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Title: Snares of Ruin
Genre: Indie, RPG
Developer:
Astronomic Games
Publisher:
New Reality Games
Franchise:
Snares of Ruin
Release Date: 17 Jan, 2018
English
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Great game, Wanting to buy this for a friend because i know she would love it however due to Steams "Rule" where if they're using a different currency you can't gift it to them. I mean.. Its a Gift? You're telling me I can't buy a gift for a friend because she uses different currency?
Its discrimination or prejudice against people who live in different countries, I for one feel highly offended, So what if i Live in a different country? we can't all choose where we live when we're born into this world. we can't choooseee to be a different Race Either sooo now i can't Choose to gift someone basically Might as well throw Christmas out the window too huh.
You're getting money regardless of where it comes from annddd then there is the currency exchange rate I mean for a game thats in Canadian Currency of 20 dollars.. its about 17 dollars American.
Make Awareness and vote this up so the world can see. Share it, Preach it. Protest against steam Non-gifting rule.
. As Hank Anderson, the detective sent to solve a series of bizarre murders in a city, I quickly found myself in the middle of mystery, action and power struggles. The plot features zombies, vampires, werevolves, rusalkas, conspiracies and secret laboratories in a world where none of that feels out of place.
Hank's work consists of crime scene investigations, interrogations and a couple of shootouts along the way. All of that is done through exploration and dialogues and revolves around two mechanics - caffeine and stats. Hank needs caffeine regularly to keep his mind sharp and notice the smallest details of his surroundings. They get highlighted automatically this way, which makes this part of the game a cakewalk, but drinks and food cost money, which means you won't have a chance to spend it elsewhere. After you've found all clues you have to deduce correctly what happened at the crime scene and then you're one step closer to getting to the truth. Stats like Athletics, Charisma and Erudition are improved for the completion of quests as well as certain actions, like exercising or reading books. They are all pretty meaningful as they allow you to approach situations differently. Persuade an officer to share a computer password or just hack it? These unique scenes vary from something fun but ultimately insignificant to major stuff which could be of great benefit.
Of course, none of that would be so appealing if it wasn't in conjunction with another part of the game - a dating simulator. It is integrated into the game pretty well and is so intervowen with the main plot you could hardly tell whether it's there to compliment it, or the plot itself serves as a background for Hank's romatic adventures. All of the six romance options influence the story and your options throughout it. And it's not only dates either - every woman plays her part in the plot and you find yourself accompanied by them on the missions regularly. In fact, it is the source of some of the game's most memorable moments. Like when you're in a middle of an argument between two women and each one expects your support. The catch is you're bedding both and would like to keep it that way, so you have to balance hard to keep any of them from hating you. The girls can be a major asset and supplement the fields you're lacking in, like one of them is a powerful werewolf, great for violent encounters. This task can be quite tricky at times though, like when you're with your girlfriend and another girlfriend of yours approaches and invites you on a date tonight in no uncertain terms.
The characters are mostly well written and interaction with them is an emotional experience. Kind-hearted and loyal partner in crime of elven origin, a girl with a dark secret, desperately needing someone special to rely upon, a ruthless politician, looking to estable an authoritarian rule - these are some of the personalities you'll deal with. They treat each other differently and have their own reactions to events. Each treats her relationship with Hank differently. One treats cheating as a big no-no, and another is able to forgive it and get over it - though ultimately you'll have to make a choice. But it is these small details and love put into the characters by the author that make the game exciting.
As for Hank himself, he allows for much roleplay as he's basically a person you want him to be. Is he motivated by justice, greed, lust or personal gain? Is he able to overlook the crimes he uncovers if the price is good enough? Will his conscious suffer from cheating and lying or not at all? Is he a pacifist and prefers non-lethal, or maybe stealth approach, or just willing to kill anyone in his way? Decide for yourself.
The game's weaker points, which I have to mention for the sake of being objective, derive from the aged platform it is built upon. While character sprites and CGs are great, the graphics in general aren't. While those are not that important for a game like this, it also influences level design - a fair part of the game takes place in some sort of warehouses and laboratories which are repetetive and feel like twins, filled with similar boxes.
All in all, the playthrough took me 6 hours and it's definately not the last one. Although the game is fairly short, replayability is considerable - you have four ways to develop your stats, several ways of completing every of the quest as well as six ladies, all with their own personality, interactions and optional quests. Those 6 hours passed like a moment, and I'd argue this is more of an experience than a game to me. Therefore, definately recommend.. So far so good:
This game is the definition of: "If you can't do something original, then do something well."
The writing, visuals, gamefeel, and story won't win any originality awards, but all are executed with professional competence. It's a lean, mean game and I highly recommend it on that basis.. This hurts a little, but I can't really recommend this game based on my own tastes. The writing is well done, and the character portraits are nice looking, but that's really all Snares of Ruin has going for it. The entire game is reading, then walking, then more reading, which isn't inherently bad, but with nothing to break up this pattern, it gets old fast.
I would gladly recommend this game if it was a visual novel or text adventure, where the traveling was less tedious, or if it had puzzles or combat. If you don't care about those things, then go ahead and give it a shot though.. I wasn't sure what to expect when I started to play this game but I must say I was surprised at how much I enjoyed this game. It shows as a good example of how good writing, story and good depth in gameplay will always trump graphics. It also feels as long as it should be, and not padded with mundane side stuff. My only constructive piece of critiscism would be a lack of male characters, after a while you know that there is a dating sim clearly here, but I think that may have been the developers goal. But until that realisation, it was standing up perfectly fine as an interesting story, and still did after, though a small bit of the immersion was lost.
If a sequel(direct or indirect) was made to this game, I would definitely pick it up on release.. I like zombies so much so playing a detective and trying to discover all that was a great pleasure. you can even choose diferent girls to mate with, but I prefered only human, Yeah, I am a real retrograd, lol. Sound is perfect, but not the kisses...(((Oh, is it so hard to make a sound of a kiss?)) At least a wisper would be better, the one in the game was so funny))) The developer is thinking to make a new chapter of this story and it would be really great. Thanks, and good luck)). A neat little adventure game with some light RPG and dating Sim elements in the RPG Maker engine.
You play a freshly-arrived detective in a fantasy town, tasked to investigate murders related to the outbreak of a deadly epidemic. The story is well written, the pace feels right and well balanced between investigation phases, emergencies and hanging out with the ladies. The (optional) romances are well integrated in the game and don't feel cheesy at all.
Expect nearly 5 hours of playing time, more if you explore alternate paths and hunt for achievments.
Snares of Ruin shows that you don't need AAA graphics or a high budget to make a game that is enjoyable and fun to play. It's well worth the money.. This is a cautious recommendation. The different stories and characters felt a bit shallow, it might have been better to focus on less and flesh that out more. Still an entertaining game, especially when baught during a sale. positive review support. Not bad at all. Love the detective/rpg/dating sim element to it!
A small bugfix (v 1.02):
Heya all.
Thank you loads for checking out the game and leaving feedback. Many of you even replayed it numerous times to check out all the alternate paths, and that is really great to hear, so thank you for the support. Some of you have found a few bugs that I've missed, so the following have now been fixed as of this update:
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