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π”šπ”₯π”žπ”± 𝔦𝔰 ο½•ο½Žο½‰ο½”ο½…ο½„ 𝔄𝔦𝔯𝔩𝔦𝔫𝔒𝔰 β„­π”žπ”«π” π”’π”©π”©π”žπ”±π”¦π”¬π”« 𝔓𝔬𝔩𝔦𝔠𝔢 π”žπ”«π”‘ ℜ𝔒𝔣𝔲𝔫𝔑 𝔓𝔬𝔩𝔦𝔠𝔢

Posted by olismith on August 24, 2024 at 5:08am 0 Comments

https://community.nicic.gov/node/43188
β„­π”žπ”« 𝔢𝔬𝔲 π” π”žπ”«π” π”’π”© π”ž 𝔲𝔫𝔦𝔱𝔒𝔑 𝔣𝔩𝔦𝔀π”₯𝔱 π”žπ”«π”‘ 𝔀𝔒𝔱 π”ͺ𝔬𝔫𝔒𝔢 π”Ÿπ”žπ” π”¨?
π”œπ”’π”°! π”œπ”¬π”² π” π”žπ”« 𝔀𝔒𝔱 𝔢𝔬𝔲𝔯 π”ͺ𝔬𝔫𝔒𝔢 π”Ÿπ”žπ” π”¨ 𝔦𝔣 𝔢𝔬𝔲 π” π”žπ”«π” π”’π”© π”ž 𝔲𝔫𝔦𝔱𝔒𝔑 𝔄𝔦𝔯𝔩𝔦𝔫𝔒𝔰 𝔣𝔩𝔦𝔀π”₯𝔱 𝔴𝔦𝔱π”₯𝔦𝔫 24-π”₯𝔬𝔲𝔯𝔰 𝔬𝔣 π”Ÿπ”¬π”¬π”¨π”¦π”«π”€. 𝔲𝔫𝔦𝔱𝔒𝔑 𝔄𝔦𝔯𝔩𝔦𝔫𝔒𝔰 π”žπ”©π”©π”¬π”΄π”° 24-π”₯𝔬𝔲𝔯𝔰 π” π”žπ”«π” π”’π”©π”©π”žπ”±π”¦π”¬π”« 𝔣𝔬𝔯 π”―π”’π”£π”²π”«π”‘π”žπ”Ÿπ”©π”’ 𝔱𝔦𝔠𝔨𝔒𝔱𝔰 𝔱𝔬 𝔀𝔦𝔳𝔒 𝔣𝔲𝔩𝔩 𝔯𝔒𝔣𝔲𝔫𝔑. β„­π”¬π”«π”±π”žπ” π”± 𝔄𝔄 π”―π”’π”­π”―π”’π”°π”’π”«π”±π”žπ”±π”¦π”³π”’ π”žπ”±: 1-888-829-1467

A Class in Miracles: Discovering Your Internal Gentle

Posted by Ab12 on August 24, 2024 at 4:58am 0 Comments

In the centre of A Course in Wonders lies a profound idea that seeks to steer people towards a significant change in perception and consciousness. The key teachings stress the attainment of internal peace, forgiveness, and the acceptance of the oneness of all creation. ACIM comes up as an organized and detailed curriculum, consisting of a Text, Book for Students, and Manual for Teachers. The Text supplies the theoretical basis, the Book presents useful workouts for daily request, and the… Continue

The Remarkable Power of Gratitude in A Class in Wonders

Posted by stephen005 on August 24, 2024 at 4:57am 0 Comments

The affect of A Course in Wonders stretches beyond the patient, because it in addition has provided increase to study groups, workshops, and specific communities of students who bond to examine their teachings collectively. These teams supply a helpful atmosphere for individuals to generally share their experiences, question questions, and deepen their understanding of the Course. In this way, ACIM has fostered a sense of neighborhood and connection among its followers.



It's very… Continue

Miracles Subjected The Fables Debunked

Posted by Khalid Shaikh on August 24, 2024 at 4:55am 0 Comments

A "course in wonders is false" is really a daring assertion that will require a strong jump to the statements, viewpoint, and impact of A Class in Miracles (ACIM). ACIM, a spiritual self-study plan compiled by Helen Schucman in the 1970s, occurs as a spiritual text that seeks to greatly help people achieve inner peace and religious transformation through some instructions and an extensive philosophical framework. Experts fight that ACIM's foundation, techniques, and answers are difficult and… Continue

STANDBY Ativador Download [Xforce Keygen]

STANDBY Ativador Download [Xforce Keygen]


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game



STANDBY is easy to pick up but hard to master precise platformer. Challenge your reaction in this fast-paced game and get out of the glitched world. Enjoy smooth controls by dashing through the vibrant levels, crushing and overcoming all the obstacles on your way.
  • Slide, crush, dash and teleport through the levels!

    You’ll never know what new mechanics will appear next!
  • 54 Unique Levels!

    Each will introduce you new mechanics on the go and will raise the bar for difficulty!
  • Precise controls!

    Because great platformers come from great character movement!
  • Glitchy beats!

    They will follow you along the way β€˜till your great escape!
  • Leaderboards!

