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Title: The Talos Principle - Prototype DLC
Genre: Action, Adventure, Indie
Developer:
Croteam
Publisher:
Devolver Digital
Franchise:
Croteam
Release Date: 11 Dec, 2014
English,French,Italian,German,Russian,Japanese,Korean,Polish,Simplified Chinese,Traditional Chinese
the talos principle - prototype dlc. the talos principle - prototype dlc
This DLC is exactly what it says on the tin: a compilation of alpha-stage levels, in their entire Early Development glory. This includes, but isn't limited to:
- Ridiculously basic appearance of the levels;
- Some of the models and sounds being replaced with placeholder ones;
- Very obviously and hilariously half-arsed solutions, like floating film reels with names (or rather, numbers) of the levels on them, or the levels having very visible borders;
- Comically bad voice acting;
- An obvious style clash of placeholder and final-version elements being mashed together.
All of this results in a setting so hilariously unlike the final game and so hilariously amateurish that it all crosses over into the "So Bad It's Good" category. I definitely can see why the devs wanted us to see what the game was like in its early stages, and I agree with them. It certainly has its charm.
The levels themselves are fine. The early ones (Level Sets 01 and 02) are a bit too easy, and I found myself breezing through them with little thought necessary, though it definitely started getting a little bit more challenging when the floating bombs started appearing in abundance, especially in the second Level Set. The later levels were a bit more evened out challenge-wise, and some of them managed to keep me occupied for a while.
I especially liked the unique level that featured an unused gameplay mechanic: the ability to chop down trees with an axe. It kinda makes me wish it was kept in the game proper, though I can understand why the devs decided against it (it's very easy to lose track of where you left the axe).
If you are looking for something relaxing, then I especially recommend the third Level Set, since the challenge level is just right to be able to simply walk around and think, and there are no floating bombs around.
My only real complaints about this DLC would be the abundance of the floating bombs in the early Level Sets and the fact that a number of levels are just bare versions of the levels from the game proper. Also, it kinda makes me wonder... some of the objects use placeholder models and such, but others are kept the way they are in the final game. Does that mean that these elements were created straight away in their final form? Or is it simply because the devs lost the early placeholder files for them? If it's the latter, then it surely would be interesting to see what these objects looked like in their early versions...
Do I recommend this DLC? Well... I personally liked it, some parts of it better than others. If you are interested in seeing what the game looked like in its early stages, or if you simply want more levels to play through, and you aren't bothered by the hilariously amateurish looks of it all, then go right ahead and get it. Otherwise, you might want to skip it.. TL: DR do not buy this unless you have a huge interest in how the early stages in level design looks.
First off I love the base game, it is really really good and after completing it 100% I was left wanting more, so I thought I'd buy this, huge mistake.
The DLC purports to have more than 100 puzzles, many of them from the full game but in their early stages, so like the base game just blockier and without the story connecting them, or even the themes, worst of all, with what I assume is the alpha state of the mines.
You may ask yourself, "Why are the mines a problem, are they different?" Yes, they are, though not their mechanics, but in design and how they sound, now looks are something I could easily look past, but the problem is that they make a headache-inducing whine, and they are present en masse in many of the levels, by the end I resorted to turning off most of my in game sound.
In the end, 5 euros (or your regional equivalent) is a high price to pay if you already have the base game, as you already own much of the content, but in a prettier and all together better version that will not leave you with a migraine. I can only recommend this to people who have a huge interest in early stages of level design, or someone who really just want to solve puzzles but does not want to be bothered by the story.. Nice to give us extra maps to use and do after the game + dlc. Longing for Talos 2.. If you highly enjoyed the base game and wanted more out of it \/ was curious about their design process, then you'll enjoy this. It being labelled as DLC is a bit of a misnomer since it doesn't add any extra plot or anything, but it expands on their design process and is pretty fascinating.. If you highly enjoyed the base game and wanted more out of it \/ was curious about their design process, then you'll enjoy this. It being labelled as DLC is a bit of a misnomer since it doesn't add any extra plot or anything, but it expands on their design process and is pretty fascinating.. Although it mainly contains the puzzles in the game (and simplified versions of it) there are some new ones that are really fun to complete. I'd recommend this to those who are absolute fans of the original game and want to get that tiny last bit out of it before you go back and play it with the serious sam voice over ;P
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