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Title: Tell a Demon
Genre: Adventure, Casual, Indie
Developer:
Sun Labyrinth LLC
Publisher:
Sun Labyrinth LLC
Release Date: 13 Jul, 2017
English
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Kind of confusing at first, throws a lot of info at you at once and it takes time to kind of know the world and the characters and actually know what you're deciding about; sometimes I felt lost and disconnected from the characters, however the game overall is very original, the art and soundtrack is beautiful and your choices really make difference (and it's difficult to predict what impact will they have). Give it a try, it's obvious a lot of work went into this game.. I could write a very long explanation on why exactly I absolutely adore this vn, but I'll keep it short. This visual novel is a very fine work of fiction and deserve more attention. The art is astonishing and characters are very well written. Also I keep thinking from time to time about lore and story of this vn and how good it's crafted. Definately check other works of S. A. Welland such as Asher (first in Asher trilogy) and Sunrise.. Tell A Demon is such a great VN that I wish more people knew about! It introduces a genuinely original story and world, and even though it can be a bit rough to find your bearings in it, it's definitely worth it.
The artstyle is great, fits the tone of the story perfectly, and really serves the writing well - not that it really needs it. So many scenes are just... really, actually well-written, and don't need the help of the art of the music (both of which are still very good) to leave a strong impression.
The biggest barrier to enjoying the game, I think, is that it's a lot to take in, and the story can go in many different ways without giving you a good overview of the story. You definitely need a few playthroughs to get to the end without murdering half the cast in the process and ending up as confused as you were at the beginning (like I did). When you start to get a better grasp of the backstories of the character is when the VN gets really exciting - and all the different endings are just fun to experiment with.
Overall I really wish more people got into this VN - it deserves it.. Tell a Demon<\/i> is the second part of the Asher series, which is set to be a trilogy of visual novels taking place in the eponymous fictional city. While playing the first game, Asher<\/i> (which can be downloaded for free on the developer's blog), is not mandatory to play this stand-alone game, it can help get a stronger grip on the lore and the motivation of a couple characters, and I would recommend playing it beforehand of after your first ending. Now, onto Tell a Demon<\/i>. It is undoubtedly one of the strongest visual novels I\u2019ve played yet, both in terms of visuals and story. The art is totally unique, more reminiscent of paintings you would see in the 16th century section of a museum than classic VN art. I can\u2019t express how much I love the attention that went into little details in the sprites: sometimes the only observable alteration comes from a raised eyebrow or a bitten lip, and yet the change in expression is striking while conveying a subtle shift in emotion. The CGs are also phenomenal, but seeing as the video in this page gives a pretty good sample on what you can expect art-wise when playing Tell a Demon<\/i>, I won\u2019t expand on the subject.
I found the story to be extremely engaging, if maybe a little hard to get into on the first playthrough. There are a lot of characters that are only alluded to, dates and places that can easily get confused with each other and deities with several names each. However if you are willing to pay attention, this quickly becomes fascinating: the world-building is strong and coherent, taking some inspiration from classic horror stories (vampires and such) and yet revamping it into something truly unique: the Asher series revolve around the legend of an immortal-yet-dead Empress whose hubris created a cursed line of demons who continue to plague her country more than a century after her disappearance. In the present day, the player embodies three characters: a human girl - who sports a fabulous Louise Brooks bobbed haircut (did I mention the fashion is also great in this game) - aspiring to find a job far from her farming roots, as well as two vastly different, charismatic demons who must paradoxically learn how to change to stay true to themselves. The game enables you to influence both the outcome of their adventure - 16 endings, with a pretty satisfying balance kept between\u00a0\u2018\u2019happy\u2019\u2019 and \u2018\u2019unhappy\u2019\u2019 ones - and their personality: this leads to a lot of variations and subtle changes in dialogue, which I\u2019m not sure I\u2019ve yet seen all of even after nearly 20 hours of playing. There is also a healthy dose of compelling romance - both m\/f and f\/f -: just enough to be satisfied without getting overwhelmed.
In short, Tell a Demon<\/i> is a very intriguing, beautifully-crafted, expertly-written game, and I can only recommend all visual novels lovers and people who love artistic games to give it a go. I want to point out that it is not a horror game, so the most sensitive souls can stay reassured (there is some blood and creepy empty eyes though, you have been warned). Actually, Tell a Demon<\/i> succeeds in being as engrossing as a quality novel and aesthetically pleasing as a painting, and I can only hope that this will also be carried on within the third and final game in the series, The Empress of Aeser<\/i>, which I\u2019m already waiting for with eagerness.. As you can see, the art is gorgeous, and the music is very nice with just enough variety
The first play through the world building is a little overwhelming, there is also a mechanic where you can check the viewpoint character's thoughts, or little tidbits to enhance the worldbuilding. Personally I think it could have been executed better, I wish there had been a popup or something when a new observation is available, otherwise you just have to keep pulling it up to see if anything's new.
There are enough varied and interesting endings that I would definitely recommend several play throughs. Although there were also endings that were a bit disappointing.
Overall I enjoyed the storyline and found most of the characters interesting, and some of the endings were really good and with good emotional payoffs. This is something rare. Love it.. + Lovely art work, story and music overall.
- 16 different endings felt iffy to me would have prefered less and longer routes.. Kind of confusing at first, throws a lot of info at you at once and it takes time to kind of know the world and the characters and actually know what you're deciding about; sometimes I felt lost and disconnected from the characters, however the game overall is very original, the art and soundtrack is beautiful and your choices really make difference (and it's difficult to predict what impact will they have). Give it a try, it's obvious a lot of work went into this game.
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