    So you can become the fastest out of all and brag about it!
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Title: STANDBY
Genre: Action, Adventure, Indie, Racing
Developer:
Noclip
Publisher:
HypeTrain Digital
Release Date: 6 Jan, 2017



English,German,Russian,French,Simplified Chinese,Japanese,Polish



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Very challenging and addictive game, when regular attempts to pass the level becomes some kind of meditation (if you will not crash your gamepad of the wall while playing first levels). Nice visual style and soundtrack.. This is a difficult but rewarding game. If you're looking for a relaxing arcade platformer, you'll have to find it somewhere else.. I liked the art and minimalistic approach, but gameplay is not for the people whose not so called "speedrunners" (which i am not anymore). I think will pass this one..Really want to like it though.. Asks too much but gives too little. This wants to be a speedrun-hard as nails precision momentum platformer. The problem is the controls are awful. You havem a jump button, and then 1 other button that does shooting/sliding/slamming. So often you'll try to slide and youll slam down and youll die. The controls are so imprecise. I pressed jump while sliding and 50% of the time it didn't jump and I fell off a cliff. Other times I hit the slam down while sliding and it didn't respond and I died. This is all even worse when the ga me requires on you using momentum and not being able to thing and act split second on instinct but the controls don't support it. Its also annoying have to retry the entire level after 1 part that is annoying, making you waste time on a short game to inflate game length. When you're standing and trying basic things like moving and jumping its even worse. A simple slight touch to the right sends your guy moving 20 yards to the right. Also jumping is super floaty and when you are trying to make a small jump your guy goes flying past where you're trying to. Theres also not much too see, as every level looks and feels the same. Just slide slam and shoot. Kept replaying the same level and part bc of the inprecise controls and lack of checkpoints, so I decided it wasn't worth it. 4/10.. I liked the art and minimalistic approach, but gameplay is not for the people whose not so called "speedrunners" (which i am not anymore). I think will pass this one..Really want to like it though.. Very good and challenging platformer for players who strive for perfection!
Every level is about 5 to 15 seconds long. It is in fact a bit like "10 Second Ninja", but then a bit more different.

You have to hit them buttons timed and fast to beat the pro time of the level and to collect all squares meanwhile.
What I don't like here is that you can seperately beat the time and in another run collect all squares without the pro time to get the full progression achievement. There is NO reward for beating the pro time AND collecting all squares in the same run.

What I also don't like is that you can complete the level with a very bad time and without collecting any squares, in short: being awful at the game and still progress to all levels in the game. Players who're not up to this hard difficulty can play through all levels with caution. But in my opinion they won't have much fun. This game is all about getting the best time out of a level by 40% skill (concentration, reaction), 10% wits (creativity and intelligence how to get the best time) and 50% endurance (repetition and memorising).

What I could critisize here is that you literally imprint the level into your fingers for muscle memory and after several tries finally succeed. There is no possibility as in other games that, once you have the game skill you have all you need for what is coming, no, you won't be able to beat the pro time at the first try. Firstly you cannot look that far to plan your way and secondly you have to analyse the level to find out how to save time. For example and this makes the aspect of memorising even worse is that some levels have timed lasers which you can only pass at the right time. The clock starts when you pass the start line, but the lasers are spawned before the clock runs. So, in some levels in fact you have to wait about 0,5s to 1s before the start line, then run furiously into the level to have the laser at the end of it timed right that you can pass. If you don't hit the right waiting time at the start you either get burned or you have to wait while the clock is running. In both cases don't get the pro time even though you performed a perfect button hit series.

Memorising is even more important for the speedrun mode which activates after beating the 9 levels of a set. In the speedrun mode you run through all levels of a set in a row and try to hit the best time. Here the effect of memorising gets an additional big impact on your result. Just imprint these levels into your mind and fingers by repetition and finally succeed. This aspect never appealed to me as I find this to be more work than fun. For me this a waste of time, but for others maybe the real challenge.

I'm not saying that these reasons/arguments make the game bad. I'm just saying, that this game is not for everyone.
But if you like difficult challenges and speedrun perfection in a platformer like me then this game is for you!. It's like an easier version of Dustforce. I loved Dustforce, but it was a little bit too difficult for me, and I couldn't finish some of the levels and wasn't able to beat the game. STANDBY is a perfect stand-in since I don't have much time for gaming, and always wanted a bite-sized game to master and get good at speed running.. Standby is a very hard speedrunner/platformer made for the genre's hardcore players and masochists.

Pros:
+ Soundtrack is cool
+ Looks somewhat neat
+ Controls are fluid

Neutral:
~ No real substance underneath, but its meant to be that way so...

Cons:
- Too hard for my taste
- Its hard to get into controls

3/10 Well it might be a good challenging game for genre's hardcore veterans. I couldnt get into it no matter how hard i try. Im not playing games to punish myself.. Insaneeee!! Amo este tipo de juegos y la verdad es que probe la demo y me parecio un excelente juego, algo frenetico, un poco complicado el intentar completar los mapas a la perfeccion y al menor tiempo posible, pero divertido, en general un excelente trabajo de parte de los desarrolladores.

10/10. I haven't found too many helpful reviews for the game, and while I haven't played much of it at all I'd like to cover some aspects I haven't seen others talking about.

The Controls
The controls are a little bit different than you may expect. You have a gun, a dash / stomp, and a jump. The dashing is toggle based - press the button once and you'll continue to dash until you jump or hit something. Don't hold any direction and press the dash button to shoot. Your jump is a lot like the jump in Mario Bros. Yes, the arcade game. As in you control how fast you go on the ground then jump locked at that speed. It's really not a downside though - when you need to move as fast as you do in this game, midair control becomes irrelevant when mixed with the stomp.

The Presentation
This game's visuals are fantastic. The menus, the backgrounds, everything has a minimalistic, colorful cyberpunk aesthetic. The music perfectly matches the visuals too - being made by the same dev as BARRIER X, I was expecting the presentation to be top notch, and it was absolutely that.

Verdict
I can't say much on the game's length or overall difficulty as I haven't played it through all the way quite yet, but I definitely won't be refunding this game. It's fun, it looks and sounds gorgeous, and it has a lot of replay value. I say give it a shot - it's only $8.



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