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Serious Sam Fusion 2017 (beta) Download Now

Serious Sam Fusion 2017 (beta) Download Now


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About This Game

Serious Sam Fusion 2017 brings several Serious Sam games developed by Croteam to the latest in-house tech!
The best part? If you own a Serious Sam game listed below you'll be getting a Serious Sam Fusion 2017 version of that game for FREE!

Serious Sam Fusion 2017 is also a central hub for existing (and upcoming) Serious Sam games that will enable seamless integration of new engine features, patches, and upgrades.

Games available in Serious Sam Fusion 2017

  • Serious Sam HD: The First Encounter
  • Serious Sam HD: The Second Encounter
  • Serious Sam 3: BFE
  • VR versions of all games are a part of Serious Sam Fusion 2017, too!

Please keep in mind that this release of Serious Sam Fusion 2017 is currently in beta. You'll experience extreme violence, inexplicable joy, some sadness, sometimes all at once, and, how shall we put it... erm, occasional bugs. Please use the official discussions page to let us know of anything that might be bothering you. Thanks!

What does it do?

Serious Sam Fusion 2017 enables a lot of cool new features, like a common workshop and cross-game mods. All of the games can be started from one application, so you can jump between playing The First Encounter level to a Serious Sam 3 level and back without exiting the game. When listing game servers, servers playing TFE, TSE, SS3 – will all appear in the same list and you can vote map across games if you want. Oh, and owners of our VR games are able to play multiplayer together with their "flat" counterparts!
Since there are so many changes and exciting new features, we'll just go ahead a list them here as bullet points.

Cool new features in Serious Sam Fusion 2017


  • All games now support SteamOS/Linux/OSX!
  • Split-screen!
  • 64bit executables
  • Support for Vulkan API (DirectX9 is now being removed)
  • Multithreaded rendering
  • The new "light-weight" savegame system - savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
  • Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
  • Proper multimonitor support
  • Borderless window support
  • Customizable sound outputs
  • Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games)
  • Improved physics engine with better handling of character movement
  • Texture streaming in all games
  • Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
  • Lots of other improvements, optimizations and fixes
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Title: Serious Sam Fusion 2017 (beta)
Genre: Action, Indie
Developer:
Croteam
Publisher:
Devolver Digital, Croteam
Franchise:
Serious Sam, Croteam


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64bit
  • Processor: Intel Core i5 - 4590 equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 class GPU with 1GB VRAM (nVidia GeForce 480 GTX, AMD Radeon HD 5870)
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: This minimum configuration will not be able to run the VR version. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.

English,French,Italian,German,Russian




The worst way to play the serious sam games yet. A lot needs to be fixed from performance to AI. Performance is worse than any other version, shadows and foliage is jaggy as heck even with AA turned on (SSAA kills my RTX 2070 i guess so i don't use it). The color pallete and lighting are taken from serious sam 3 it seems and it still makes my eyes hurt. There is a lot of grass pop in(at like 2-3 meters around my character) even with everything turned to max. The new pathfinding ai is broken on serious difficulty as i find both gnars, kleers, bulls and kamikases to Initial D drift around me or themselves(I suppose because it can't handle the enemy speed and momentum, the "standard enemy speed for serious" fixes a lot of these issues). Sometimes kleers and kamikazes accelerate more than their "max speed" around corners and pillars making for some cheap deaths (again the new pathfinding ai has problems with serious difficulty speed).Also, the AI seems to reset itself constantly (especially on charging\/melee enemies) as often kleers jump instantly after an animation and werebulls just stop in place instantly(or just do a 180 in half a second) and maul me. The issues are at worst in TFE\/TSE as the levels were not designed with this ai in mind(it seems); also in TSE the pumpkin can stop it's charge like the bull and shred you from way too far and too fast(1 meter from the edge of it's chainsaw). The flying gnars are undodgeable. The player hitbox also feels too big in first-person mode. As it is right now, it is better to play the non-fusion versions of the games. When croteam will fix\/change\/patch everything I will change my review (from what I see, it won't happen soon as a lot of issues are present since launch).. Serious Sam Fusion 2017 is said by the developers to be the present and future "platform" for Serious Sam. They will keep updating it and its engine. Right now it consists of remakes of The First Encounter and The Second Encounter, as well as BFE, and all of the DLC for all of these on the latest engine with Vulkan and now DX12 (though I can't keep track of what you need to own to get all of it).

If only more game studios did what Croteam is doing here, by supporting their games like this. They plan to reboot Serious Sam 2 and make it a part of Fusion 2017, and if I recall correctly they even plan to make Serious Sam 4 part of Fusion 2017 (and by that time I imagine it won't be called Fusion 2017 anymore).

This game has no original content although does support VR. Being able to cumulatively play TFE, TSE, and BFE especially in co-op with superior optimization and graphics is awesome. Note that DX11 still runs better on NVIDIA systems than Vulkan\/DX12, and DX12 is more work in progress than Vulkan which is stable but should only be used for AMD systems.

The Second Encounter is a real spectacle, one of the best FPS games out there. So much enemy variety, awesome weapons, and some of the most original level design of any FPS, full of unique level challenges such as traps, platforming sections that are always bizarre and different, speed boosting and jump boosting items and props, so much more madness. Words cannot describe it. The amount of enemies drawn on screen at once is unparalleled by any FPS, which always made Serious Sam remarkable.

This game is best played cooperatively, though it can be played alone as well. On Serious and Mental difficulty they are insanely challenging, definitely don't play either of those modes alone.


