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The Interview Full Crack [pack]


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game

'The Interview' is an experimental experience. It's not about "what" is the Interview, it's about "why". The Interview will ask you questions, will make you decide and you will answer them. But it's not as simple as that. It's not just an interview.

Your name is Adam. You're searching for a job. You walk into a white room while a voice tells you to sit in the red chair. You really don't know anything but your name. So the room starts with the experiments. Are you left-handed or right-handed? Black or white? But things start to get weirder and weirder until you realize what's going on.

Everything is related to the red box.

That red little box.
a09c17d780



Title: The Interview
Genre: Adventure, Indie
Developer:
Anothink
Publisher:
Anothink
Release Date: 3 Feb, 2015



English



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The download was like... 170MB? I bet your average porn video would take longer to download... and would be way more exciting.

Anyways, I wasn't a fan of this game. Here's why:

When you launch the game, the settings screen appears, giving you options for the game. It's basic graphic stuff and keybindings, nothing special. The graphic settings range (and I'm not making this up) from Good, to Beautiful, all the way to Fantastic! And, of course, you can change the resolution too and which display you want the game on as well as if you want the game to be windowed or not.

At the start of this game (if you can even call it that... probably finished it in less than 15 minutes) you are greeted by a somewhat nice looking starting screen. You'll probably be thinking "Golly! The other reviews might just be wrong! Looks like a thrilling indie game ahead!" If this is what you think, then you might as well not play and save whatever is left of your hopes and dreams.

However, if you do decide to continue, you'll be greeted by a computer generated voice. But this isn't just any voice, this is that one british voice (Daniel... I think...?). And honestly, throughout the entire game I was expecting him to say "And this is the pro as heck guide to Master Yi". Unfortunately, he never does, and instead starts narrating something... as if it matters. He starts talking about how Adam (I assume this is your character) wants a job and he's going to an interview. After that little bit with him saying stuff, you finally end up in a hallway leading to an office and are given control of you player as well as a tiny black cursor.

Now here's the biggest part of the gameplay right here. What? The interview? No, silly! Battling the \u2665\u2665\u2665\u2665\u2665iest mouse\/control scheme in the history of \u2665\u2665\u2665\u2665\u2665\u2665 mouse\/control scheming! They decided to say "Hey! \u2665\u2665\u2665\u2665 the sensitivity or having individual conrtols for anything! Lets just combine everything and hope it works! The main camera (this is first person, if it wasn't already apparent) and the cursor are both controlled with the mouse, and to make it even better, they're both at different sensitivities. Like... extremely different. The main sensitivity on a scale from 1 to 10 would be somewhere far beyond 10, as to where the sensitivity for the cursor wouldn't even reach 1. It's great, too, because you're gonna be needing that cursor a whole bunch for when you actually start getting interviewed. Oh wait, there's more! If you cared the least bit about anything in the game you would soon realize that there is no menu! So good luck with that!

As for the actual gameplay: As I was stating earlier, you're in a hallway and then you go into an office where you are told by our Pro as Heck guy to sit in a red chair. Then, right from the get-go they're trying to push for some mystery in the game by presenting you choices, such as "Where are you? " (As the interviewer isn't in the room) and "Why the red chair?" It's as if this game doesn't know what subtlety is, or that it doesn't care about it, which would be alright, if this game was supposed to be ironic.

After some dumb answer to your question that makes it obvious that there's more to their answer than what they just said, you begin answering pointless questions. Over time, though, they slowly porgress from stupid questions to... slightly less stupid ones. And whenever you answer a question, usually, you'll hallucinate for a few seconds. By hallucinate, I mean you teleport to some weird lcd looking vision in a jump scare-esque fashion and return after some creepy music and sounds play. The interviewer will urge you to calm down and whatnot, further pushing the mystery that was never there.

After a bit of questioning and struggling with the damn controls, the next phase of the interview begins. And this is where some people probably would perfer a warning or a caution... or anything, really.The next part of the interview basically just rolls a video where you can see a person get assassinated, another person getting hit by a car, and animal cruelty. It didn't really bother me as much as it would other people, but regardless, the game should probably have some type of warning about that, whether it be ingame or in the description.

Once the video stops, you are then asked even more questions, and this time, nothing even happens for the most part. You are just simply asked questions for a while. That don't mean anyhting. At all. The story doesn't change depending on what you choose. They're really only asked so that that the questions can progress into more serious and "disturbing" ones.

Not wanting to spoil the "wondeful" mystery the game has to offer, I won't tell of what else happens, but I will give you an idea:

After the questioning ends, you get to have fun with the walking feature that the game never really let you have fun with until now. That means you get access to super slow walking! And super useful jumping! I hope you can feel the sarcasm, because it's there. However, the greatest part of this game has to be the ending.

