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Serious Sam VR: The Second Encounter Password

Serious Sam VR: The Second Encounter Password


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About This Game

Serious Sam VR: The Second Encounter is a sequel to Serious Sam VR: The First Encounter – a frantic arcade action FPS, featuring singleplayer and co-op campaign modes, various multiplayer modes, all presented in glorious VR with Croteam's new Serious Warp movement system.

Grab your VR headset and explore Sam's chaotic world of extreme violence and endless fun.

KEY FEATURES:

Serious Sam Fusion 2017 integration - receive free updates for this game through the central hub. Oh, and play cross-platform with players of the "flat" version to find out what's the ultimate combo: hi-tech motion controllers or good old keyboard & mouse

Moves like Jagger - Serious Sam VR: The Second Encounter features a built-in (blink) teleportation system that allows you to move quickly and avoid charging enemies with the help of Sam's translocator device. You can tweak and adjust the way you move through VR space to best suit your playing style by using our own Serious Warp (TM) locomotion. Feeling much more hardcore than that? Use the smooth trackpad/analog stick movement and go full locomotion.

Not another single-weapon game – Keyboards are for typing, so keep your fingers off. Grab a weapon, one for each hand, and boost your stopping power with Sam's new toys: Sniper Rifle, Flamethrower and Chainsaw! Use different weapon combinations or dual-wield two of the same to defeat Mental or use your arsenal in a deathmatch against "flat peasants".

Old-school, but nice and shiny – Visit South America, ancient Mesopotamia and Medieval Europe, uncover over 130 hidden secrets and lose yourself in one of the most impressive VR experiences yet, all powered by the latest Serious Engine 2017.

Steam Workshop Support - where you will be able to submit your content creation or download new player-created modifications.

Full blast singleplayer action – Go back through time and use all of the available firepower to go head to head against five new enemies and three nasty bosses. Choose between five difficulty settings that can satisfy everyone - a gentle flower looking for some casual fun or a death machine ready to spread mayhem in virtual reality.

Pick your poison - Plunge into chaotic 16-player versus multiplayer modes, some unique and others based on campaign levels, or enjoy the classic co-op action in a 12-level cooperative campaign mode featuring several difficulty settings, increased enemy strength (based on player count), friendly fire/infinite ammo options, and much more. Play the entire co-op campaign in classic 80's arcade style with limited lives.

FREE DLC - SSVR: The Second Encounter includes the DLC Legend of the Beast, available for free with the VR version.

MULTIPLAYER MODES:

Beast Hunt and Team Beast Hunt - Compete against other players, or teams in Team Beast Hunt, hunting down various enemies to see who can get the best score at the end of each campaign level!
Survival and Team Survival - Alone or with other team members, fight off endless enemy attacks in a specially designed survival map, and try to survive for as long as possible!
Deathmatch and Team Deathmatch - Watch all hell break loose in free-for-all or team based battles with classic deathmatch rules!
My Burden - Hold the special item and protect it from others in an attempt to get the highest score and secure your victory!
Last Man Standing and Last Team Standing – Use your wits and reflexes to help your team or yourself to be the last man standing in these single-spawn modes.
Capture the Flag - Infiltrate the opposing team's base, steal their flag and secure it to get points, while also defending your own.
Instant Kill - It's simple - you get hit, you die! 7ad7b8b382



Title: Serious Sam VR: The Second Encounter
Genre: Action, Indie
Developer:
Croteam VR
Publisher:
Devolver Digital, Croteam
Franchise:
Serious Sam, Croteam, Croteam VR
Release Date: 4 Apr, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64bit
  • Processor: Intel Core i5 - 4590 equivalent
  • Memory: 6 GB RAM
  • Graphics: AMD R9 290 or NVIDIA GTX 970
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: HTC Vive or Oculus Rift VR headset. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play SSVR: The Second Encounter.

English




I love this, I want more of this, this is what VR needs, some awesome existing franchises brought into VR at this level. It's just so good in VR. I play with proper movement controls, no teleporting for me thank you, running around at full speed with huge guns, shooting at big monsters. I'll have that and then I'll have that some more thanks.. :)

Bring on SS3 VR!.. SS:SE is a perfect example that Croteam gets it. This game has options for every gamer! We need more games like this in VR. Full story and every locomotion option possible. Plus it works everytime on my Rift (no blackscreen like some SteamVR games. Perfect VR implementation.

For anyone who isn't sure, I'll put this at the top of my review: This is the FULL game. This is not a rail shooter or a standing still, wave-based, or tower-defense game. You fully explore, strafe, platform, and blast your way through this whole game.

I think this is an excellant example of how we don't need VR games. We just need games that are in VR.

The Price point is worth it, expecially if you've never played a Serious Sam game before. Great action. Great gunplay. The dual wielding is not only fun as hell, but strategic. You can keep your pistol in one hand to handle weak enemies, and your rocket launcher in the other to handle the big ones.

