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Posted by Andrew Paul on August 16, 2024 at 8:13am 0 Comments 0 Likes
In a country as diverse as India, where traditions, cultures, and values play a pivotal role in marriage, finding the right life partner can be challenging. The advent of Indian matrimony website has revolutionized the matchmaking process, making it easier for singles and families to find suitable matches. Among the leading platforms is Matchfinder.in, a site dedicated…
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Title: Pull Ball
Genre: Casual, Indie
Developer:
Nichengun
Publisher:
Nichengun
Release Date: 18 Jan, 2019
English
As a 2D minigolf lover, this game was fun for a while. The idea of getting points by bouncing off the outer walls of a level is a fun mechanic that gives levels a lot of replayability as I try to get to the top of the leaderboard in each level by using 2 shots.
However, it seems the best strategy is often the same: just zig-zag as much as possible and then attempt to hit the center of the circle. Hitting walls actually increases the speed of the ball a tiny bit so you also get more distance by zig-zagging (which gives more points).
Walls are a buggy mess that sometimes send you to a random direction which becomes very irritating in levels with tight corridors. The level design is also quite uninteresting and it just feels like the designer slapped some shapes in and called it a level.
So in each level getting high score just requires you to zig-zag a ton and maybe get a lucky buggy bounce off a wall. Not fun.. As a 2D minigolf lover, this game was fun for a while. The idea of getting points by bouncing off the outer walls of a level is a fun mechanic that gives levels a lot of replayability as I try to get to the top of the leaderboard in each level by using 2 shots.
However, it seems the best strategy is often the same: just zig-zag as much as possible and then attempt to hit the center of the circle. Hitting walls actually increases the speed of the ball a tiny bit so you also get more distance by zig-zagging (which gives more points).
Walls are a buggy mess that sometimes send you to a random direction which becomes very irritating in levels with tight corridors. The level design is also quite uninteresting and it just feels like the designer slapped some shapes in and called it a level.
So in each level getting high score just requires you to zig-zag a ton and maybe get a lucky buggy bounce off a wall. Not fun.
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