seem great for gamers that like a lot of options, the inundation of so many skills so early, and the necessity to utilize them for the where to buy Astellia Online Asper of trash mobs, gets tedious even at low levels.

Along with the plethora of abilities that players are given, Astellia tries to differentiate itself from other MMOs via a"pet" collection system. In Astella, the participant is known as a Star Caller, who has the capability to call upon Astels, which are pets that will assist you in battle. As you progress, new Astels will join you, which will permit you to construct a team which will make your conflicts infinitely simpler.

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