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Super Mega Baseball: Extra Innings Xforce

Super Mega Baseball: Extra Innings Xforce


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About This Game

Tight controls and a smooth learning curve will have you knocking it out of the park in no time in this awesome arcade baseball simulator. Polygon’s 2014 Sports Game of t 5d3b920ae0



Title: Super Mega Baseball: Extra Innings
Genre: Indie, Simulation, Sports
Developer:
Metalhead Software Inc.
Publisher:
Metalhead Software Inc.
Release Date: 21 Aug, 2015


Minimum:

  • OS: Windows 7 or newer
  • Processor: Intel Core 2 Duo or AMD equivalent
  • Memory: 2 GB RAM

English



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Basic baseball game that is fun to play.. I have tried a few baseball games over the past few years, and none of them can be actually titled a good baseball game. The only option available out there was OOTP, which isn't really my thing. A good experience I remember having was back in 2007-2008, when Ulltimate Baseball Online (aka Real Baseball Online) was around, which then became inaccessible. Different attempts to bring it back by other parties also didn't go well. Then I saw this game. I didn't expect much from it by simply looking at the pictures. Yet I gave it a try and playing the game is a whole different story. It's "arcadey" and all but has everything covered. I am not really that versed with rules of baseball, and can't really say what the game misses, therefore I think it's a nice game that anyone can pick up, even without having prior experience/knowledge about baseball as a sport. Apart from being able to play a full baseball game, the game also offers ability for players to assign their team members with new skills and traits that can be applied in a game. Those skills are gained at the end of games based on performance which is calculated with points. Players also have the freedom to set the difficulty of games using "ego" which decides how much control a player needs to put on the team members. The higher the "ego" the more attention a player needs to put into controls and depend less on the AI aspect. In addition to that, the customisation of team members in terms of looks is also possible. It has a wide variety of funny looking faces and hair styles that don't really reduce the game quality but instead add to it a fun and less serious atmosphere. Don't let this stop you from enjoying the game. Not to forget the funny remarks that the umpire throws in his voice. So it doesn't matter if you're a baseball fan or simply wanting to start getting into the game, then this game isn't a bad choice.. A great sports game for PC, which seems to be somewhat of a rare thing. There is no MLB license but what you have are great looking stadiums, lots of stats, and excellent gameplay. The graphics in general are very good and the cartoonish style and names of the players give them character. Hitting and pitching is what the game is all about and its very fun.fielding is there but not as in depth. You can train your players, manage your team during a long season, and compete for leaderboard scores. One of the best features is the Ego system which is a difficulty setting (from 1 to 100) that increases your points the higher level you play at. I play at 50 right now after starting out lower.50 is where it starts to get difficult and I have close games.mostly losses but the system encourages you to get better slowly which is nice.. 10/10 would KO a batter again! This game is one of the most surprising titles I have ever picked up on Steam. I got it under the assumption that this would probably be a super simplified game with the bare minimums by how it looked and hoped for the best. What I ended up buying was not only an amazingly fun and addictive baseball game, but a game with one heck of a lot more depth to it than you would assume by judging this game by it's cover. === Gird your loins ye who read the full review below === The batting in this game, completely on point. The physics feel super tight and even in higher difficulties you don't feel like you're getting cheesed when you ground out or pop the ball a mile high. If you swing on that pitch down in the strike zone and haven't reacted quick enough you know damn well you're going to ground out. Everything feels very organic and proper as far as how the ball reacts. There are two different types of swings (plus bunting) : power and contact. You are also able to check your swing with both styles. For the most part the same can be said about the AI as far as their hitting goes; If you make your pitches and place them well you will get your outs and K's. Again, feels very realistic despite it's cartoony graphics and light-hearted attitude. The pitching, my favorite part. You have a plethora of pitches (8) to choose from, which is way more than enough considering every pitcher has the same choices. The pitches available are: 4 seam fastball (so-called Meatball), Cut fastball, 2 seam fastball, Slider, Screwball, Curveball, Changeup and a Forkball which is like a split finger fastball or Sinker as far as the movement goes. You perform the pitch by first aiming for the spot you wish the ball to begin it's trajectory and then following the break of the ball. You attempt to come as close to the break point marker (which appears after you start your windup) with your aim marker. The closer to that spot you get the higher quality a pitch you perform. As with batting you have two different pitching styles available to you. Normal pitching and Power pitching. It is a very well done and fun system which I find more interesting than the common methods found in other baseball games like power sliders and such. As much as I appreciate and love the pitching in this game, I also feel it is an area of the game that has a lot of potential to be made better. Not so with how you perform your pitches but that each pitcher should have their own set of pitches. Along with that system it would more easily open the doors to having upgradeable pitches for each of the pitchers