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Title: The Dwarf Run
Genre: Adventure, Indie, RPG
Developer:
Alexander Mirdzveli
Publisher:
Alexander Mirdzveli
Release Date: 21 Oct, 2015
Minimum:
English
This is my first review but I wanted to show this game a little love.
The Dwarf Run is an interesting little indie RPG title (1-3 devs from the credits) that has a silly sense of humor and seems to have been a labor of love.
Pros+
+ Interesting point and click meets turn based RPG mechanics.
+ Feels like a goofy 2nd Edition AD&D module.
+ The game goes places and does things that I did not expect.
+ Laughed out loud a few times during the play through.
+ Rarely buggy but occasional pop in\/shoddiness.
Cons-
- Sometimes frustrating puzzles, more for the fact of being far-fetched or unexplained. A lot of trial and error got me through most of it and the game is generally built so that you can't advance unless you have everything you need. I did have to look a walkthrough for a couple of things and didn't feel bad after I saw what you were supposed to do (WTF? moments).
- Not much polish. PS2 graphics, lack of sounds, no voice acting (that might be a plus considering the crummy VO in some games).
- Combat fluctuates in interest and complexity. Sometimes I had to give specific orders to win the day and other times I Just let the game auto run combat.
- One part of the game involves prolonged combat that felt a bit like padding and was my least favorite part of the game.
I enjoyed my 13 1\/2 hours in the game. Good for people who are a fan of D&D (the rough old school kind) and don't take it too seriously. I played the game on casual because I just wanted to enjoy the exploration and adventure, not bang my head against the wall.. Know what this is, and the good and the bad, before you buy it. Then read DerWizard's review because it pretty much covers most of what I was going to say.
Yeah, the camera is wiggy. Yeah my 11+ dex ranger with 83% hit chance misses eight times in a row and does minimal damage per hit. (*maybe the random number algorithm is borked. . . maybe) And yeah, some of the spells are half useless because some enemies are immune to some of them and others simply don't work the way you might think the work. Most of that can be dealt with by adjusting tactics or, in the event that you just can't buy a frigging hit, load and re-play the fight.
It certainly is not perfect, but it's challenging and I have fun playing it. As often as the random number generator kicks me in the teeth (83% chance missing 7 or 8 times in a row. . . I know. I know. It happens, but it's annoying) I also have had success in some encounters by changing tactics. Many games reward the rinse\/repeat and don't think about it tactical combat style. This one, in some fights and encounters, does the opposite. It seems to reward you for doing different things. For example, I made one fight way, way easier by doing one simple thing. I went from getting stomped into the mud on the first attempt to an easy, easy win on the second. And this particular fight is known to be nasty. The walkthrough actually informs you that it's hard, and suggests using consumeable items. And no. I didn't cheat. I also read the walkthrough for that section *after* I finished the battle. Shame on you! (just kidding)
Anyway, I like that a different approach to some fights can make the fight harder or easier depending on what you choose to do. It is not necessarily always required. If you want you can keep hammering away using the same tactics and *eventually* the random numbers will come up in your favour. Or you can change your tactics and make the fight a bit easier. Usually.
I'm having fun with it. It was cheap. I've paid more and gotten less out of a lot of other games. It's challenging, but not always for the right reasons, however the dev (yeah, to the best of my knowledge it is one person) is tweaking game balance fairly frequently right now and added tips to the game reminding people that certain stats, like constitution, are essential to success later on.
Perfect game? Not even close. Fun? Usually. Challenging and frustrating? Both, sometimes. Linear? Yup. Good story? Up to you to decide, I think it's pretty basic but does the trick. Good writing? Not particularly for me, but I read a *LOT*. The dialogue has made me laugh more than once. Great graphics? No... but they work. You can tell what things are supposed to be.
Recommended? Yup, 'specially if you know what you're buying *and* get it on sale. I'd argue it's worth the base price, however if you're not sure just wait for the next sale.. Just a good solid game, old school elements but very smart humour. I liked the turn base combact as well, battles keep changing so there is always new tactics to test This game is not frustating at all if you have some experience on tactical RPGs, and its length is fair considering the cost (around 20 hours). If u like turn-based RPGs it would be a mistake not to get this one, Lots of fun. I'm only four hours in, but I'm really enjoying the game. At first, I was like Iceywind1980 and was about to give up on the game; it ttook me 30 minutes, or so, to get going and figure out how to play. Also, the default difficulty setting is "Difficult," but you can change it in game. The fusion of point-and-click and rpg is really succesful. Solving inventory puzzles, searching the enviroment, and talking to things is really just as essential to your progress as combat. The writing is very good and never fails to entertain; party dialogue also frequently gives subtle clues as to how to progress. The graphics and animations are good, for this type of game, and add to the enjoyment. The game runs pretty smoothly and load times are minimal. The rpg mechanics are pretty sophsticated for a modestly priced game like this; for instance, your characters earn combat experience based on how much damage they did in the fight. Also, turd zombies. A very enjoyable game.. Light hearted story, with teeth-grinding gameplay. Functionally working fine throughout the first couple chapters. Bonus points for using the name of the linux operating system in the main menu.
