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Title: The Lost Heir 3: Demon War
Genre: Adventure, Indie, RPG
Developer:
Hosted Games
Publisher:
Hosted Games
Release Date: 17 Mar, 2017
English
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difficult, but good. I found this game actually made me go back into the previous games to remake new characters with new class/prestige class combos which I normally never have to do for games like this. if you like replaying these stories, then you will like this game, If you want to win everything in one go, you probably won't like it very much.. Mated with a Turtle.. Extreme difficulty. You are not given the resources to make a difference in the storyline and rarely feel in control of your character. Good writing, bad design.. difficult, but good. I found this game actually made me go back into the previous games to remake new characters with new class/prestige class combos which I normally never have to do for games like this. if you like replaying these stories, then you will like this game, If you want to win everything in one go, you probably won't like it very much.. Like everyone else seems to be saying the game should have been amazing and it had the potential to be, but the major problem is that it feels like you need to have max stats in most categories, especially the physical ones, you can be a medium demon summoner level 2 wizard and a necromancer with high stats in all intellectual fields and it changes nothing at all between any other normal mage or druid, plus humanity drops insanley fast so if you lose 2-3 checks you lose the game. The beggining feels rushed, and the demon part could be great if it didn't feel so forced. So maybe I'm just missing something but at least for now this is my review of the game.. I'm a little disappointed in this conclusion to the trilogy. If you are a straight up Wizard or pure fighter, you will only reach the bad ending every. Single. Time. This is not simply due to you picking the wrong choices, but mostly for not having skills that said OP Wizard or Knight shouldn't HAVE to have. If my Wizard picks the option to attack the demon who is trying to burn down the building i am in with ice magic, he should NOT be punished with failure for not being agile enough. The same goes for my badass Knight girl, who (SPOILER) lost ALL of her humanity and was forced to experience the bad ending, because she either wasn't agile enough, or didn't know enough about magic. If you are reading this, Mike Walter (the Author): please consider the 'fun vs function' dichotomy when you are writing your next story game. Too much of the former, and it is hard to take the story seriously. Too much of the latter, and it becomes difficult to enjoy said story. I know how hard it is to write: you drive yourself crazy scrapping idea after idea until you 'finally' come up with something that you are satisfied with. The problem is that, far too often , what the author likes will not necessarily be to the audiences' liking, and, unfortunately, there is no formula to help you guess what that is until after you have released your story. All that aside: i did experience moments of enjoyment in TLH3, but they were overshadowed by the instances of function overpowering fun, and said function, i'm sorry to say, wasn't very well implemented.. God damn annoying to play was not fun to read or play.
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