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Shards Of Azuria


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About This Game

Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.

The inhabitants of Azuria will assist you on your journey, helping you obtain many Abilities or to satisfy your creative endeavour. Wander into the unknown, build a home and become strong enough to face the lurking evil.


Gameplay Features

  • Inventory System with over 150+ items
  • Crafting System with over 90+ recipes
  • Build a home by placing down blocks, furniture or other objects
  • Add colour to your surroundings with the Paint Blaster
  • Core RPG mechancis, level up, get stronger and obtain new equipment
  • 15+ Abilities to obtain out of 3 different class types
  • Diaglogue / Quest system with 6 core NPCs and 20+ quests
  • Day Cycle system
  • Explore large generated Woodland, Cave and Dungeon areas
  • Custom designed Town and Boss areas
  • Fight a variety of creatures
  • Vanquish a Final Boss



Loot, Craft & Get Stronger

Aquire items from fallen enemies or stumble across rare crystals. Use what you find to craft a variety of items, including weapons, armour, decoration or abilities. Pick and mix between what you equip or use from 3 different class types.



Abilities

Most Abilities are aquired through crafting with the support of the 3 class trainers that live in Azuria. The trainers will guide you the process of becoming adept with Mysticism, Cunning or Might. Choose to play with any of the 15+ Abilities of those types.



Create

Dig, destroy walls or build your own home. Shape the area to your desire. Then add colour into the mix with the Paint Blaster!

Future Plans

We feel that Shards of Azuria is a game with the option of extended content in most areas. It is very much a template to allow for further development and on going improvement. But the scope of further development will also depend on the overall reception and interest in the game. Below is a list of potential features that may be developed over time.

  • Multiplayer
  • More general content such as items, abilities, new areas, creatures, unique bosses…
  • Improved ways to create and build
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Title: Shards of Azuria
Genre: Action, Adventure, Indie, RPG, Early Access
Developer:
Blue Potion Games
Publisher:
Blue Potion Games
Release Date: 12 Oct, 2016



English



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Let's just get to it, shall we?

Pros:
- Nice retro presentation
- Dynamic lighting
- Enjoyable crafting system
- Enjoyable building system
- Appealing for most age groups

Cons:
- Dynamic lighting
- Controls
- HUD could use work

At this point, my two biggest complaints are against the controls and lighting. In most instances, cranking up the brightness\/gamma settings in a game can get you around dark areas - but not in Shards of Azuria. As for the controls, combat tends to be frustrating with both mouse and keyboard. Though not as frustrating, this also goes into simply trying to open a door. I have just started out, but I am already dreading encountering tougher enemies.

However... the cons are not enough for me to not enjoy the game. I am looking forward to building my house with the very user-friendly building system and seeing how strong my character can become with the things I can craft, as well as looking forward to how this game will improve on its way to a full release.. It's a decent game, So far I've only put a few hours into it and I've loved what I've seen. There's plenty to do especially if you're into crafting and killing stuff. Just.. Avoid the centipedes till you get going. They hurt. Sidenote the dev actually pays attention to feedback.. TL;DR <\/b> Shards of Azuria is a charming game with quirky characters and hours and hours of content. The controls are a little hard to get used to at first but at its price point, this game is a steal!

Performance <\/b>
Being a 2D game, the hardware capabilities of your PC aren't going to be pushed to the limit no matter what graphics card you have. Intel Integrated HD graphics should be more than enough to play this game. I personally haven't encountered any performance issues caused by any bugs. This game seems very well polished compared to a lot on the Early Access marketplace.

Graphics <\/b>
This game isn't going to blow you away graphically. However, for people who are fans of pixel art, I wholeheartedly recommend this game. The enemies come in a different variety of horrible beasts that leave me curious to find more of them just to see what they look like. Back in the town, there is still some pixel wonders to behold such as the Shard itself.

Gameplay <\/b>
Unlike some similar games, Shards is a live action game (not turn-based). This makes it all the more tense when battling hoards of monsters. The landscapes are half procedurally generated which makes replayability a factor of the game.

The game ships with a wide variety of abilities that allow you to go about defeating an enemy in many different ways, be it with Might, Cunning or Mysticism.

You are also able to craft your own house and make it your own with the paint blaster. The crafting system is fully fledged and you are able to craft over 90 items.

The controls will more than likely seem strange at first, they take a bit of getting used to. As this is an isometric game, it's tough to determine which way is UP, DOWN, LEFT or RIGHT. There is a keybindings menu available for people to change up the controls if needed!

Music <\/b>
The music is reminiscent of 90s-esque RPG\/Exploration games. It is definitely a welcoming, nostalgic treat.. A serious throwback to the 90s JRPGs of yesteryear.

My only gripe with the game so far is melee combat. This stems from the cell-based structure of the game's aesthetic, so aiming with melee can be somewhat tedius. If you're not directly in front of your enemy, you won't land a single blow. Combine this with the bizzarre knockback you get everytime you bump into an enemy, and melee rapidly loses its appeal.

The music and the design of the game, however, really shine. It's a heartfelt nod to all of your favorite 8/16/32bit JRPGs from the SNES/PSX and earlier gaming years. Fans of titles like Chrono Trigger will feel very comfortable here in the world of Azuria.

For 5$, you most certainly get your moneys worth. There's a lot offered to keep you preoccupied: crafting, creature farming, house building (you can even plant decorative and functional flora as well) and spell crafting. Spell crafting is a very nice addition, because you can essentially craft any ability from a profession and use it regardless of what masteries you decide to pursue. So, if you're a lvl 9 billion Wizard of Icy Death, you can still pull out a rusty dagger and backstab foes if you're playstyle you chose begins to bore you.

The game's charm is highly understated and it becomes evident the longer you play, slowly getting sucked in by its vintage-game copycatism. It takes modern elements of the sandbox genre and does a very good job at blending it with the old school.

For 5$, you should definitely add this title to your library if you're any sort of RPG fan.. i cant seem to leave town i created two character stil cant leave town at all hellp. This one is tough, it's a bit unpolished but it definitely has the ground works for a great little RPG. Classes are a bit limited to the three "rogue wizard warrior" but there is a bit of flexibility in mixing them up. Only 15 or so basic skills, 5 for each of the three "classes" but I hear in the discussions someone has found a few extra skills as drops. Once again a great framework for something really good, it would be easy to see a wide variety of classes as time goes on with development. Home building appears to be a large part of this game, it's kind of like minecraft meets everquest meets project zomboid. Once the basics are polished this game could turn into something really really ♥♥♥♥ing awesome if time and effort keeps pumping into the game. This brings me to devlopment... looks like it's a one man team but the devloper is pretty vocal and active with the small community. There are a few unpolished tings like torches and how much they light up caves and the control scheme is a little wonky (he's been updating this and taking suggestions btw) but he seems to be focused and on task. It's a bit early to see how regular he is with updates or if any new content is in the works... but for $4.99 it's totally worth checking out and fooling around with.. this game has potential! the fight system is easy enough anyone can pick it up. The craft system is a little small but has what you need for a dungeon romp. the area are clearly defined and crisp.So if you like RPG's and crafting games you will like if not love this gem of a game



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