After all of this mystery and \u2665\u2665\u2665\u2665\u2665\u2665\u2665t they tried to throw your way they really get you with the ending. I might have been able to at least be somewhat remotely okay with this game if they could have done this ending right (but, of course, that could never take away from what a travesty this game is.), but no. They really \u2665\u2665\u2665\u2665ed it up.

When you finally reach the end, after spending half of the playthrough walking, you are greeted with a black screen and some text.

Imagine you were reading a detective novel or some\u2665\u2665\u2665\u2665\u2665\u2665 and you were so into it, and on the last chapter you finally get to find out what's really going on and you read this:

Jones was the culprit. He stole the stuff. The detective found out because he stole something. He became a famous criminal because he stole that important thing. He was taken to jail. The end.

Well, that's not too far from the ending of this game. I mean, the fact that it's so hilariously blunt that you'll \u2665\u2665\u2665\u2665ing laugh your face off, not that he stole something. I mean really, I think I read another review talking about this game's lack of subtlety, but damn, this took it to a whole new low.

I bought this game expecting a horrible product, and what I got in return was something to occupy at least an hour or so of my time (this review :D). I got a game that wanted to be an eerie indie horror(?) game, but instead ended up being clunky waste of data. It gave me a good laugh, though, and now I can tell all my friends that I've possibly encountered the biggest pile of\u2665\u2665\u2665\u2665\u2665\u2665in my entire life. That, or I can tell them it's a masterpiece and get them to waste 2 bucks on it.

So the bottom line? Where do I stand? Should you buy it?

Hell, buy it if you want. If anything, it'll give you a laugh. Just make sure you have a PC that can run it.
*(settings sarcasm)*

Edit: Fixed some typos. Well... a lot of typos.
Edit 2: Game is still as bad as you think it is.... I purchased this for a dollar while it was on sale.
It's sad when even a dollar is a waste of money for a game.. Well, it has its ups and downs. Like, a lot of downs. The controls are the worst I've seen in any game ever. You know how the cursor is usually pinned to the middle of the screen in first person games? Yeah, in this one, it moves across the screen with really low sensitivity as you move the camera around. Fortunately, the things you have to click on are very close together, so you don't have to struggle through too much of this. The game has the kind of graphics you'd expect from Unity. Which is to say, my eyes hurt. Despite all of these, the twist ending really did get me. But that stupid credits music... ugh. Ruined the dark, serious mood of the whole game. In fact, it really feels sick and disrespectful to use that kind of music. The other reviews have warnings about this, and I feel I should include one too; This game does have real, actual footage of people dying. Not actors, not a game character, not a 3d model of a person. Real people dying. Anyway, after playing through it once, I was disappointed to find that you get the same results regardless of what choices you make in the game. So, overall, good story, dreadful execution. It frankly would have been better published as a short story or film. If you do buy it, get it on sale. If I had the choice, I wouldn't swing either way on recommended/not recommended.. The download was like... 170MB? I bet your average porn video would take longer to download... and would be way more exciting.

Anyways, I wasn't a fan of this game. Here's why:

When you launch the game, the settings screen appears, giving you options for the game. It's basic graphic stuff and keybindings, nothing special. The graphic settings range (and I'm not making this up) from Good, to Beautiful, all the way to Fantastic! And, of course, you can change the resolution too and which display you want the game on as well as if you want the game to be windowed or not.

At the start of this game (if you can even call it that... probably finished it in less than 15 minutes) you are greeted by a somewhat nice looking starting screen. You'll probably be thinking "Golly! The other reviews might just be wrong! Looks like a thrilling indie game ahead!" If this is what you think, then you might as well not play and save whatever is left of your hopes and dreams.

However, if you do decide to continue, you'll be greeted by a computer generated voice. But this isn't just any voice, this is that one british voice (Daniel... I think...?). And honestly, throughout the entire game I was expecting him to say "And this is the pro as heck guide to Master Yi". Unfortunately, he never does, and instead starts narrating something... as if it matters. He starts talking about how Adam (I assume this is your character) wants a job and he's going to an interview. After that little bit with him saying stuff, you finally end up in a hallway leading to an office and are given control of you player as well as a tiny black cursor.

