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SinaRun Download Without Verification


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About This Game

SinaRun is a minimalist 3D platform/racing game.

The goal? Simply make the best time! What makes you different from the other players is not the cheap abilities you can get on the playground. It's how good you will be at optimizing jumps, turns and general route-finding.

The game is designed to not lead the players toward any levels. While all levels are (currently) pretty similar all levels feature slight changes in gameplay. Do you like small and quick jumps? Maybe you prefer bigger levels with turns and falls? What about sliding?

Find a level you like, play it hundreds of times and eventually maybe be the best on the leaderboard!

Current Features :

  • 16+ Levels with multiple paths. Finding a good route is the first step toward a good time!
  • Leaderboards (Beat your friends or compete in the global leaderboard)
  • Online Multiplayer (Server browser, join your friends etc.)
  • Music by the awesome General Fuzz (Early Access Trailer Music by Keffy Kay)
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Title: SinaRun
Genre: Indie, Racing, Early Access
Developer:
Princesseuh
Publisher:
Princesseuh
Release Date: 26 Oct, 2015


Minimum:

  • OS: Windows 7 32/64bit and upward
  • Memory: 512 MB RAM
  • Graphics: Post 2005 GPU should all make it run correctly with mostly all effects on
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 250 MB available space
  • Sound Card: Does it support Sound? Yes? Nice!
  • Additional Notes: It's not a very demanding game..

English,French,Polish



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Disclaimer: My original review was negative for reasons that will be fixed soon, this was the review.

"Seems pretty good but currently it's way too slippery for me, the controls just don't feel tight and I cannot get use to it for the life of me."

Short, but to the point.

Not a few days after, the developer of this game "Princesseuh" contacted me, stating that my review was probably the only constructive negative review at the time. We talked for a bit about the game and what could be done to help, it, it's future and such. Let me state, the developer is a very kind guy, and this game is a very good game, I probably wouldn't have bought it if it hadn't intrigued me on first sight. The fact that he reached out to me personally should show he really does care about this game. The only reason I didn't like the game was because the controls felt a small bit slippery to me personally, but I've gotten word that that has been fixed, and I will definetely be rebuying it asap. If you enjoy games that are well made and made passionately (Or just good 3D platformers, like me) Then you should buy this, especially with the astronomically cheap price tag. Support this developer, he's one of the good ones.

EDIT:
My old review got some heavy downvotes, I'm guessing it's because the community really loves the game, so take that into account.. Awesome 3D speedrun platformer!
It runs smooth and it is very challenging.
Also the music is very great and fits the game perfectly.

Once you find out exactly how the game works and what jumps you can and can't do it's so fun to try and speedrun everything and get your profile on the world leaderboard (which uploads instantly!).

Would recommend this game to everyone, especially if it were on sale. worth the small amount of money!. Right now, no I don't think you should buy it. The controls just feel way to slippery. Although it's fun to find your own routes to get to the end, it just gets boring from sliding off. I recommend going on bhop on CS or GMOD for a more fun experience.

. tl:dr "hey guys lets make a precision platformer where you slide for fifty feet when you hit the ground"

This game is such a piece of dogsh*t. Let's start with presentation. There are typos everywhere, the music is all insufferably saddening with a certain track having literal tapping every few seconds just to anger you, the colors in some levels are awful with an example being a level with bright orange on top of even brighter orange so you can't see anything, and the levels all very much look the same. It is possible to do a minimalist style without looking super similar every stage.

The gameplay is pretty bad too. Lets see, it's a first person platformer where you can't see your feet, so you can't judge how to land, you slide really far when you land, the controls are extremely touchy, speed is inconsistent, and there are often tiny gaps that you will fall between that you can't see because of the art style. Fantastic.

I have no idea why this game has glowing reviews. It's incredibly poorly designed on all fronts. The thing is, it can be fixed with a few simple patches. Unfortunately, there's no way to see that without playing it. Refund requested.. No thanks. Looks and sounds fine but the controls and speed increase and decrease feeks wierd and slippery. The jump in difficulty from the Tutorial to the first level is astounding. Didnt even finish a level. Died a hundred times. Closed the game.. This game is good for something to pass the time.
Most levels are quick 10 - 20 secs runs.. You'll need to painfully utilize your muscle memory to play this.. The game is cool but the controls need a little work. Its hard to control the character with the amount of speed you have, you can basically only use W to turn your character and its pretty much impossible to make sharp-ish turns. Other than that, the music is great and the game itself looks nice.. Pixel Perfect: The Game.

+Cool Design
+Awesome Music
+Unique Jump momentum & Gameplay mechanics

-Unique Jump momentum & Gameplay mechanics
-Frustrating level design
-Punishingly hard

If there was a "I am between yes and no" choice for the thumbs voting system that would be it. This game as a LOT of pentential. It could be one of my favorite games...

But sadly, the level design is way to hard. I played Mirror's edge to death getting every achievement for it (on Xbox), I SpeedRun DeadCore all the time, I even got in the top 10 fastest runs on the game, but this game...

When you try to do a level fast, there's only one path you can take and there's only one way to take it. Everything from the speed at wich you get there, the number of milliseconds you pressed spacebar, to the orientation of your cursor has to be perfect to do the jump. The levels aren't open enough and the platforms are way to tiny. I don't mind dying a thousand time over a level, but I want to feel that I genuinly made a mistake and not that the game is punishing me for no reasons.

There's an achievement about beating dev times on the levels... These dev times are not Mario Kart dev times or DeadCore dev times in the style of "Our best time was 12.345 seconds... Let's make a 15 seconds dev time, so that way people have a chance to beat it." Nope! I mean they could put their real time in I wouldn't mind, if the levels were open ended. Exemple: if a dev made the best run possible on road A and uploaded his time, that's good and pretty much unbeatable, but if you jump between road A, B and C to create road D, you can do it in 9.843 seconds! That's good design.

My point is: So far, the game has an incredible core, but lacks polish. Keep the mechanics the same, but build better levels. Keep the insanity levels you have there, but build some more accecible levels too. That way, people won't finish tutorial saying: The control scheme looks kinda hard to get, but with the first level the game should let me experim- oh my god what the hell is this.

Maybe after a couple of updates this review will change for a thumbs up. I can only hope for the best.



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