Rise Of Industry Download Exe File
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About This Game
![](https://steamcdn-a.akamaihd.net/steam/apps/671440/extras/ROI_GIF_1.gif?t=1558712258)
![](https://steamcdn-a.akamaihd.net/steam/apps/671440/extras/About_The_Game-01.png?t=1558712258)
Rise of Industry is a strategic tycoon game where you build and manage your growing industrial empire in a living, breathing, and procedurally generated world set in the 1930s that is constantly evolving and adapting to your playstyle.
As a budding entrepreneur, you will build factories, construct efficient production lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.
However, it won’t always be a smooth ride to magnate status. Random business events and stock auctions will keep you on your toes, all while A.I. rivals compete for market share and look for ways to grow and exploit enemy weaknesses - beware of the hostile takeover.
Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.
![](https://steamcdn-a.akamaihd.net/steam/apps/671440/extras/ROI_GIF_2.gif?t=1558712258)
![](https://steamcdn-a.akamaihd.net/steam/apps/671440/extras/Features-01.png?t=1558712258)
- Experience tailored for every player - Specialise in just trading, production, gathering or any combination and research your way to bigger and better things.
- Bid for PR contracts to get the upper-hand on your rivals.
- Produce over 150 individual products, managing every step along the way from raw material to end product. Only the highly skilled entrepreneur will complete the complex production chains and take items such as cars, computers and other luxury products to market.
- Build and manage a solid transportation network to enable the efficient transfer of goods via plentiful trucks, speedy trains and high capacity airships.
- Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and changing game world so you won’t be the only one looking for the best deal.
- Town personalities – adapt a suitable approach for every town or face their economic backlash.
- Huge, procedurally generated maps mean that you’ll always have room to expand your empire into whether in testing scenarios or sandbox mode where imagination is your only limit.
- Be quick to adapt to the current business climate with contracts and random events keeping you on your toes and cash flowing in.
- Balance environmental impact with productivity. Churn out the products at the expense of nature, or be a conscientious industrialist, balancing the delicate lay of the land with your hunger for profit.
![](https://steamcdn-a.akamaihd.net/steam/apps/671440/extras/ROI_GIF_4.gif?t=1558712258)
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Title: Rise of Industry
Genre: Indie, Simulation, Strategy
Developer:
Dapper Penguin Studios
Publisher:
Kasedo Games
Release Date: 2 May, 2019
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows (64 bit only) 7 / 8 / 8.1 / 10
- Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GT 600 or Radeon 5000 and above. Shader Model 51. Integrated GPUs not recommended
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Any
- Additional Notes: Requires a 1024 x 768 screen resolution
English,French,Italian,German,Russian,Simplified Chinese
![](https://steamcdn-a.akamaihd.net/steam/apps/671440/ss_38f033d14c188e985f13d6155b8522d468393760.800x600.jpg)
Art & Graphics are good, but gamedesign is lacking.
This doesnt really feel like a complete game, it is shallow and missing depth. Managing logistics is probably the only fun thing in this game and it is a lot simpler than a lot of other games in this genre. Seriously there are games over 15 years old that are a lot better.
I hoped for this game to have learned from them and improve on old esstablished mechanics, but instead it was a step back.
This would have been perfectly reasonable if the game was in early access, and the developers needed playtesters to get feedback. But for a finished product it's just not enough.. Falls into the same trap that the majority of tycoon sandbox games tend to fall in:
Once you have a profit going, it's basically just a waiting game. It makes no mechanical difference if you have $1 or $1000 in profit.
A lot of people enjoy those games despite this, and for those, this might fun. If that's the case for you, then disregard this negative review.
Personally, I'd really enjoy a mode with more pressing challenges. Challenge me to supply a city within a certain time limit, then challenge me to expand to a certain size in a certain limit, then... etc.
If you share that feeling, the game I recommend nowadays is Railway Empire. I really like the Campaign and the Scenarios on that one, as they challenge you with really tight objectives so that the game doesn't become about just waiting.
Edit - Developer Answer:<\/b> Thanks for the reply, Alex! I'll give it another try sometime soon.. This game is one of the most tedious enterprises to appear in recent memory. It's fun to a point, and then it isn't.
The Good:
- Decent presentation, decent graphics and many settings.
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- While a bit clicky, simple A to B works OK.
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- Very helpful the game remembers how many at a destination so you don't have to set it all the time.
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- The Auto warehouses help with the tedium a ton.
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- The Dev is very involved day to day, and though not always in a helpful way there is no doubt he is passionate about his creation.
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- This game is still getting new things, new systems and new ways to do things, it's not dead. <\/li><\/ul>
The Bad:
- Not very helpful that the game does not remember how many from another source of input for the same good like Iron Mine.
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- Don't like the map.? Back out all the way and redo.
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- Don't like a City Name.? Can't change it...you have to get a Mod and make a list. Can't have simple immersion, and no, can't be changing city names; it would be anarchy out there.!!
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- Can't see under the labels.? Have to turn them off, no set opacity at xx% so you can see anything under them.
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- Want to ship A-B-C-D.? Go watch the video or read or find the hidden temple of convoluted knowledge and clicking and realize you're at the Emerald City and could just ask the wizard...but no. He dead. <\/li><\/ul>
Some of these are minor issues that don't seem problems at first, but as you play they become more obvious and PITA like. Some are just....
The Ugly:
- The Logistics in the game are convoluted click fests. Be prepared to have to click and dig a lot once you have anything of size going.
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- The way warehouses work and the way you move stuff around can be very easy if you have no where in particular to move anything. Getting things where you want will have you clicking enough to reach orbit as you have to constantly go back into lists and buttons and mark routes. While some progress has been made, the number of clicks needed for simple routes over time becomes a rabbit hole. Some people may not mind massive clicking to get anything done, but this concept has been done far more effectively in so many other titles without all the clicks and confusion this game generates.
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- Example game logic: You can ship any number of products to a warehouse, but you can only send three products out on specific routes manually. You can tech up to 6 and then 9 routes total out of a warehouse, but that's it. Warehouses feel like roach motels; you can get goods in but you can't get them out.
Except that in AUTO mode, this limit doesn't apply to anything in the WH AOE, they can ship anything in mass amounts. For AUTO you can ship tons. But for Manuel..? Well he's stuck at 3 things to ship early on. Later when things are going gangbusters he can pay for the privilege to send more. It's not consistent. It makes no sense that I can bring in 100 trucks, send out 100 on AUTO but only let 3 leave on my orders. <\/li><\/ul>
The Indifferent:
- The end game is weak and feels like an add on after complaints were made that the game didn't have one. (it isn't IIRC, but it feels that way) You basically grow and build and transport until you can build one of three mega factories, produce one of those goods and then sell it to a town big enough to buy it. Because small town people would never dream or have the means to buy a car or a TV dinner. Only big city folk are able to understand the need for such things...<\/li><\/ul>
Final Thoughts:
- It still feels like early access more than a finished game. It is changing at a fever pitch compared to the glacial pace of some companies that release a bug fix or two and walk away, which isn't really a bad thing...
However.... What exactly did I buy..? It wasn't a finished game, obviously. What happens when the game is being played by 6 people and the Dev realizes the time for relevance has passed and we aren't to the end yet..? What happens if I like iteration 17 but the Dev hits 22 and is still running..? <\/li><\/ul>
TL;DR:
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