Rocket League is about custom-built for aggregation play

On a claimed level, I've accustomed Ballsy the annual of the agnosticism for some time. Toppling Steam takes exclusives and it takes money. The greatest affection set in the apple will not admonition if a hundred actor PC gamers are already so accepted in Steam. But there's a appropriate way and a amiss way to go about things, and moves such as this, and accepting exclusives canicule afore launch, absolutely abatement into the 'wrong way' bucket.

As always, we'd adulation to apprehend your thoughts on this one! Is snapping up an absolute adventurous a footfall too far for Epic? Does this spell doom for Rocket League? Let us know!

Rocket League is about custom-built for aggregation play, but in actuality acclimation a aggregation aural the game? Not so simple. Psyonix is about to accomplish it appreciably easier, thankfully. As allotment of an accessible Progression Update, it's introducing a Clubs affection that lets up to 20 players affiliate and attempt as a team. You can actualize custom aggregation colors and tags, too. Some data will abide beneath wraps until afterpiece to release, but this could be accessible for esports and anyone who wants to play with a abutting group.

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