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Runaway: A Twist of Fate is the adventure game of the year! Featuring a production worthy of a big 2D animated movie, Runaway follows a story full of twists and turns, and packed with comical highlights. All in all, you will be confronted with more than 200 mysteries and puzzles to keep your brain running through a big adventure that you will never forget!
Some say that Brian saw aliens and that he killed someone. Others say that he wanders in the streets of New York, or that he parties in Hawaii. Some even believe that he is dead… But his girlfriend Gina will do everything possible to find him and prove to anyone that they are wrong. Help Brian and Gina solve the mysteries of their greatest adventure packed with humor, suspense, twists, golden chickens, lies and a happy ending… even two happy endings!
Title: Runaway: A Twist of Fate
Genre: Adventure
Developer:
Pendulo Studios
Publisher:
Focus Home Interactive
Release Date: 21 Apr, 2011
English,French,Italian
This is the third game in the Runaway series, instead of playing as Brian you start off playing as Gina. Personally this one was my favorite game of the series but my least favorite Brian of the series but it's understandable seeing as what he went through I guess. It has a couple of new features over the other two like hotspots and hints. Hotspots point out everything on the screen that can be investigated or used which can be useful if you are blind like me. Hints are just as they sound... Hints.. they can be helpful but sometimes I felt they were to helpful and other times not enough, everytime you click for a hint you have to listen to some extra dialogue so it's there is a bit of "punishment" to taking hints but some of the dialogue can be pretty amusing.
All in all I found this more enjoyable than the other two but before playing this I recommend playing the other two or at least the second as it will make many points of the game make more sense.. Third and last episode of the Runaway series and by far the easiest one.
It took me about 7 hours to finish it, and I am no expert of Point & Click games, quite the opposite. I got stuck only a couple of times, and I could easily find a solution in 15 minutes maximum.
A new feature helps a lot: using F2 all the active elements on the scene will appear. No more risks of not seeing an object somewhere. Also, if you use F1 there is an internal help system, DO NOT use it or it will be even easier! I used it just once, thinking it would be just a vague clue, but it is actually quite specific, it kind of takes away all the pleasure. And the game is really not that difficult to need it.
Graphics is even better, dialogues and characters are fun. The game won't start from the end of episode 2, but you will find out all details going forward.
I advise you to buy this game if you want to finish the series, do not buy it as a stand-alone, you won't understand much of the story and it would still be too easy to be fun.. Since i haven't played the previous games, plot seems boring and puzzles make little sense. This is the third game in the Runaway series, instead of playing as Brian you start off playing as Gina. Personally this one was my favorite game of the series but my least favorite Brian of the series but it's understandable seeing as what he went through I guess. It has a couple of new features over the other two like hotspots and hints. Hotspots point out everything on the screen that can be investigated or used which can be useful if you are blind like me. Hints are just as they sound... Hints.. they can be helpful but sometimes I felt they were to helpful and other times not enough, everytime you click for a hint you have to listen to some extra dialogue so it's there is a bit of "punishment" to taking hints but some of the dialogue can be pretty amusing.
All in all I found this more enjoyable than the other two but before playing this I recommend playing the other two or at least the second as it will make many points of the game make more sense.. Like so many others, I wish there was a thumb-sideways recommendation. This game has a lot going for it, and it is certainly not a "bad" game....there were just too many niggling issues that added up to a generally poor impression for me.
Pros - Good graphics
- Good music
- Good dialogue (well, it's not exceptional, but it's not awful either)
- Smooth interface
Cons - Puzzles are occasionally obtuse and\/or rely on outer-space logic. This is a common flaw in point-and-click adventures, and the game generally avoids the more bat-s**t solutions that plague games of this ilk, but when a game "lectures" the player on a fairly regular basis about how ridiculous you're being when you try to combine certain items or try certain solutions to problems and then turns around and has you escape from the bottom of a swimming pool by wrapping a fire-hose around a metal frame to use it as a trampoline (not kidding!) then there's a disconnect from in-game reality.
Other eggregious examples include being unable to retrieve a rubber boot from the bottom of a well with a hook and line, but successfully being able to shoot an arrow with a rope attached into said boot.....a rubber fishing boot that somehow contains a laptop inside it.....that you miss with the arrow.
Let's not neglect the bottom of the pool scene where there is a metal pipe stuck in a water outlet that you cannot reach in to grab yourself because the outlet is too narrow....but you can reach into this narrow hole with a set of birthing foreceps?!?!? Sorry, but words fail me......
Those are just examples, and while that sort of goofiness\/lack of any sense of realism works in some games, it just didn't seem to work in this game. In fact, I found it really irritating. I have been led to believe that the other two entries in the series were even worse in this regard, which I find stupefying.....
-The dialogue, while generally well written (at the very least servicable!) isn't as sparkling and clever\/funny as it thinks it is. I smiled and smirked a few times, but that was about it; I certainly never laughed or even chuckled out loud. And sometimes the characters were actively grating\/annoying.
- The scene\/chapter transistions can be quite jarring and disjointed, e.g. the chapter where you find yourself in a cabin investigating a supposed suicide, with no clue as to who the character is or how I got roped into the task. You just kinda start the scene with a whole bunch of assumptions in place. I suspect that those who played the previous games in the series won't find the introduction of new characters and events quite so jarring, but I don't know for sure.
- I don't have a problem with occasionally consulting a walkthrough\/using the hint system when stumped, but I found myself having no clue as to what to do next, and basically alt-tabbing to a walkthrough four or five times a chapter. Some chapters are better than others, but generally speaking I found the objectives and things necessary to move the plot forward to be vague at best and opaque at worst. There are of course exceptions, times where you know just what to do and how you should probably proceed, but there were way too many times where I had gathered up a bunch of inventory items, solved the initial problem and then had NO idea of what I was supposed to do\/where I was supposed to go next to move the plot forward.
- No tutorial as to how to navigate the game; it took me awhile to figure out that I could (with one more click of the mouse) physically interact with objects rather than just look at them. Is it a common approach in point-and-click games? Yes, it sure is. Should there have been an initial tutorial explaining it for people who haven't necessarily played a lot of these games? Yup, there sure should have been.
- The ending (not the climax, the actual last three or four minutes of the game.....although the climax was pretty weak too) is painfully lackluster, and is so damned cheesy (like a slice of cheddar with provolone on top, sprinkled with shredded mozza and powdered parmesan) that it left a completely bad taste in my mouth, which when dealing with a game I was a little iffy on to begin with, pretty much ensured that I wasn't leaving a positive review. The ending of a game should be memorable and leave the player on a high note, or at least have an impact.....this was weak like soggy toilet paper.
So, tldr, the game isn't awful or anything, but I increasingly found myself enjoying the experience less and less and less and just trying to finish the darned thing (and I have played my fair share of point and click adventures). There were just too many little annoyances and contrivances and smarmy dialogue (not to mention that awfully banal, insipid, CHEESY ending) to make it a "fun" game.. Good Point and Click, you should play the previous games before this one or you'll miss most of the story and references.. Runaway: A Twist of Fate, is the third and final (as of right now) entry into the Runaway game trilogy. The story, while leaping ahead a bit in time from the cliffhanger ending of Runaway: Dream of the Turtle, can be consider
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