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Title: War of the Human Tanks - Limited Operations
Genre: Adventure, Indie, Strategy
Developer:
Yakiniku Banzai
Publisher:
Fruitbat Factory
Release Date: 13 Jun, 2016
English,Japanese
The third and the last game of Human Tanks trilogy. Not as good as Alter, but still a nice game.
While the mechanics stay the same, for each mission you have a set amount of tanks to choose from. So there's no more developing tanks and modules for your liking. For like half of the game it's really annoying, since the enemy is always stronger and you don't have access to the quick scouts or assaults tanks which otherwise you could develop in previous game. Because of this, you have to change your strategy for this game. In pevious titles you always wanted to rush in and kill the enemy before he kills you. Here you have to take more cautious approach with multiple scout tanks (no Koharu for you!). Of course, you will still sometimes lose because of random Shock tank blowing up in your face or stray artillery.
Late game and bonus missions are much more interesting - you have better units, although not too many, so you have to plan ahead the deployment, etc.
The addition of Limits and mission ranks is nice, but not really a gamechanger.
Overall, if you liked the previous Human Tanks game, you will almost surely enjoy this one as well.. The conversation used to be so much fun...the tsu-comi, the silly question and all that. Kinda miss those script. Besides a massive victory, the stylish talks are what really attracts me. Now they are gone :( I am going to finish the series afterall, but without all the laughters...
this is why splinter cell: Chaos theory is so much fun. Not just because the game but the talks vividify the chararcters.. Just like the original this is an excellent turn based strategy game courtesy of doujin developer Yakiniku Banzai.. I waited too long to get to War of the Human Tanks - Limited Operations <\/i>; it's a great standalone title for the WoHT universe. LO takes place several decades after ALTeR, following a totally different cast of characters. There are clearly some relationships between LO characters and those from the other two installments, hinted by some characters and their abilities, but I haven't bothered to figure it all out (someone call Game Theory to figure this out maybe).
From a gameplay standpoint, your army supplied with units specific to each mission, instead of assembling tanks and modules yourself. This is a benefit for the player who has played the first two games and now wants more of the VN than the battles. The player doesn't have to worry about grinding and spends more time with the story rather than outfitting the army. Most battles are balanced in favor of the player, though some battles are certainly more frustrating than others. The battlefields seem less diverse than in previous games, and more emphasis is placed on strategic movements in the face of a time constraint. I really like this limited supply idea, but players who liked the element of customizing their army would understandably find the concept a let-down. Also, I love the new level selection menu, which allows you to read associated scenes without going into battle.
The extra battles that are unlocked by performing "limit clears" are clearly meant for bringing some nostalgia back for those that have played the first two games (it's quite unlike Dai'honei Corps to be taken out by the player like the way you will in LO).
LO is definitely recommended, if only just to complete the collection. It doesn't really address any plot points from the first two games, so don't look for answers in LO.. Decent game. The third and the last game of Human Tanks trilogy. Not as good as Alter, but still a nice game.
While the mechanics stay the same, for each mission you have a set amount of tanks to choose from. So there's no more developing tanks and modules for your liking. For like half of the game it's really annoying, since the enemy is always stronger and you don't have access to the quick scouts or assaults tanks which otherwise you could develop in previous game. Because of this, you have to change your strategy for this game. In pevious titles you always wanted to rush in and kill the enemy before he kills you. Here you have to take more cautious approach with multiple scout tanks (no Koharu for you!). Of course, you will still sometimes lose because of random Shock tank blowing up in your face or stray artillery.
Late game and bonus missions are much more interesting - you have better units, although not too many, so you have to plan ahead the deployment, etc.
The addition of Limits and mission ranks is nice, but not really a gamechanger.
Overall, if you liked the previous Human Tanks game, you will almost surely enjoy this one as well.. In the first game, it was a normal fight
In the Seccond game, it was facing horrifically overpowered units with tank specs dwarfing any in the first game fight
And now they have struck at our heart.
There is no crate farming <\/b>
There is no grinding for OP units <\/b>
However will we survive now?. I waited too long to get to War of the Human Tanks - Limited Operations <\/i>; it's a great standalone title for the WoHT universe. LO takes place several decades after ALTeR, following a totally different cast of characters. There are clearly some relationships between LO characters and those from the other two installments, hinted by some characters and their abilities, but I haven't bothered to figure it all out (someone call Game Theory to figure this out maybe).
From a gameplay standpoint, your army supplied with units specific to each mission, instead of assembling tanks and modules yourself. This is a benefit for the player who has played the first two games and now wants more of the VN than the battles. The player doesn't have to worry about grinding and spends more time with the story rather than outfitting the army. Most battles are balanced in favor of the player, though some battles are certainly more frustrating than others. The battlefields seem less diverse than in previous games, and more emphasis is placed on strategic movements in the face of a time constraint. I really like this limited supply idea, but players who liked the element of customizing their army would understandably find the concept a let-down. Also, I love the new level selection menu, which allows you to read associated scenes without going into battle.
The extra battles that are unlocked by performing "limit clears" are clearly meant for bringing some nostalgia back for those that have played the first two games (it's quite unlike Dai'honei Corps to be taken out by the player like the way you will in LO).
LO is definitely recommended, if only just to complete the collection. It doesn't really address any plot points from the first two games, so don't look for answers in LO.
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