Shattered Throne Best Crack


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About This Game


War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory.


Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit.


  • Three unique armies, each with their own distinct play style
  • Choose your general from a variety of characters, each with their own special powers and enhancements
  • Strategy without the random, results are fully deterministic
  • Unlimited undos to find the best method of attack
  • Combo system makes each follow up attack against the same target stronger than the previous
  • Upgrade villages to increase your economy and access special units and effects
  • Units gain experience by defeating enemies, yielding powerful champions and heroes
  • Battle the AI across a sprawling campaign with unique battles and 3 difficulty modes
  • Puzzle mode maps to test even the greatest generals
  • Build your own maps and share them through Steam Workshop
  • Battle others online with asynchronous game play
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Title: Shattered Throne
Genre: Indie, Strategy
Developer:
Checkmark Games
Publisher:
Checkmark Games
Release Date: 28 Nov, 2016



English




What is this game?
Short answer: Fantasy Advance War.

You have three very distinct factions: Humans, which mostly operate on combos and simply strong units, elves, which specialise on mobility and guerilla tactics and the undead, which have a lot of regeneration abilities.

You only control nameless mooks in battle, there are no heroes like in fire emblem. It really is more like Advance War in that way. But every faction has a number of different generals (two to three per faction I believe) who each have a passive and two active effects. The passive ones are things like taking over citeis imedately or all units having more health while the active ones range from healing to having everyone who is in a forest act again. Active abilities are powered by mana, which you get for combo kills.

What are combos? Attacking an enemy will place a combo marker on that unit. If you attack that unit again with another unit without doing anything else in between (moving and attacking with one unit counts as one action and does not break combo) will deal increased damage and reduce the damage of the counter. This stacks up to three times. Killing a unit with combo markers on them will generate mana equal to the amount of markers on that unit.

The campaign is good. It doesn\u00b4t have a deep story with any notable twists (so far) but it is written in a humorus way. Don\u00b4t take it seriously, it doesn\u00b4t take itself seriously too.
And best of all: Everything is deterministic and you can undo each of your actions however often you want during a turn, so even if you misclick you can undo and do better till you have foudnd the best combo. So battles are decided by long term strategy, not by who can calculate the best and does the least misclicking during short term skrimishes.. Great game! It starts too easy, but it gets good later. First scenario that made me go hmmm was 10 or 11. I recently finished level 15 and you had to embark on a complicated amphibious assault. This scenario was a good example of level design overcoming weak AI.

The huge diversity of special abilities for the different pieces and the hero powers are also very interesting. The no randomness for combat and undo as many moves as you want at any time alleviates what might otherwise be an overcomplicated combat system.

I highly recommend this for anyone that likes this kind of game.. there is no difficulty set up. This is a wonderful light tactical battle game, reminiscent of Advance Wars and that type of game. It has nothing to do with Shining Force, so I don't know why that other reviewer compared them.

There is a very nice variety of units, and all units have unique abilities. This really makes each unit unique, and gives you lots of tactical options. I have only played the first couple campaign battles. The maps are small, set to a single screen. But, there is a lot of terrain on the maps to deal with. Each piece of terrain gives units bonuses or detriments to attack\/defend, etc.

The tutorial popups explain nearly everything very nicely. They are quite well done. There are tooltips for most things (not everything). What is especially nice is the tooltips for every unit ability. You can see very easily exactly what every ability does.

It would be nice to add tooltips to the unit stats, but hopefully that is coming. The stats are pretty straightforward, though. I had to ask on the forum what the range of ranged units was, and the developer answered very quickly.

The developer is very active on the forums so far, and it is obvious that this game is his\/her baby.

I look forward to playing through the 20+ mission campaign, and getting into some asynchronous online battles.

Very well done game. I highly recommend it for mere price of a burger and drink.

. I am in the process of playing multiplayer and have completed five campaign missions.
Ideally, I would like to have a few more hours in the game before writing a review, but hastened the process because no one has put forth anything for a game that deserves better.

First things first, Shattered Throne is fun.
The video and screenshots remind heavily of Advance Wars, and the developer has said that that game certainly was an inspiration. However, this game brings in fresh new mechanics into play.

=There is unit progression within a level - units gain xp for kills and level up.

=Unit classes have unique traits - death knights resurrect as zombies after death, crusaders attack enemies adjacent to a target, etc etc.

=There are units with AOE attacks

=There are buildings that do different things, and the most basic building class - the village - can be upgraded into the other building classes.

=There is a combo system that increases damage dealt to an enemy unit that is attacked consecutively, and killing enemies with a combo counter gives you mana.

=Mana allows for the usage of your General's Powers, and each General has one passive and continuous perk along with two Powers.

=There are three factions: Human, Elf, and Undead, with different generals\/units\/buildings

=There is a take-back-your-moves feature

=I've yet to encounter any bugs or crashes

All the above points increase the breadth and depth of the tactical approaches available.

The campaign so far has been excellent and loads of fun.
The story and dialogue have a largely humorous bent with some genuinely funny moments.
The levels have been challenging without being devastatingly hard, and you can replay them for a better rank.
While there is an amount of flux in the quality range of the graphics, a lot of it is very well done: detailed and tasteful.
Although I did not find the music to be particularly spectacular, it fits the game and there is nothing wrong with it.
Also, the developer has been responsive so far.

I'm really looking forward to what the campaign brings next; just that I barely beat the fifth level because of a stupid mistake that I made and so need some time to recharge.
I also think that the Online multiplayer pvp could be a lot of fun.

Some Cons may be:
-Only 1vs1 maps
-Only asynchronous multiplayer
-So far only a few maps in skirmish mode, but not sure whether this is because I haven't unlocked them

The game works without any problems, has unique elements that differentiate it from other games in the genre, the gameplay is just some plain good'ole fun, and there is spades of personality in abundance in every element of the game.

If you like turn-based tactics and strategy games, I heartily recommend Shattered Throne even in its current Early Access state. For this price, you are getting a lot of value in return.. A seemingling light hearted diversionary game is marred by crippling bugs, poor performance and terrible UI.
I keep asking myself, why is such a simple game always hanging? Why is such a simple gaming running at 503fps and consuming 50% of my cpu? Why do I keep trying to cancel a move and end my units turn in error; and why can't I cancel that partial move. Instead I must complete the action before being able to undo. Why do I seem to hate the characters I'm supposed to be rooting for. There are too many unanswered why's for me to recommend this. With a bit of polish it could have been a delightful time waster.. there's a reason it's cheap compared to the greats (fire emblem, shining force). It is a good game with good content for a fair price. Updates seem to be forthcoming and I'm optimistic that it will be even better. It is not the best game in my library, perhaps not even the best tactics game, but it is certainly the best value in my library. I've paid more for less.

Thumbs up from me.



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