Members

In 2013, Psyonix hope this version of the core design is to become their ideal SARBPC at the beginning, by a small team, using the free time to do it, because when they are doing other big publishers outsourcing business.

Gameplay is also more focused, rejecting previous ideas. They focused on the car ball game, hoping to make a PC Alpha version as soon as possible, and F2P mode, because it felt as if the game without F2P would fail, such as DOTA2 and so on.

So many people are wondering: they basically made a game similar to that in 2008, just improved some of them, which ones helped?

On the basis of SARBPC, some large systems or functions Buy Rocket League Items have been added or improved:
Private server
60 FPS
The matching mechanism has been significantly modified
Expand the car personalization

Constant polishing, polishing, polishing.

Outsourcing experience, from outsourcing project to learning, taking its essence to its dross, and also from outsourcing projects to make them proficient in the production of Unreal 3.

The internal development experience, such as their release of an iOS game "ARC Squadron", has been honed for a long time, although the benefits are not good, but the evaluation is good; They also cancelled many failed projects and said game development was really hard.

Views: 1

Comment

You need to be a member of On Feet Nation to add comments!

Join On Feet Nation

© 2024   Created by PH the vintage.   Powered by

Badges  |  Report an Issue  |  Terms of Service