Vox Machinae Crack Game Download


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About This Game

Game Description


Take command and pilot a giant fighting machine in an escalating war between powerful corporations. Select your GDR ("Grinder") chassis and customize it with a powerful arsenal of lasers, missiles, cannons and more as you’re pitted against rival Grinder squads. Engage in seamless drop-in multiplayer action with no loot-box or micro-transaction nonsense. Vox Machinae respects your time, and your wallet.

Key Features

  • A weighty tactical VR simulator blended with responsive action

    Experience the ultimate giant robot combat action-simulator that’s strong enough for your average screen, but BUILT for VR. An immersive physics simulation drives movement and combat, allowing you unleash your massive momentum on both ground and in aerial jumpjet battles.
  • Crossplay between PC VR and Standard Screens

    Fight Together with your friends both inside and outside of VR. And with full support for Rift, Vive, and Mixed Reality, everyone can take part in the fray.


  • Experience Mega Multiplayer Mayhem with Unique Game Modes

    Play offline, on a local network, or online with up to 16 players. Work with your team to recover and protect the monolithic Decker machine in Salvage mode. Control the most factories scattered across the battlefield as your team reaps the benefits of their production in Stockpile mode. All modes can be played with 2-4 teams, making it easy to squad up with your comrades.
  • Fully Immersive Motion Control Cockpit Operations

    Be the pilot and immerse yourself in VR, operating a giant grinder with your real hands. Fully motion control supported with a myriad of grabbable controls, each carefully arranged for maximum usability. Turn the ignition key to start’er up, tilt the sticks to guide your metal beast and jam on the throttle when you really need to punch it.


  • Customize your Giant Grinder, loadout, and Pilot too

    Choose between five Grinder chassis, each with their own unique strengths and weaknesses. Then, deck your Grinder out with an array of devastating weaponry that caters to your preferred play-style. Finally make sure you’re looking your best for team VOIP comms with an assortment of headgear styles earned by proving yourself in the field.
  • Bot Resistance, Bot Assistance

    Stave off those solitary moments with full bot support across all modes of gameplay. Whether you’re filling some empty seats on your server or honing your skills offline, our competent bots will gladly fight with or against you in epic battles.

Setting


Earth's resources have been depleted. People try to migrate to where there is work, but many end up detained in border camps living off what scraps the governments are able to provide. Powerful corporations explore the heavens in search of raw materials. You are one of the lucky few to be a certified pilot, able to take on the distant mining jobs. The rough alien landscapes can only be navigated by enormous walking robots called GDRs or "Grinders". Rivalry between the corporations is heating up, your job is about to get a lot more dangerous. b4d347fde0



Title: Vox Machinae
Genre: Action, Indie, Simulation, Early Access
Developer:
Space Bullet Dynamics Corporation
Publisher:
Space Bullet Dynamics Corporation
Release Date: 26 Sep, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Quad-Core or Hyperthreading-Enabled Dual-Core CPU
  • Memory: 4 GB RAM
  • Graphics: GPU with 2GB Memory
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: These are the NON-VR requirements.

English



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Patch Notes - 0.31.4 alpha:
This update consists mostly of controller fixes.

0.31.4 alpha

  • Vive/Knuckles: Fix bug which could cause menu forward/back to not work if the Steam overlay was open when the controllers were turned on.
  • Clicking "Connect to server" or "Join Game" in the Steam server browser now properly launches and connects to the server if the game is not currently running.
  • Motion controllers now stop vibrating when switching to another controller type.
  • 3dRudder: Fix not having a default mapping for Jets Up.
  • Saitek X56 Rhino: Fix inverted throttle, combined rotary inputs and swapped joystick axes.
  • Fix controller name text on remapping menu staying visible after closing the menu.
. Patch Notes - 0.23.0 alpha:
  • Hats.
  • AMD GPUs: Fix flickering and improve performance when rendering some transparent objects such as effects.
  • Pilot customization now shows a preview of how you will look on comms.
  • Added deadzone to gamepad left stick when jumping forward/backward, to prevent accidental jet activation while steering.
  • Fix hand resting pose in Hangar (for those not using motion controllers).
  • Swapped location of heat and fuel bars, to place heat near the weapon readout and fuel near the jumpjet control.
  • Stockpile mode: Capture progress on neutral factories will slowly revert to zero if no one is in the zone. Friendly GDRs can restore the capture progress on their factory after an enemy capture attempt by being in the zone.
  • Railgun charge time increased from 2s to 2.5s.
  • Ejecting manually now allows you to respawn in half the time (as opposed to being auto-ejected due to destruction).
. Patch Notes - 0.27.13 alpha:
  • Fixed bug which caused projectiles (cannon, railgun, missile, bullets) to not be associated correctly with the target they hit. This caused a number of issues including impact visuals appearing inside/behind the target, damage texturing not updating, combat music not playing, and cockpit shake/haptic feedback not triggering when taking hits.
  • Increase mid-range damage of Lasers. Before: 500m = 60%, 750m = 30%. After: 500m = 80%, 750m = 45%.
  • Catalyst receives a 25% bonus to heat dissipation.
  • Changes in this patch require an update to servers, which will happen at different times depending on location.
. Patch Notes - 0.31.5 alpha:
0.31.5 alpha - Grab bag of improvements and fixes.
  • Add support for X52 Pro HOTAS. Note that some buttons on the throttle will not be available for mapping currently due to an engine limitation.
  • Mission briefings now play automatically during warmup or when joining an already started match.
  • Instead of a radial menu, weapon group picking in the loadout editor now shows controller graphics and prompts to press a button (like before the Spring Update).
  • Fix scavenger beams not rendering on Stockpile mode.
How can you have any pudding if you don't eat yer meat? :2017meatball:. Patch Notes - 0.32.0 alpha:
Hello, Pilots!
Today's patch brings you a bunch of improvements to hosting matches, tweaking your cockpit, and some weapon adjustments. Be on the lookout for a future article to learn about some of the new content coming up in the next major update.
  • Host can adjust Match Config settings such as Duration and Remix toggles after match has started.
  • Dedicated Server launched without a playlist will become a player-controlled server. The first player to join will become host. Look for servers labelled "FreePlay" to take advantage of this new feature.
  • Add support for CH Fighterstick.
  • Add support for CH Pro Throttle.
  • Add support for Saitek X45 Flight Control Stick.
  • Hands will no longer fly into the air when tracking is lost on some motion controller types.
  • Revamped explosive weapon damage. New method takes into account surface area of the component, volume of the explosion, and other factors when calculating damage. In general, smaller components take less damage, and larger ones more damage.
  • Reticle can now be offset both horizontally and vertically. It can also be offset in smaller increments.
  • Remove "DISABLED" aim speed, add "2.0" aim speed choice.
  • Head-tracked aiming on the scope for VR users. (Default is the old manual aiming. Look in the menu under Controls > Aiming to change to the new style.)
  • Eject handle position can now can be offset forward/back and up/down.
  • Fix JOIN menu freezing when trying to connect to a server you are already connected to.
  • Fix some cases of radial menus not fading out properly.
  • Fix Space Bullet splash screen timing and fading issues.
  • Skyjacker requires targets to be moving slightly faster than before to detonate. Damage dealt is much more consistent per shot.
It's gettin' hot! :2016snocone:


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