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Posted by Eric on August 25, 2024 at 5:17pm 0 Comments 0 Likes
Posted by Mary on August 25, 2024 at 5:13pm 0 Comments 0 Likes
Title: They have HORNS
Genre: Action, Casual, Indie
Developer:
Paul Piepenhagen
Publisher:
Paul Piepenhagen
Release Date: 5 Jan, 2018
Minimum:
English
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They Have Horns is a well optimised and bloody fun, fast paced isometric shooter:
*There are 4 weapon classes; sniper, assualt rifle, SMG and shotgun. You pick one just before the match starts.
*Each weapon has a secondary fire mode for crowd control (for example shotgun bullets spread more on secondary fire). Unlike primary fire modes, secondary fire modes have a cooldown.
*There are no health or ammo pickups (ammo is infinite).
*The game is wave based and at the end of each wave players get to choose a specific perk to unlock (30+ HP, an extra grenade, faster movement, etc).
*The map is reset at the end of each round and a new one is randomly generated.
*Maps are made of destructible walls and doors that the enemy can breach in numbers and the player can destroy with grenades, allowing for intense escapes while discouraging camping.
*Blood stains will stay until the end of the round.
*Great use of dynamic lighting\/shadows and blood effects.
*Optional nightmare mode turns off all the lights except for your torch.
*Good amount of challenge.
Suggestions:
*More varied enemy types and maps (dungeons, abandoned mines, space stations, etc).
*More detailed environments, character models and gore.
*More modes\/objectives (puzzles to solve, etc).
*Melee combat.
I would recommend this game to anyone who is a fan of fast paced gameplay and isometric shooters, or people who are in it for the gorefest. It's frantic fun.. They Have Horns is a well optimised and bloody fun, fast paced isometric shooter:
*There are 4 weapon classes; sniper, assualt rifle, SMG and shotgun. You pick one just before the match starts.
*Each weapon has a secondary fire mode for crowd control (for example shotgun bullets spread more on secondary fire). Unlike primary fire modes, secondary fire modes have a cooldown.
*There are no health or ammo pickups (ammo is infinite).
*The game is wave based and at the end of each wave players get to choose a specific perk to unlock (30+ HP, an extra grenade, faster movement, etc).
*The map is reset at the end of each round and a new one is randomly generated.
*Maps are made of destructible walls and doors that the enemy can breach in numbers and the player can destroy with grenades, allowing for intense escapes while discouraging camping.
*Blood stains will stay until the end of the round.
*Great use of dynamic lighting\/shadows and blood effects.
*Optional nightmare mode turns off all the lights except for your torch.
*Good amount of challenge.
Suggestions:
*More varied enemy types and maps (dungeons, abandoned mines, space stations, etc).
*More detailed environments, character models and gore.
*More modes\/objectives (puzzles to solve, etc).
*Melee combat.
I would recommend this game to anyone who is a fan of fast paced gameplay and isometric shooters, or people who are in it for the gorefest. It's frantic fun.
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