as well. If you're familiar with baseball games and the game of baseball itself there is not much to go over with baserunning and fielding so I will not say much here. The fielding feels good but I can see people getting a little frustrated with how quickly (or slowly in this case) your fielders will move. It feels very laborious at first but it is something you get used to and everyone's on the same playing field in that regard for the most part. You can make awesome diving plays if you time it correctly as well as jump walls to reel in those homers you'd all but given up on. The baserunning, less to say here than the fielding. Pretty much your basic baseball game here except you cannot be picked off on base by the pitcher. The game uses an adaptive method, if it notices you are stealing a lot of bases it will start to give your runners less and less of a lead off. That is one point of the game where it is lacking and unfortunately simplistic. The depth. Yes, depth! In case you haven't been convinced so far that there is more to this game than meets the eye, hopefully this will make it a bit more evident. As you play the game with your team in season mode you will be able to hire staff to help your team on their way. Each member of staff you hire will have 3 modifiers to offer your players in four different categories. Gear vendors, Trainers, Coaches and Stylists. Your players will start out with a few slots open and available to have modifiers placed in and their stats will improve according to the type of modifier you set. Each player can have up to a maximum of 7 slots for different types of modifiers that will be made available as you play through your seasons. Any extra slots and bonus modifications you have done will persist from season to season with that team and you will eventually be able to make your players superstars, for lack of a better term. There is a bit of strategy behind this feature and you will also see the opposing teams players' improving in the same way as well. In some cases even quicker than your own players if you did not approach the proper staff or applied your modifiers poorly. For this part of the game I would recommend looking at SMB websites forums for a more in-depth description of the system itself just for a better understanding. There is also a decent amount of statistics in the game including (but not limited to ;) ) BABIP, AB/HR ratios, walk and XBH percentages, OPS/OBP/Slugging, Total Bases, etc. And if by chance you don't know what any of these actually mean it is described in game. One more thing that adds to the depth of this game is the highly adjustable and customizable difficulty system, called "Ego". You can adjust the difficulty across the board, or you can go into what's called Ego mode and adjust the difficulty based on the positions you're playing. For example, you could have batting and pitching at 50 Ego, but fielding and baserunning at 80 Ego so the game doesn't hold your hand as much for those bits. It makes it very easy to find a difficulty which you feel comfortable playing at and that gives you a good run for your money sometimes. The difficulty goes all the way from 1 Ego, through to 99 Ego. Anything above 60-70 Ego (once you've gotten comfortable with how the pitches look and move) will give people who are familiar with baseball games a good challenge while at the same time feeling like it's a proper competition. An unfortunate truth that has been a big disappointment to many about this game is that there is no online multiplayer, nor is there plans for there to be in this game. With any luck this game will have a sequel, which, from what I hear and have understood, online multiplayer will be one of the priorities for that as it has (quite understandably) been one of the most requested things by the community. If by chance you happen to have friends within couch distance the game does have one of the most fun co-op playstyles I have seen for local multiplayer and a baseball game in general. If you have stuck around to this sentence and read through the whole review I have written up, I commend you, and hope that this has given you a good idea to make a well informed decision. This game and the team behind it truly deserve all the support they can get for this game. It has amazing gameplay somewhat hidden behind it's cartoony facade. Thanks for reading.. This game would be a must own if it had online Multiplayer. If you have friends, use them for this.. Very fun game. Offline only, which is fine with me. Definitely getting more than 20 bucks worth of fun out of it.. 10/10 would KO a batter again! This game is one of the most surprising titles I have ever picked up on Steam. I got it under the assumption that this would probably be a super simplified game with the bare minimums by how it looked and hoped for the best. What I ended up buying was not only an amazingly fun and addictive baseball game, but a game with one heck of a lot more depth to it than you would assume by judging this game by it's cover. === Gird your loins ye who read the full review below === The batting in this game, completely on point. The physics feel super tight and even in higher difficulties you don't feel like you're getting cheesed when you ground out or pop the ball a mile high. If you swing on that pitch down in the strike zone and haven't reacted quick enough you know damn well you're going to ground out. Everything feels very organic and proper as far as how the ball reacts. There are two different types of swings (plus bunting) : power and contact. You are also able to check your swing with both styles. For the most part the same can be said about the AI as far as their hitting goes; If you make your pitches and place them well you will get your outs and K's. Again, feels very realistic despite it's cartoony graphics and light-hearted attitude. The pitching, my favorite part. You have a plethora of pitches (8) to choose from, which is way more than enough considering every pitcher has the same choices. The pitches available are: 4 seam fastball (so-called Meatball), Cut fastball, 2 seam