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Rebirth Of Island Download] [PC]


Download ->>->>->> DOWNLOAD


About This Game

"Rebirth of Island" is a hardcore survival game taking place in a wild, unknown world ruled with its own laws and customs. Your name is Gaius, an astronaut from Earth. You were sent on a space expedition in order to find a greater, more refined planet to occupy. Unfortunately, your ship was hit and you must crash land on a nearby unknown planet full of dangerous creatures. Your primary goal is to survive and to find your true calling on this mysterious planet.

Key points:

  • Procedurally Generated Planet: After each death a new planet with its own climate, rules, peculiarities and inhabitants appears.
  • Goals: You need to survive! Collect resources you need, build your shelter, and adapt to your dangerous surroundings.
    Try not to let your settlers die! Help them survive the many dangerous nights ahead.
  • The distribution of energy and resources: You have to build shelters for your settlers, feed and protect them. In exchange, they will work for you. You can assign them to extract resources, build new homes, and run maintenance on any built homes.
  • Continuous Updates: Join the active community to help shape the game's future! Give feedback, and participate in discussions with the developer and other players.

Official pages:

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Title: Rebirth of Island
Genre: Adventure, Indie, RPG, Strategy
Developer:
Yo_Serjio
Publisher:
Yo_Serjio
Release Date: 4 Nov, 2016


Minimum:

  • OS: Windows XP, Vista, 7
  • Processor: Dual Core 2,2 GHz
  • Memory: 4 GB RAM
  • Graphics: 512mb Video Memory, capable of Shader Model 2.0+
  • DirectX: Version 9.0c
  • Additional Notes: If playing on a Laptop, please make sure it has a discrete graphics card.

English,Russian




Idk but it's lagging so bad, I can't play.

8.3 hours of Idling.. I got this game for 35 cents, and I can tell you in the state it's in it's still not really worth it. I crashed upon first start up and then got to the space ship tutorial area which for some reason dropped me to 14 fps, which doesn't make sense being that this game isn't anywhere near graphically intensive. But I decided to go with it and play anyway, which leads me to say that the UI and controls are bad. Just bad. It doesn't tell you what you're doing and has a bunch of buttons to press to interact rather than just using E or mouse 1 like you'd think you would. The fact that you can only grab one item from a stack at once and then have to drag it is just stupid. Make use of mouse 2. After struggling to figure out what to do for a minute or two, pressing Q, E, F, and V just to interact with something and craft I crashed when clicking on the link to review\/give feedback on the main menu. This game also graphically has no optimization. Only screen res and that's it. I may give it another go sometime, but right now with that first experience I already have to give it a down vote.

If these things got fixed, redone, etc. I'd see about changing to an up vote.. Abandonware. Dev has stated that they have moved onto another project.. TL:DR
Opinion went "NotLikeThis" to "Some bug\/control\/explanation issues I struggled to get past, but will still pop back to see if its theres more development or its just me"

2ND IMPRESSION
Okay, got over my tantrum, sometimes its the user, not the equipment right? And the last thing I wanna do is crap all over someones hardwork, no need to be a jerk about it eh?

Its still early days for me, but sound and graphic wise, its great, I'm happy. Story wise? still getting there, but the tutorial being present on the ship is a little out of place for what you accomplish there, but maybe theres hidden back story as to why, not sure.

In any case, once I got into the main game section, I realised theres a few control issues I'm struggling with. Needing to move the mouse out of the way after interacting with items, invisible unexplained walls on the map (which felt like trees and rocks, but didn't line up with ANYTHING you could see). It kind of felt like there was some prior assumed knowledge I wasn't party too ie. the crafting table, only AFTER wasting 5 minutes trying to figure it out\/find it\/use it did I realise it reminded me of one from Minecraft, of which I've not spent alot of time in, but someone who HAD might have identified its purpose sooner.

Still struggling, but the invisible trees and rocks are annoying, maybe even introduce some mouse wheel control, menu systems are.... different, but perhaps they weren't made for me\/desktop keyboard+mouse, adding to the fact that my Razer Sabertooth found its first game it wouldn't work with since buying it. Still, might just be me yet......

1ST IMPRESSION
I'm sorry, I tried, those controls NotLikeThis. TL:DR
Opinion went "NotLikeThis" to "Some bug\/control\/explanation issues I struggled to get past, but will still pop back to see if its theres more development or its just me"

2ND IMPRESSION
Okay, got over my tantrum, sometimes its the user, not the equipment right? And the last thing I wanna do is crap all over someones hardwork, no need to be a jerk about it eh?

Its still early days for me, but sound and graphic wise, its great, I'm happy. Story wise? still getting there, but the tutorial being present on the ship is a little out of place for what you accomplish there, but maybe theres hidden back story as to why, not sure.

In any case, once I got into the main game section, I realised theres a few control issues I'm struggling with. Needing to move the mouse out of the way after interacting with items, invisible unexplained walls on the map (which felt like trees and rocks, but didn't line up with ANYTHING you could see). It kind of felt like there was some prior assumed knowledge I wasn't party too ie. the crafting table, only AFTER wasting 5 minutes trying to figure it out\/find it\/use it did I realise it reminded me of one from Minecraft, of which I've not spent alot of time in, but someone who HAD might have identified its purpose sooner.

Still struggling, but the invisible trees and rocks are annoying, maybe even introduce some mouse wheel control, menu systems are.... different, but perhaps they weren't made for me\/desktop keyboard+mouse, adding to the fact that my Razer Sabertooth found its first game it wouldn't work with since buying it. Still, might just be me yet......

1ST IMPRESSION
I'm sorry, I tried, those controls NotLikeThis. \u2665\u2665\u2665\u2665 this
it \u2665\u2665\u2665\u2665ing ugly and i hate it
. Abandonware. Dev has stated that they have moved onto another project.. **Changed review to recomended, Dev is extremely quick at fixing bugs and adding new content!**

Current Features:
Seasons change, you can freeze without a fire or home to rest in.
Many different factions, different types of SpaceSpiders will attack eachother, and so will other survivors.
You can find "Mini-forests" to plant crops in so they last longer.
Build a town and recruit survivors to be woodcutters, hunters and have jobs.
Survivors and Villagers have to eat and sleep and will do jobs.
Underground system with dungeon crawling elements!
Fully randomized world and color each time you play! Seasons will be different each time!


Current Issues:
For Keyboard and Mouse players you have to hold "T" to change your tools, we should be able to press 1-2-3-4-5 to change tools quickly.. Controls are difficult with little to know explaination. I shouldn't have to watch a YouTube video to try and figure out how to do basic tasks in the game.



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