The menu is wonderful, fast, and intuitive. Selecting weapons feels good, and maybe more importantly, the quick save is very fast and fluid. Might even be easier than pressing a function key.

Same old Serious Sam action, which really proves that the fast paced gameplay of games like this, or hypothetically, for example, Quake, can work delightfully in VR.

Appropriately includes multiple options for locomotion. Looks to only have several types of teleporting, and "Classic" slide movement, though. No Climbey-style arm swinging. (But who would want that anyway? Wouldn't be able to aim your guns while running.) The classic sliding puts you into tunnel-vision while moving to prevent motion sickness by default. The tunnel-vision effect is called "Comfort Mode" in the options and that can also be turned off if you don't need it.

Beyond the VR features (Which are ideal) this is still just good ol' Serious Sam. Same weapons, levels, and enemies. Tons of fun and timeless gameplay.

If you're looking for the VR game that's going to give you something meatier than 15 dollars Wii Sports remakes and room escape games, here's the one.. My best\/favourite VR experience yet!! (since getting my original DK1)

Why? It's full game with full controls, not a teleporting wave shooter. The Devs have basically let the player's decide what control system works for them.

Most movement thumbpad games make me sick pretty quickly. This game, once setup correctly for me doesn't. For me... full speed running using the touchpads, which I discovered works great as long I remove rotation from my thumbs. I setup left\/right on the thumbpads for strafing. Once I got my control system figured out... I now have a full fun crazy duel wielding shooter with interesting environments to work through.

I'm writing this review after only playing 20 minutes, but I have put some hours into the VR First Encounter, which I also liked. This game is similar (obviously) to that, but the environments, graphics, and enemies are better in this one.

Oddly some of the chaos of the SS is reduced based on being able to use both hands to shoot in two directions (at two enemies) at once.

I bought the first game with full intentions of getting a refund if I wasn't enjoying it (re: getting sick, or simply not fun)... I almost did, until I played with the control settings. I'm glad I did. Now, the 2nd is out and it was a must buy for me.

THANK YOU devs for giving players control of their VR experience\/controls.

I hope more developers realize that full motion VR shooters CAN WORK!

HIGHLY RECOMMENDED, if you can find a control scheme that works for you. I hope that you can. It's great!!

Happy gaming all.



. Great bang for your buck if your serious about full length vr games. Played first encounter vr and this and never touched the series prior, and croteam has made a fan through supporting the vr community.

You get a solid full length campaign including all dlcs, multiplayer vs, coop, and a survival wave shooter mode, but this is by no means a wave shooter.

It also features a slew of movement options, including your basic teleport and onward style. You can adjust you speed, if you want rotation or not, lock movement to the hmd, and even a comforte mode that dims the sides when you move.

Everything looks and feels great and id highly recommend this as a must have in any serious vr gamers library.. A plea to other developers; DO WHAT CROTEAM HAS DONE !!!

FINALLY a reason for me to have bought the Vive. Enough of the poorly optimized and silly stuff that has dominated VR. This game ROCKS !!! No plot who cares. You are immersed and fighting for your life. What a riot !!!

Before this game I was ready to sell my VIVE. now I am already planning my next VR machine build when the newer games and\/or hardware comes out.

A full game with fantastic action and a real sense of immersion. I have played it for many hours now and its a no brainer, it seriously works. I play with comfort mode turned off and no teleportation. By sitting on an old piano stool (finally a use for that too) that rotates my motion sickeness is pretty much gone. You simply spin on the stool to turn and navigate with the left thumpad and pointing your left weapon. I can really rock with this setup the action and mobility is beyond expectation. turning with the right trackpad in analog mode will make you sick, so I just use discrete turning with that (45\/90 degree sort of thing). !

For someone who has refused to play a game that is not Nvidia 3d vision (thank you Helix Mod) for many years now, I can assure you that this is a totally compelling experience. It performs amazingly well and the graphics are very satisfying. Considering the low res of the VIVE this game is still eye candy,

I am running 2 980ti cards overclocked in sli, and this game runs on ultra+ with no stutter. It is running both cards at about 50percent each. Sli seems to be working fine. So happy to finally be able to use my hardware properly.

After my experience with this game, I went right out and paid full price for the remainder of the package to support Croteam. I was hesitant at first to buy any of these as most VR games I have bought or tried were a total dissapointment. I have returned a good number of turkeys.

These games are totally worth full price to me. No questions asked.

Cannot say enough about Croteam, they really know how to develop software.

BUY THIS GAME. SUPPORT CROTEAM.

G.. Turn the graphics options up, change the color to vivid, turn on full locomotion, and reduce the scale of the weapons, and this is one of the best titles I've played in VR! Great work developers, keep it up!. Totally rubbish game not to be taken seriously. Enjoy it for what it was designed for - total arcade mayhem with almost no story or purpose. Gets better if you have good buddies to play it with.



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