fastball, Slider, Screwball, Curveball, Changeup and a Forkball which is like a split finger fastball or Sinker as far as the movement goes. You perform the pitch by first aiming for the spot you wish the ball to begin it's trajectory and then following the break of the ball. You attempt to come as close to the break point marker (which appears after you start your windup) with your aim marker. The closer to that spot you get the higher quality a pitch you perform. As with batting you have two different pitching styles available to you. Normal pitching and Power pitching. It is a very well done and fun system which I find more interesting than the common methods found in other baseball games like power sliders and such. As much as I appreciate and love the pitching in this game, I also feel it is an area of the game that has a lot of potential to be made better. Not so with how you perform your pitches but that each pitcher should have their own set of pitches. Along with that system it would more easily open the doors to having upgradeable pitches for each of the pitchers as well. If you're familiar with baseball games and the game of baseball itself there is not much to go over with baserunning and fielding so I will not say much here. The fielding feels good but I can see people getting a little frustrated with how quickly (or slowly in this case) your fielders will move. It feels very laborious at first but it is something you get used to and everyone's on the same playing field in that regard for the most part. You can make awesome diving plays if you time it correctly as well as jump walls to reel in those homers you'd all but given up on. The baserunning, less to say here than the fielding. Pretty much your basic baseball game here except you cannot be picked off on base by the pitcher. The game uses an adaptive method, if it notices you are stealing a lot of bases it will start to give your runners less and less of a lead off. That is one point of the game where it is lacking and unfortunately simplistic. The depth. Yes, depth! In case you haven't been convinced so far that there is more to this game than meets the eye, hopefully this will make it a bit more evident. As you play the game with your team in season mode you will be able to hire staff to help your team on their way. Each member of staff you hire will have 3 modifiers to offer your players in four different categories. Gear vendors, Trainers, Coaches and Stylists. Your players will start out with a few slots open and available to have modifiers placed in and their stats will improve according to the type of modifier you set. Each player can have up to a maximum of 7 slots for different types of modifiers that will be made available as you play through your seasons. Any extra slots and bonus modifications you have done will persist from season to season with that team and you will eventually be able to make your players superstars, for lack of a better term. There is a bit of strategy behind this feature and you will also see the opposing teams players' improving in the same way as well. In some cases even quicker than your own players if you did not approach the proper staff or applied your modifiers poorly. For this part of the game I would recommend looking at SMB websites forums for a more in-depth description of the system itself just for a better understanding. There is also a decent amount of statistics in the game including (but not limited to ;) ) BABIP, AB/HR ratios, walk and XBH percentages, OPS/OBP/Slugging, Total Bases, etc. And if by chance you don't know what any of these actually mean it is described in game. One more thing that adds to the depth of this game is the highly adjustable and customizable difficulty system, called "Ego". You can adjust the difficulty across the board, or you can go into what's called Ego mode and adjust the difficulty based on the positions you're playing. For example, you could have batting and pitching at 50 Ego, but fielding and baserunning at 80 Ego so the game doesn't hold your hand as much for those bits. It makes it very easy to find a difficulty which you feel comfortable playing at and that gives you a good run for your money sometimes. The difficulty goes all the way from 1 Ego, through to 99 Ego. Anything above 60-70 Ego (once you've gotten comfortable with how the pitches look and move) will give people who are familiar with baseball games a good challenge while at the same time feeling like it's a proper competition. An unfortunate truth that has been a big disappointment to many about this game is that there is no online multiplayer, nor is there plans for there to be in this game. With any luck this game will have a sequel, which, from what I hear and have understood, online multiplayer will be one of the priorities for that as it has (quite understandably) been one of the most requested things by the community. If by chance you happen to have friends within couch distance the game does have one of the most fun co-op playstyles I have seen for local multiplayer and a baseball game in general. If you have stuck around to this sentence and read through the whole review I have written up, I commend you, and hope that this has given you a good idea to make a well informed decision. This game and the team behind it truly deserve all the support they can get for this game. It has amazing gameplay somewhat hidden behind it's cartoony facade. Thanks for reading.. This game is sweet! My favorite baseball game in 10 years, since EA's MVP 2005 (college baseball)!. This game would be a must own if it had online Multiplayer. If you have friends, use them for this.. I love this game. I have just lost my mom and mother in-law and my old faithful dog within 3 month period and the only thing that keeps me sane is Super Mega Baseball. The game stands true to every aspect of the real game. The way you can customize is absolutely a laugh a minute. I have put in over 200 hrs. Playing and I donu2019t look at stopping anytime soon. Great fun and recommended to all ages.



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