I don't know if this is my kind of game. The combat is quite tricky, right from the start. You feel it is more of a puzzle.
That said, if you are up for a challenge, there is some cool, old school 3-D environments, with a mouse driven camera to explore. I would have liked it more relaxed, to enjoy the story. It's quirky and funny, but it is also unforgiving in the skill advancement and fights.. Good-ish two-thirds of a game. Then you hit a brick wall of grindiness. After the third try at a fight that married the most boring elements of an arena fight to the worst aspects of an escort quest, and realizing I would have to fight the same fight again TWO MORE TIMES at least in order to get all tiers, I asked myself: Am I having fun? No. No, I am not. So I stopped.
The first two-thirds of the game were fun enough; a few one-liners made me smile, a section when you get to the temple of doom or whatever it's called was inventive and fun, and the elf's face perpetually stuck in an expression that screams "AIIII! A BALROG!" is, I suspect (hope) some kind of inside joke. If you can get this game on sale that would justify a dozen hours of decent gameplay and you like turn-based fantasy dungeon crawls, go for it.
Edit: After dropping the review (I'd played the game a month or more ago and was just catching up on rating some stuff) I noticed a note by the dev saying they set up a casual mode for the arena that cuts down the fights by 2\/3. Indubitably a good thing, though I can't say I have any enthusiasm for continuing even under those conditions. Still, extra incentive to buy for anyone who might feel like it.. Wow! Finally an Indie game that's really worth playing. I never write reviews, but I thought this game really deserved it. The humor was spot on, not too much but not too serious either. The puzzles weren't really out there like some other point-n-click games. Yeah the difficulty might have been a little too rough even on the leisure setting, and the arena had way too many fights that drew the action down, but with a little tweaking, it's a sure challenge for anybody who wants to test their mettle. This game is indeed a diamond in the rough. I enjoyed it from start to finish... Congratz for a game well done!. A bit unforunate. A very fun tactical RPG with turn-based combat, which is exactly what I need more of. And the combat in this game is done fairly well, is balanced, and requires real tough decisions to be made. All of that is working quite well.
However, I blame my disappointment on the scenario design, as about halfway through you're forced to fight a ton of battles within an arena. All manner of exploration is removed and it just starts to feel like a grind. The combat IS good, don't get me wrong, but not good enough to withstand this slog. Games like FFT can afford to do away with exploration because the character building and combat dynamics are so friggin' deep, but here after six or seven straight samey arena battles, the combat simply can't mange to stay fun. And all you have to look forward to in terms of power is a point or two into a skill you already have.
After so many fights in a row, patterns start to emerge and it all sort of starts to feel samey. For example, my Wizard will start every fight casting Posses x2, then Fireball, then Itch, then use up the rest of his Spark spells. While there is a consideration of prioritizing enemies, other than that, you generally employ the same strategy in most every fight, and I think the Arena reveals this flaw.
Had these fights been more broken up and spread out over several areas replete with exploration and people to talk to and things to find, I might not have minded so much. I think 10 or 20 real big fights would have taken me right to the end, and I would have been happy. This Arena thing just isn't working for me. I feel as trapped as my characters.
So I can't really give a positive review because the Arena takes up such a huge part of the game, or at least feels like it, because it's so underwhelming compared to the sections that came before.. I am really looking forward to a sequel, I spent a lot of time in this game and had quite a few frustrating moments while playing, but I made it to the end, and had a fun time in doing so. I want to thank the devs for allowing us the ability to respec our heros when needed, without that, I doubt I would have been able to complete this wonderful little gem.
I've been playing video games since the Commodore 64 days of old and I loved this game.
It has a way of grabbing you right from the start and doesn't let go, every time I had decided to quit and move on to some other game I had to come back to this one and try it again with a new respec... awesome!
Thanks again guys. What a gem! Old school crawling with lots of reloads that feels more like rewards than dustbiting. Fun and well written story. Seems like there's still some hope for us gamers. Good work indeed :)
Edit: A bit further in the game - impressions persist! Amused, sometimes laughing right out, I get that old Stonekeep feeling I loved back then. But be ware - adventuring is hazardous and reloads and rebuilds of characters frequent. True talent at it's best! Thank you!
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