Now here's the biggest part of the gameplay right here. What? The interview? No, silly! Battling the \u2665\u2665\u2665\u2665\u2665iest mouse\/control scheme in the history of \u2665\u2665\u2665\u2665\u2665\u2665 mouse\/control scheming! They decided to say "Hey! \u2665\u2665\u2665\u2665 the sensitivity or having individual conrtols for anything! Lets just combine everything and hope it works! The main camera (this is first person, if it wasn't already apparent) and the cursor are both controlled with the mouse, and to make it even better, they're both at different sensitivities. Like... extremely different. The main sensitivity on a scale from 1 to 10 would be somewhere far beyond 10, as to where the sensitivity for the cursor wouldn't even reach 1. It's great, too, because you're gonna be needing that cursor a whole bunch for when you actually start getting interviewed. Oh wait, there's more! If you cared the least bit about anything in the game you would soon realize that there is no menu! So good luck with that!

As for the actual gameplay: As I was stating earlier, you're in a hallway and then you go into an office where you are told by our Pro as Heck guy to sit in a red chair. Then, right from the get-go they're trying to push for some mystery in the game by presenting you choices, such as "Where are you? " (As the interviewer isn't in the room) and "Why the red chair?" It's as if this game doesn't know what subtlety is, or that it doesn't care about it, which would be alright, if this game was supposed to be ironic.

After some dumb answer to your question that makes it obvious that there's more to their answer than what they just said, you begin answering pointless questions. Over time, though, they slowly porgress from stupid questions to... slightly less stupid ones. And whenever you answer a question, usually, you'll hallucinate for a few seconds. By hallucinate, I mean you teleport to some weird lcd looking vision in a jump scare-esque fashion and return after some creepy music and sounds play. The interviewer will urge you to calm down and whatnot, further pushing the mystery that was never there.

After a bit of questioning and struggling with the damn controls, the next phase of the interview begins. And this is where some people probably would perfer a warning or a caution... or anything, really.The next part of the interview basically just rolls a video where you can see a person get assassinated, another person getting hit by a car, and animal cruelty. It didn't really bother me as much as it would other people, but regardless, the game should probably have some type of warning about that, whether it be ingame or in the description.

Once the video stops, you are then asked even more questions, and this time, nothing even happens for the most part. You are just simply asked questions for a while. That don't mean anyhting. At all. The story doesn't change depending on what you choose. They're really only asked so that that the questions can progress into more serious and "disturbing" ones.

Not wanting to spoil the "wondeful" mystery the game has to offer, I won't tell of what else happens, but I will give you an idea:

After the questioning ends, you get to have fun with the walking feature that the game never really let you have fun with until now. That means you get access to super slow walking! And super useful jumping! I hope you can feel the sarcasm, because it's there. However, the greatest part of this game has to be the ending.

After all of this mystery and \u2665\u2665\u2665\u2665\u2665\u2665\u2665t they tried to throw your way they really get you with the ending. I might have been able to at least be somewhat remotely okay with this game if they could have done this ending right (but, of course, that could never take away from what a travesty this game is.), but no. They really \u2665\u2665\u2665\u2665ed it up.

When you finally reach the end, after spending half of the playthrough walking, you are greeted with a black screen and some text.

Imagine you were reading a detective novel or some\u2665\u2665\u2665\u2665\u2665\u2665 and you were so into it, and on the last chapter you finally get to find out what's really going on and you read this:

Jones was the culprit. He stole the stuff. The detective found out because he stole something. He became a famous criminal because he stole that important thing. He was taken to jail. The end.

Well, that's not too far from the ending of this game. I mean, the fact that it's so hilariously blunt that you'll \u2665\u2665\u2665\u2665ing laugh your face off, not that he stole something. I mean really, I think I read another review talking about this game's lack of subtlety, but damn, this took it to a whole new low.

I bought this game expecting a horrible product, and what I got in return was something to occupy at least an hour or so of my time (this review :D). I got a game that wanted to be an eerie indie horror(?) game, but instead ended up being clunky waste of data. It gave me a good laugh, though, and now I can tell all my friends that I've possibly encountered the biggest pile of\u2665\u2665\u2665\u2665\u2665\u2665in my entire life. That, or I can tell them it's a masterpiece and get them to waste 2 bucks on it.

So the bottom line? Where do I stand? Should you buy it?

Hell, buy it if you want. If anything, it'll give you a laugh. Just make sure you have a PC that can run it.
*(settings sarcasm)*

Edit: Fixed some typos. Well... a lot of typos.
Edit 2: Game is still as bad as you think it is.... Well, that was a waste of my life... a good ten minutes I'll never get back. Don't waste your money--even though it's only 2 dollars. Buy a yoyo instead... It's much more interesting.. My interviewer drugged me twice and made me a murderer 10/10

Since it seems like a game made by someone for fun, i'm not gonna be harsh. The price is reasonable, and the only downside is the cursor. The game could've been a bit better though.



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