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Title: Schacht
Genre: Action, Casual, Indie, Racing
Developer:
LAB132
Publisher:
LabOne48, LAB132
Release Date: 27 Feb, 2017
Minimum:
English,German,French,Russian
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The game is really fun as of now, I'm very excited to see what future updates will add to it.. really fun but levels are boring and all just the same thing really. This would be a badass mirrors edge style story driven parkour game, but it's limited to minute long series of platforms that honestly make for bad levels in general. If there was a campaign with a story and an actual objective it would be a badass game but for now it's not worth playing even if it was free. There's just not enough content for it to be anything more than a demo.... The game has alot of potential. So far the experience is good, but if there are no rapid updates to customise your character, reward system, maybe extra abilities while going through some levels for the people who love the challenge, then the game will die quickly. I can defnitely see this game turn to be really cool or really dull depending on the developers.
Message to the developers:
What is your next step for this game?. A solid and really fun running game in the same vein as T.E.C 3001 and some others. Schacht has you make your way through procedurally generated sci-fi levels where the goal is to get to the end whilst avoiding obstacles. The manoeuvres available are similar to other running games such as jumping, air dashing, wall-running, swinging from grapple points, and using jump pads. At times there are force fields that require the player to use their EMP ability, which disables some force fields and enables others.
The controls are very slick and everything works really smoothly, though there is a bit of a learning curve at the start. I've particularly found jumping between multiple wall-running platforms to be a bit fiddly if you're not used to it, but with time you get a hang of it.
There are daily, weekly, and monthly challenges provided with highscore charts for a bit of a competitive element for those who really dig it, as well as an option to simply pick a randomly generated level.
There is a very easy-to-use level editor available in the game too, which provides a large variety of platforming pieces. It takes literally a few minutes to construct a level, which you can then submit to the workshop and have other people play it. Having this kind of community support feature can greatly prolong the lifetime of the game.
One minor problem though, I've found trying to access Workshop from in-game causes it to freeze and become unresponsive. Not sure if it's a problem with my computer or with the game in general. So the only way I found to get community-made levels was by exiting the game first.
Generally a really fun game and highly recommended for anyone who likes running games full of challenges.. Thgis gmae is like hard n64 platforming mixed with team fortress jump and surf maps but it lasts forever and also it's really cool.
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