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Posted by Ab12 on August 17, 2024 at 10:15am 0 Comments 0 Likes
Title: Puppy Chef Academy
Genre: Casual, Indie, Simulation
Developer:
CTN Design
Publisher:
CTN Design
Release Date: 7 Sep, 2018
English
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Don't buy this game. Horrible game. No options to move your characters position. Can't skip through the dialogues. Boring game. Controls don't read well either.. Good for kids, it amused my 12 year old for a couple of hours. She pointed out the name is a bit misleading, as you aren't playing as a puppy, or learning to cook dog.. Don't buy this game. Horrible game. No options to move your characters position. Can't skip through the dialogues. Boring game. Controls don't read well either.. What a wonderfull game. I found it easy to immerse myself into the exsperience. The artstyle and mechanics meshed perfectly in a way that allowed such immersion to play out. The story is simple yet elegently displayed, with the right amout of foreshadowing, seasoned with adiquite drama, and simple, yet effective, lead ons. It gives the brain jsut enough fuel to keep wondering without oversaturating the curiosity. Any spontanius physics bugs can be atributed to unity, and at that I exsperienced signifigantly lesss than most unity titles I encounter. Overall Well recomended, and signifigantly apprecheated.. Good for kids, it amused my 12 year old for a couple of hours. She pointed out the name is a bit misleading, as you aren't playing as a puppy, or learning to cook dog.. What a wonderfull game. I found it easy to immerse myself into the exsperience. The artstyle and mechanics meshed perfectly in a way that allowed such immersion to play out. The story is simple yet elegently displayed, with the right amout of foreshadowing, seasoned with adiquite drama, and simple, yet effective, lead ons. It gives the brain jsut enough fuel to keep wondering without oversaturating the curiosity. Any spontanius physics bugs can be atributed to unity, and at that I exsperienced signifigantly lesss than most unity titles I encounter. Overall Well recomended, and signifigantly apprecheated.. Don't buy this game. Horrible game. No options to move your characters position. Can't skip through the dialogues. Boring game. Controls don't read well either.
Puppy Chef Academy - Big Update! Fixes, Localization Support, and Native Oculus Support!:
Hello, chefs!
First, I would like to sincerely thank you to each and every one of you who took the time to play the game, share it with your friends, and make videos of you playing. I genuinely appreciate it! Puppy Chef Academy is made for you, and I couldn't be happier to have the opportunity to bring that fun and enjoyment to you.
Now, some of you may have noticed that there's a thread in the game's forums that's been continuously updated in tandem with the game's beta channel. Today, all of the improvements from the beta channel are being merged into the main channel for everyone to enjoy! It's a long list of changes, but they have all improved the game in their own way. The list is so long, that I'm going to put the patch notes at the very bottom this time.
Moving on: While reading the changelog, you might notice there's a line that mentions localization support. Is it true?
Yep! You can now add user-made localizations to the game. Note that it's still rudimentary and some elements of the game will still be in English, but it's a work-in-progress. There should be an example localization.xml file in the game's files that contains a (very rough) Spanish localization and instructions on how to make and activate a localization. If you or someone you know is interested in localizing the game for your language, let me know and I'll do what I can to help bring the game to your native language!
Now for the big one: The game now has a native Oculus build! You can now launch the game through the native Oculus Home build without ever needing SteamVR. Hooray! A big thank you to the folks at Oculus for allowing me into their Oculus Start program and giving me the opportunity to create a native Oculus build for you all to enjoy.
The native Oculus Home build is nearly identical to the SteamVR build, however, the native Oculus build includes Oculus-specific features and adjusts the gameplay accordingly for Oculus users. These features include pausing the game while the headset is taken off as well as switching the grab button from the front trigger to the grip trigger (as I've been told it's the more natural "grabbing" motion for Oculus users).
To access the native Oculus build, simply right-click on the game in your library, click on "Properties," go to the BETAS tab, and then opt into the Oculus branch. No passwords needed, just opt-in and the game will update.
And that's it! Phew, what an announcement. Again, thank you all so much for playing the game. As usual, if you encounter any problems, please feel free to reach out to me through the contact form on my website, as I'm notified immediately: http://www.theneptune.site/#contact
Until next time, cheers!
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