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Nohu90 – Đăng Ký Ngay Nhận Ưu Đãi Săn Hũ Khủng

Posted by jack on October 8, 2024 at 5:09pm 0 Comments





"Nohu90 đang khẳng định vị thế của mình trong ngành game trực tuyến tại Việt Nam với một giao diện thân thiện và các trò chơi nổ hũ phong phú. Không chỉ mang đến những phút giây giải trí thú vị, Nohu90 còn là cơ hội để người chơi gia tăng thu nhập. Hãy cùng tìm hiểu tại sao đây là lựa chọn hàng đầu cho những tín đồ cá cược.



Nohu90 là một trong những cổng… Continue

Project: Gorgon Addons


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About This Game




GO ON AN ADVENTURE

Proj 5d3b920ae0



Title: Project: Gorgon
Genre: Indie, Massively Multiplayer, RPG, Early Access
Developer:
Elder Game, LLC
Publisher:
Elder Game, LLC
Release Date: 12 Mar, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or newer
  • Processor: Intel Core 2 DUO 2.4 GHz /


English



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This game is truly amazing. It's unfortunate that it's not polished yet and many will judge it negatively while it is still in early access. But for those of us that appreciate devs that put their heart and soul into making something special and whom respect us gamers that have been playing mmo's since the late 90s, it is a diamond in the rough. I've played almost every modern mmorpg. I've spent countless hours in WOW, GW 1 & 2, ESO, FFXI, EVE and many more and this is by far the most enjoyable experience I've had since my days in Asheron's Call. I haven't even scratched the surface of this game and I look I forward to the time I will surely put into it. Don't hesitate, support these devs and come grow with this amazing community and have an absolutely rich and enjoyable experience. Millennials need not apply. This is not an all flash and no substance game. It is the exact opposite.. All I can say is wow! The mechanics of this game is amazing. It really does bring back the days when MMO's truly shined. It takes away the cookie cutter class restrictions, and it allows the individual to really enjoy the game. To me it makes me feel like the world is alive and larger than life. I haven't been able to stop playing and have enjoyed every second of it. I cannot wait to see what future updates the creators will make in addition to the vast stuff that is already there.. What can I say, this game is fun, has a great community, involved in game devs/guides who create events as do the community.and the game is, ahh, scarily addictive. This is, however, a more mature mmo - npcs do cuss and make R-rated references from time to time. I speak from playing over 400 hours.which is insane for me since I bought this game just this FEBRUARY! Remember, the game is still in development: Yes, the graphics are pretty dated (as in over 10 years old type, graphics would have been a non-issue in early 2000's). But gameplay is pretty fluid, whether in its combat, crafting, or gathering. The devs who made this game have experience in major MMOs from the past and it shows in this game. There are a ridiculous number of skills - most of them non-combat. Combat skills you equip two at a time, but can opt to mix match almost any 2 at a time as you wish and you level up each skill tree independently, e.g. if you choose shield and sword they have their own skill trees levels. Choose fire magic and say necromancy and you then level those up independently. Loot is catered for the skills your character equips. So using the above example, you will about 90% of the time generate sword/shield loot if you equip those skills; but if you equip different skills the loot you gather then is rolled to work with those skills. And there are many unique things they do with the skills. For example, you can actually level up in death (from dying), iocaone resistance (a nod to Princess Bride fans) and the psychology skill (a combat skill) actually has you hurl insults or other things to damage your opponent (causing "death by shame"). The gameworld isnt very large in terms of number of zones right now, but each zone is fairly large. You have your dungeons, crypts, caves, etc, etc to explore and enjoy loot. There isnt much in the way of story or "quests" - dont expect a WoW game which is heavily quest-oriented. This game is much more like EQ was in terms of quests, where you maybe do something for some npcs here and there, - but in terms of a direct connective story, it is still in progress. This game is much more about developing your character, getting stronger, enjoying events and the company of other players as you run dungeons or the "daily" dungeon event, There is grinding, which is not just about getting more xp, but also for getting the gear you want. End game right now isn't like say WoW with raids or anything like that. Basically, at the highest level area, for the end game there is one major dungeon that requires a group and gives extremely good loot. What you will likely do once you feel your original character is maxxed out is then simply choose a new play style and see if its more powerful than what you just experienced, help other players, and get involved in the staff sponsored events. So if you like the type of game I described, give it a go! At a minimum try the demo (it is free) and see if you get hooked, like me.. This game has a lot of heart beyond the rough edges. I'm glad I stuck with it and took the patience to read the text and get immersed, hope it continues to be updated.


May 2018 Developer Blog : Hi, I'm Eric ("Citan") Heimburg, the lead developer of Project: Gorgon. It's been a while since I did a dev blog -- while we were crunching on the UI rewrite, and then the Steam integration, there wasn't a lot to say besides "we're still doing that thing we already talked about." But now that we have some space, it's time for a dev blog! Before I start, though: What's a dev blog? It's a developer diary, a look at where we are right now. It's meant to give you some insight into how we're thinking and what we want to do. But the details aren't solidified yet. Dates and times, core details . once or twice I've even mothballed entire systems that just don't work, right after having talked excitedly about them in the dev blog. So I apologize in advance for any inadvertent misinformation. I'm an optimistic person -- you don't start making an MMO by yourself if you're a pessimist -- and I want to convey some of what I'm excited about. And your feedback is a valuable byproduct of that -- we often change direction based on what people say here.. Update Notes: November 28, 2018 : Today's update contains a huge array of new features, bugfixes, and quality of life improvements.. v 1.1.0 : That's the long-awaited update! Added a new map "Return to NetherEarth", not related to the main storyline.. Update Notes: June 20, 2018 : Catalog Golems. Update Notes: May 25, 2018 : There's a new combat skill in this update! The Priest skill is primarily a healer and is especially powerful in groups. Unlocking Priest requires either Compassion 25 or Psychology 25. A priest in Kur Mountains' inn area can assist you in learning the skill. The Knife Fighting skill has also been improved. There is a new kind of knife for your off-hand. Off-hand knives are called Dirks. All pre-existing knives are main-hand knives, collectively called Daggers. You can wield a Dirk, a Dagger, or both when using the knife skill. If you wield two knives at once, you can take advantage of a few new treasure effects and a new dual-wielding-only knife ability found on loot scrolls.. Update Notes: February 20, 2019 : Welcome to another large Project: Gorgon patch! This is a dense update with a lot of moving parts, including balance changes, new powers and abilities, and a large new dungeon. And these are some really long update notes.. Update Notes: December 5, 2018 : This is a quick touch-up to last week's update. Inventory window: did not show the special overlays shown on top of quest items and broken hardcore items. Practical Summoning: manually typing a number did not always correctly change the number summoned. Recipe Sorting: the "Sort by Times Used" option did not work in some situations Inventory window: showed incorrect status messages in the chat history when locking/unlocking a folder. Fixed the level requirement on about two dozen work orders. These work orders' rewards are unchanged, only the level requirement was incorrect. Fixed physics bug that could cause oversized monsters to fall through the world Miscellaneous very minor data tweaks. Discuss this update on our forum! [forum.projectgorgon.com]


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