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Tabletop Simulator - Darkest Night Torrent Download

Tabletop Simulator - Darkest Night Torrent Download


Download ->>> DOWNLOAD (Mirror #1)


About This Content

Only the host needs to own this DLC.

1-4 Players | Ages 13 & Up

Approximately 2.5 hours

This DLC includes Darkest Night (first edition 5d3b920ae0



Title: Tabletop Simulator - Darkest Night
Genre: Casual, Indie, RPG, Simulation, Strategy
Developer:
Berserk Games, Victory Point Games
Release Date: 8 Jan, 2016



English



tabletop simulator darkest night


This DLC is really fun and well adapted even for solo play. A lot of variety from one game to the next.. Great game, and the devs were nice enough to add all the expansions!. I love this game. But dissappointed that the DLC was released about the same time as the second edition of the game.. This DLC is awful not really worth the price and almost no replay value. It's difficult and the manual has not been changed at all from the actual board game so alot of parts dont make much sense. It can be beat in about an hour or two and after a 30 minute setup and looking back after 20 seconds to see the rulebook it really takes away from the experience. The combat is pretty boring and most of the game is spent reading the rules or searching and area. Overall a 3/10 not worth the money. EDIT: After the first time through it does get alot easier and faster but because the rulebook has not been changed at all from the boardgame (Due to laziness) it becomes confusing. I had to follow a video tutorial to get the first game done after that it did get alot better but i could not bring myself to do a third game. Their is very little change in what happens every game feels the same after the first. Once they add the expansions and addition heroes i will probably change my review but until then its a pretty bad DLC.. It's a fine co-op boardgame - your game experience can be changed each time you play via your team's choice of characters and strategy - the assets are of reasonable quality - the theming is colorful - and the challenge level of the game is high.. The aesthetic of this game, especially in TTS, is wonderful. Being pretty new to tabletop games, I've never played this game or so much as heard of it before. The artwork alone sold me on the game. Everything is already set up when you load the DLC, as much as it can be. All the player(s) need to do is choose heroes, choose their power cards, and place a few things on the board. I've spotted some room for improvement. The "standing character" tokens look kind of cheap, and although true to their forms from the physical version of the game, I feel the developer could have made some effort to create 3D models for each of the heroes and the Necromancer. And then there's the 16-page manual that's provided with a pdf link. (it's easy to find on Victory Point's website) It's not good. The manual itself is the worst part of the game. For what's supposed to be a fairly simple game, this manual is one of the wordiest, most confusing things I've ever tried to comprehend. If you can find a good youtube video that teaches the game better than the manual can, be sure to let me know. After reading sections 4.0 and 4.1 of the manual numerous times just to try to understand how to begin the game, I think a video made by a guy who knows the game inside & out would be the way to go. If you ever do figure out how to play this gorgeous game, it looks like it will take around 2.5 to 3 hours to complete. To me, that seems a bit long.. Haven't even played it yet but it looks DOPE AS HELL. If you like co-operative tabletop games, Darkest Night will be a fantastic addition to your collection. And the $7 price tag for the TTS version blows away the $140 or so the physical copy would cost, especially if you're like me and have nobody to play with in person. You play a medieval RPG party on a quest to save the land from the forces of evil headed by The Necromancer. There are 13 heroes in the TTS version: 9 base + 4 from the first expansion, maybe they'll add the second expansion later but don't count on it. Of these, you take four, and split them between the number of players - this maintains game balance, as there's always the same number of heroes, and the same number of resources available to the players. With these heroes, you will venture forth into the conquered lands and fight a guerilla war. The game does a fantastic job of maintaining the atmosphere: you have no hope of winning conventionally, almost everywhere has been overrun, it's only a matter of time until you lose, and you must remain hidden or the Necromancer will come after you to stomp out the final resistance against him. This last part is done with "Secrecy", a character stat that represents how well you're hidden, and increases as you move and hide and decreases when you expose yourself by attacking things or are detected by scouting enemies. Your goal is to find enough keys to obtain three holy relics and return them to the monastery to perform a ritual to cleanse the land of the Necromancer's presence. But, in a fantastic design choice, you can also just pick up one relic and go defeat the necromancer in combat for a more direct solution - though this will only work with a party that has good fighting skill and pools their efforts together to fight the necromancer. The only way to lose is for the Necromancer to overrun the Monastery (the last safe place in the land). Even if a character dies, you can keep playing; it's a setback, not an elimination from the game. It's a fantastic co-op game, and you can even play it solo if you are so inclined. It does the Disaster Management style of gameplay very well, and it's well-balanced so that most games will come down to the wire. It uses a very strong bell curving system where you roll some numbers of dice and if ANY of them is high enough, you succeed, working very heavily in the player's favor (as long as you don't have my Contagious Bad Luck). And the expansion adds new content without any major mechanics changes, so you can pick it up and add it in on your first game with almost no added complexity. It has tons of replay value too: the different hero combinations, the different starting board states, and the fact that each hero has 4 potential starting abilities, but you only get to start with 3 of those.. So happy to see this game on Tabletop Simulator. I've seen complaints about the rulebook, but as someone that owns and plays the physical game, this adaptation is very good and saves a lot on a game that normally has a massive setup/takedown time. I am VERY MUCH looking forward to seeing the expansions, as I own them all physically.



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