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Title: Tatsu
Genre: Indie, Strategy
Developer:
BlueLine Games
Publisher:
BlueLine Games
Release Date: 29 Aug, 2016
Minimum:
English,Polish,Russian
Game could be really cool but has one fatal flaw. Creating fire dragon "towers" on both sides can lead to a mexican standoff with both sides waiting for the oponnent to open up, with absolutely zero reason to do it first and no way to flush opponent out of his ambush.. Very thinkful game it is. It has truely more of Senet and Backgammon than to Chess and Stratego in 66% to 33%, meanwhile it has tendency to strategy of chess playing because of the three different colors in ranks. I have found a new game ot these combinations and the intelligence of computer works fine with me on the level "harder". I give this one into my favorites a long time!. *PLEASE READ TO THE END*
From what i've seen the game is based on a boredgame, which i love and is why i bought it. I've been playing vs. the AI on medium dificulty and have noticed two very annouying things. The first of which is that the AI sometimes jumps spaces full on the inner and outer ring, giving it an extra move. The game is young so glitches or mistakes are bound to happen. The second being the AI seems to get just the right rolls to stay one step ahead of you. In my opinion i think the strategies of the AI should become increasingly difficult, not how lucky it gets. I also noticed the same in turn for the player facing the AI, always one or two numbers short or too many to make any kind of a decent move.
I know some out there arent going to like that fact that i'm downing this game based on this, seeing as it's luck based, but i feel like the AI just gets too perfect of moves too often. Best thing i can say is incorperate a log players can go back to reference too that shows what piece does what per turn. A lot of digitalized boredgames do it so i was actually suprised to not see it here.
Lastly i'm NOT asking for my money back. I'm not saying i wont play. the game has a great concept to it and what i've mentioned above could be adressed in the future. Oh, and the please read to the end is just for people who only like to pick and choose what they read beore commenting and yelling.
Thanks for the game!. I like this game so much after playing a few hours that I bought the physical version. It's a nicely designed game, most similar in concept to Backgammon, but with a few twists. In Tatsu you have three different types of counters each having a different effect if they land on an opponents counter. You travel infinitely around the board attempting to "take" all of your opponents counters of one type. Either that or place your opponent in a position where they have no tiles to move on the board. It's as simple as that.
The interface serves its purpose, but has a very basic feel. There's no flashy dice roll graphics, the sound effects are slightly annoying and the game could do with a serious amount of polishing. BUT, it all works as it should.
It's a fun casual game with a similar balance of luck and strategy to the aforementioned Backgammon. You might need friends that play it if you want to play online as the playerbase seems fairly small. I've tried to find an online match a couple of times without success. The game is cross-platform, so maybe I was searching wrong? There is the option of async but I'm not sure how well this will work compared to live play.
. After playing 10 games, I never managed to win one. Even on Easy! The dice roller is hardly random, the AI ALWAYS gets what it needs to take your pieces. I do NOT recommend this game, If I could get my money back, I would. This is not a fun game or even challenging, it's ridiculous how the AI cheats.. The guys at BlueLine games have done an amazing job with my new game Tatsu (I'm the designer of the board game).
The graphics are wonderful, the animated dragon stones look fantastic and the AI is now quite aggressive on the hardest level, it's beaten me 5 times in the last 12 games I played with it. That is really good, considering I beat it 64 times in a row before it was updated. Really looking forward to seeing the community grow with this game, as it has with my other game Hive.
The physical board game is going to launch in the USA in about a week, so I'm really pleased to see that BlueLine games have managed to release the Steam version in time for that. A lot of hours, hard work and love has gone into this version, you can really see that when you play the game.
Well done guys.
John Yianni
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