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This will be prepared in the next version of DOFUS Retro

Wait times don't result from bad management of this situation. A number of them are going to wind up waiting in queues when there are more players trying to connect than the number of accessible spaces. If it comes to servers, there are two issues at play:the server infrastructure, which is flexible -- an option that we're currently using - and Dofus, which sadly isn't flexible. The server infrastructure may be elastic, and we're utilizing this choice to accommodate and adapt to the situation, but in relation to Dofus itself, having 12,000 players on precisely the exact same map isn't something we could do. This is not a matter of the servers' technical capability; to provide you with an enjoyable game experience, we need to set a limit on the number of players on servers. Otherwise, the wait queues would vanish but Dofus will be unplayable, which wouldn't improve the situation.

So when will the multi-account launcher update be prepared? This step is a part of having the ability to connect many accounts at precisely the same time. It won't be possible to migrate into Agride! Historically, Agride has been a protected server intended for beginning gamers, which explains why we do not plan to allow migration into this server.

So when will the Retro merger happen? In these difficult times we are all going through, we don't have the exact same human resources because we normally would to manage this merger as smoothly as possible. We don't think that it seems like a good idea to merge the Retro servers and run the danger of long wait queues or a high number of gamers who can't connect. If that happened, those players may lose out on the home sales intended for the merger. We prefer to schedule the merger under the best states, and that's why we haven't put any date for the merger yet. We're working on improving the spaces offered in arenas. This will be prepared in the next version of DOFUS Retro.

THE occasion has arrived! Watch the replay! Forget all you know. Temporis IV is right on time to put things straight! At this moment, thousands of you are clobbering monsters and collecting new spells to attempt to build the perfect deck. Every week, Djinn and Logan have a deep dip to the Temporis servers to find out exactly what you've been doing. It is time!

Over the course of the livestream, players asked a number of questions about the maintenance that was. As usual, Logan and Djinn reminded everyone that information about the upkeep would be accessible through the usual channels and that they wouldn't even discuss the particulars of the changelog because they'd only be validated during tests which were still ongoing at the time of their livestream. Is growth on the DOFUS match on standby due to the current conditions that are work-from-home? Development is continuing, but we won't supply details here in the present time.

More information about Dofus Kamas in https://www.ezdofus.com

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