Well wouldn't you know it, Serious Sam 4: Planet Badass is a thing!:
http://store.steampowered.com/app/257420/Serious_Sam_4_Planet_Badass/

Hey everyone!
The time is finally right for us to do an official announcement of Serious Sam 4: Planet Badass. The full reveal will happen at the Devolver Digital E3 conference, this June in LA, but in the meantime be sure to wishlist the game on Steam to get all the latest info and updates first.

Oh... and there's a nice little teaser on the store page, so be sure to check it out and tell us what you think. :). Windows Mixed Reality support is available now, as part of the SS Fusion update 341203:
Hey folks. We did some more fixing around, so here's a brand new update for you.

This update focuses on some of the issues that have been reported more than once.

For those of you who are playing VR, this update brings official support for Windows MR headsets, with official ghost controllers, adjusted controls etc.

The list of changes is posted below.

General changes:
- added a check for content corruption during the downloading of mods
- fixed a problem where XAudio was causing audio stuttering for some users
- fixed an issue where commands containing "/" would not execute in console
- added a pop up for downloading mods when connecting to a modded server, clients can now download or refuse to download mods
- improved the crosshair so that it's now in a fixed position when playing form the first person perspective
- fixed instantly respawning items on Versus maps

Sam HD Specific:
- Harpies will now shoot at Sam while he is in water

Sam 3 Specific:
- enemies should no longer despawn while using the jetpack during the final fight on Guardian of Time
- the Serious Sam (Classic) player model should be selectable in multiplayer yet again
- fixed weapons misplacement in the third person view

VR specific:
- Windows MR headsets and controllers are now officially supported, with MR specific control schemes
- fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen
- fixed the problem with random teleporting when using custom teleport controls on Oculus
- fixed the problem where players would be unable to jump out of the water while using teleport movement

***

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion". Featured Mod – Red Day: Episode One:


Hey everyone! Check out this epic Serious Sam Fusion mod – Red Day: Episode One. It's a custom campaign mod telling a story about Sam's war against the Mental forces in Russia.

The highlight of this Serious Sam Fusion mod is a three-part, 50-minute long campaign set in a typical Russian provincial city Muhogradsk. The Red Day campaign is full of chaos and crazy arena-style action spaning over three custom levels, with cutscenes and everything you'd expect from a full-blown campaign. Oh, and there's a brand new soundtrack, as well so make sure you check it out on Steam and let us know what you think.

Massive thanks to the powerful Dead_Kadath for making this mod happen.

https://steamcommunity.com/sharedfiles/filedetails/?id=1511106169
https://www.youtube.com/watch?v=TJ6DMrbd5wk
NOTE: To play the mod you'll need to own SSHD: The First Encounter, SSHD: The Second Encounter, Legend of the Beast, SS3: BFE and SS3: BFE Jewel of the Nile.

Our community has always been big on modifying Serious Sam and The Talos Principle to their liking, so we thought it's long overdue giving them mad props for all the creative work they do. This is why we have decided to periodically feature some of those mods on our channels and get more people in on the action.

Are you making Serious Sam or The Talos Principle mods yourself? Let us know, we'd love to check them out.

For all things Serious Sam hit Mr. Stone up on Twitter and Facebook[facebook.com]. Follow Croteam on Twitter and Instagram[instagram.com], like us on Facebook[facebook.com], and subscribe to our YouTube channel. Oh, and don’t forget to join our ever-growing Croteam family on Discord[www.discord.gg] and Reddit.. SS Fusion hotfix update 341433 is live!:
Hey everybody.
We've just released a hotfix update 341433 that fixes the issues with projectile aim when playing in VR.
Also, the flickering while using DX11 on older video cards under Windows 7 should be gone.

All the other recent changes are mentioned in the last update (341203):
http://steamcommunity.com/app/564310/discussions/0/1700541698689161.... Whoah! Serious Sam is 18 years old:


Serious Sam is 18 years old today. It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.

We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot's Game of the Year) and laid the foundation of everything Croteam is today.

Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else - had tons of fun doing so.

Even though he's 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam's still going strong and we can't wait to take you on another journey of chaos and mayhem with Serious Sam 4.

Until then, we'll raise a glass (of aforementioned beer) in Sam's name and celebrate all of you for being Seriously awesome. Whether you've been demolishing hordes of aliens since day one or just joined our community – we thank you for supporting us from the bottom of our hearts!




BOOM GOES THE ALIEN!. Serious Sam Fusion update 408305 is live now:
Hey guys. We have another update for you. This one is not that big in size, but fixes some of the issues that were missed in the latest patch.
We have also realized that some of you have been experienced a performance drop after the last patch. This was due to the new system we use for shadows and the higher shadow resolution. This was readjusted so you should see a performance boost on higher settings now.

Unfortunately, we also noticed many OS-X players weren't able to start the game after the last update. The workaround for this was getting back to the "previousversion" branch. This is now fixed, so you can go ahead and update the game to the latest version.

Changelog:

  • fixed an issue where the final boss in TSE would not be visible after death
  • fixed an issue where the game would crash on some systems after entering the GFX options menu on Linux
  • fixed an issue with the game not being able to start up on some OS-X systems
  • fixed an issue with credits not displaying properly
  • the weapon effects should now be rendered properly in first person and third person views
  • improved voice quality when chatting in game lobby
  • logos in the intro cut scene will no longer break down on lowest performance settings
  • decreased bloom intensity on the game intro
  • the weapon selection wheel should now be fully functional with a mouse and keyboard, and not only when using a gamepad
  • menu music no longer plays during the intro cut-scene for Serious Sam 3: BFE
  • the Xbox gamepad icons should now be displayed properly across the board
  • various performance and stability improvements


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