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Title: The Watchmaker
Genre: Action, Adventure, Indie
Developer:
Micropsia Games
Publisher:
1C Entertainment
Franchise:
1C
Release Date: 17 May, 2018
Minimum:
English,French,Italian,German,Russian
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Loved this game <3 u <3. Loved this game <3 u <3. This game delivers on what is advertises an action adventure steampunk puzzle paltformer. If you like challenging puzzles that you will struggle to solve than you'll like a lot of what this game has to offer. The platforming is more of a side feature than a main focus but is usually incorperated into the puzzles you complete. The fights don't feel especially great but they are creative and if you can figure out what to do quickly they are quite enjoyable. At times what you need to do or how you can do it does feel a bit unintuitive. The core mechanics of the game work well and the time based abilities are fairly fun to use. The age based life system also adds a welcomed change to the classic health forumla that makes gameplay feel more fun and like you need to progress. The story itself is enjoyable to experience although its not going to knock you out of the water.. Love the concept, the visuals and the neat puzzles. HOWEVER, if like me you like to explore freely and hate time pressure, this is NOT for you. I gave up after second stage. I simply can't be bothered learning how to race through puzzles - it takes away the enjoyment for me.. Game introduced the rewind time mechanic but the bridge that fell didn't come back and I couldn't progress. This is less than 5 min into the game. Also horribly opitimized with a 3-5 minute initial load screen before even getting to the main menu. Takes less time to refund the game which I'll be doing, sadly. The art is appealing and the concept interesting but utterly wasted with shoddy programming.
We're going to Gamescom 2017:
Hey everyone!
We wanted to let you know that we are going to show a new demo to the public at the 1C Publishing booth in GamesCom 2017, if you haven´t played "The Watchmaker" yet, this is your chance to do it!.
See you at Gamescom!.
. 1.0 Update is OUT NOW!:
Hey guys,
Today we are releasing a new update, thanks for your patience while we were fixing bugs and improving some other things.
This patch will bring a lot of changes, based on your feedback.
You can check the patch notes below to find out what these are!
Level 1
-The level design has been improved, so players can understand the core mechanics earlier.
-Added a magnet icon to the bridges that you can push with the "Magnetic Impulse".
-Improved design and visibility to the final power source puzzle.
-Bombs now last longer on the final boss fight.
-It now takes more time for the final boss to attack.
-Added a papyrus explaining the use of boxes and how you can use them to attack enemies.
-Grabable objects are no longer affected by the "Time Power".
-Fixed an issue where players would sometimes not be able to turn the valves on the power source puzzles.
Level 2
-Fixed an issue where the statues that hug would sometimes not keep their positions.
-Added new statues that will attack you on the way to the second temple.
-Fixed an issue where you could open the door of the main temple with only two ears unlocked.
-Added a missing collision on the third temple.
-The particles of the snake's attacks have been optimized.
-Fixed an issue where the FOV changes after the first cutscene plays.
Level 3
-Improved collision and movement of the tea cups.
-Improved movement to the ladder on the rails.
-Added a particle to represent the threads of the puppeteer.
-Fixed an issue where players could jump on the doll's mouth to skip the level.
-Portals are now closer to each other, so players can move faster through the level.
Level 5
-Fixed an issue where you couldn't press the action button to trigger the final cutscenes.
MISC
-Overall performance improvements.
-Improved and optimized collisions.
-Improved some sound FX.
-Some text and icons are now smaller in the UI.
-Fixed an issue where objects disappear sometimes, due to the view distance scale.
-Added some footsteps to help players find where to go.
Thanks for checking out the patch notes, we'll keep improving The Watchmaker so expect more to come!
We want to hear your comments and thoughts about what changes would you like to see next, so please continue to send us feedback!
Special thanks to "Emps" for helping us testing and improving "The Watchmaker", check out her twitch: https://www.twitch.tv/emps.. Clock Town News!:
The announcement of the launch of The Watchmaker has traveled the world and has been in the mainstream media. In a small place called "Clock Town" they are proud of their illustrious son Alexander.
. The Watchmaker is NOW LIVE!:
The time has finally come! The game has arrived and you can buy it right now.
We prepared a launch trailer to celebrate this occasion!
https://youtu.be/fZPr233DCZY
Solve puzzles, uncover a mystery, beat big bosses and fight your way through the world of The Watchmaker!. 1.2 Hotfix is LIVE!:
Hi guys,
just a small hotfix is now live on Steam:
-Fixed tutorial dialogs pointing to incorrect keyboard shortcuts. Upcoming Patch 1.0:
Hey everyone!
You've been fixing the clocktower for almost three weeks now and we've been listening to your feedback, watching your livestreams and walkthroughs.
We are currently working on Patch 1.0 (coming soon), to fix some bugs, improve gameplay and movement, based on your comments and suggestions. With it's release we'll list all the changes and fixes that have been made.
Until then, we'll be helping you in the forums!
We hope that you have a good time playing “The Watchmaker” and if you do, please consider leaving a review! It would help us a lot!. Clock Town News!:
The announcement of the launch of The Watchmaker has traveled the world and has been in the mainstream media. In a small place called "Clock Town" they are proud of their illustrious son Alexander.
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