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About This Game

Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.

It’s June 6th 1944 and the Allied Invasion of Europe has begun. Take and hold crucial objectives as members of the elite Airborne Division, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.

Gameplay

Vanguard: Normandy 1944 immerses players into the intensity of online close-quarters infantry combat. In our Raid gamemode, every life matters; hold the line as the defenders, take up ambush positions with your squad, and critically stay alive to hold the objective. Alternatively, assault the objective as the attacking team by advancing with your squad, suppressing the enemy, and wiping out the defenders to capture the objective.



We designed Raid as our principle gamemode because we want to put the player in the boots of an infantry soldier and instantly experience a slice of hectic, hardcore combat on real-life battlefields without having to run around a large map trying to find the action.

Key Features

  • Hardcore squad vs squad objective-based Raid gamemode to experience the intensity of battle where every single life matters in short intense rounds.
  • Focused infantry combat in real-world historic locations, rendered in the stunning CRYENGINE.
  • Lead the way by suppressing the enemy and use squad-based tactics to capture or defend the objectives and wipe out the enemy.
  • Fight with authentic weaponry and equipment as part of the British or German forces.
  • Immersive 3D audio that puts you into the intense firefights and helps you to pinpoint the enemy gunfire (headphones required).

Inspiration for the Game

The team developing Vanguard: Normandy 1944 came together because of the desire to play a historically accurate, tactical, team-based multiplayer game that is still accessible and fun to play (yes, we do believe those features can co-exist!). We don’t want to spend 20 minutes walking to an objective, or game rounds lasting over an hour. We want to create an intense and tactical objective-based shooter in a modern engine that is fun to play, yet players still face the threat that a single bullet can end their life. You will find that a well organised squad utilising suppression and manoeuvring as a single fighting unit is the most effective road to success. b4d347fde0



Title: Vanguard: Normandy 1944
Genre: Action, Early Access
Developer:
Pathfinder Games
Publisher:
Pathfinder Games
Release Date: 5 Apr, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7, 8.1, 10
  • Processor: Intel i5 @ 2.7GHz (6th Generation) or AMD Ryzen 3 1200
  • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Sound Card: DirectX compatible audio card
  • Additional Notes: Best audio experience on headphones

English,French,Norwegian,Swedish,German



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I enjoy this game and for the price is worth it. There are some really fun and exciting moments when you flank an objective with your squad without firing, and take it. Watch as your MGer wipes an attack. It is a lot of fun when players communicate and is a riot. Also its good to see players follow their officers.

On the game itself, there is replayability here. It seems each map can be played at night and day, or fog. One suggestion I'd add here is to randomise the spawn points of the objectives, that way EACH game will be different.

Things I'd like to see and improvements:

- Audio seems to have a mind of its own
- Officer classes need a sidearm
- Germans need more beefy uniforms
- Give rifleman the choice of smoke grenades or grenades
- Implement bipod and more choice ie: Brits having a Browning MG and Germans FG42
- Have a choice of faces to chose from, so everyone looks a bit different
- Add local VOIP and Squad leader VOIP
- Have friendlies show up on the map
- Some bunkers and areas you cannot get to, even though it looks like you should
- Need to be able to prone
- Spectator mode doesn't need reduced audio.
- At the end of the game have a 30 second scoreboard.. This game is lame af. Animations and sounds are cluncky, the map is empty and there is no fun or action... Wait and see, but i cannot recommand it, go play on Red Orchestra 2 for now.. Somebody in the forums asked, "where's the french forces?!". i lol'd.. This game is hardcore WW2 fps? Tips & Tricks text in the loading screen says You can spectate your team mates if you die. Warn them if they are in danger, and this is happening in 3rd person view. You should hope that one of your teammates die so you can have that recon plane above your head scouting incoming players.. Game froze twice during loading while connecting to servers,can't review it yet. Great game.
Fun to play.
Nice graphics and llighting.
Nice sound and effects.
Tactical play.
Teamwork needed.
Needs some improvements.
Only 12 Euro.
. Buy game.
Check server list.
Filter away all empty servers.
0 servers found.
Join an empty server to try it out.
Bugs and bugs.
Refund.
If you want a playable ww2 game play hell let loose, post scriptum or day of infamy instead.
. i only played like 20 minutes but it has hypes of potential.

For now the playerbase is not here, sadly its hard to play except on weekends with devs.

The use of cryengine and the modelling is fantastic, the maps too, but the animations need a boost.

All the game needs polishing i hope the players will come in the game with time, if they do sales of the game and advertisement,. 7 years for this??
OMG
BAD
DO NOT BUY!!

not yet... good game, early in development but honestly okay for the price.


Game Update – 0.5.5:
This week we bring the fifth quality of life update to the game since launch. As we discussed in our feature roadmap article we have been focused on short term bug fixes and responding to feedback over the last few weeks. Don't forget to join our the community Discord[discord.gg] to find squadmates and discuss this update.

We are nearing completion of the short-term features on the roadmap and so will be switching to a longer patch cycle after the release of 0.5.6 next week. The following update, 0.5.7 is expected 3-4 weeks later which will include some new features which require more exhaustive testing than a single week allows.

We are also at work on 0.6.0 behind the scenes but we will talk more about what that brings in the future.




BETA 238. Game Update – 0.5.4:
This week we bring another update which fixes a number of important connection, spectator and user interface issues as well as introducing ingame dev badges so you spot us more easily. Do say hello when you see us! Don't forget to join our the community Discord[discord.gg] to discuss the update and new squadmates.

Behind the scenes we are working on many more fixes and improvements which are not quite ready for the live game and we look forward to including some of these in the next update.


The ruins of Lion-sur-Mer by Hrafnkarl on our Steam Community

Change Log. Game Update – 0.5.3:
Today we are pleased to announce our third major patch since launch; Vanguard 0.5.3. As with our last two updates this patch is focused around both quality-of-life issues and bug fixing rather than new content. Don't forget to join our the community Discord[discord.gg] to discuss the update and new squadmates.

In this update we have focused on both optimisation and improvements to the ingame text and voice comms amoungst many minor tweaks and fixes across the game.

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