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Title: Potatoman Seeks the Troof
Genre: Indie
Developer:
Pixeljam
Publisher:
Pixeljam
Release Date: 3 Dec, 2014
English
What does it mean to be human (or potato) in this possibly infinite universe? How is one supposed to cope with that? What is important in life? What is the truth and where can it be found? Join Potatoman's quest for meaning, in this charming, short platformer.. What does it mean to be human (or potato) in this possibly infinite universe? How is one supposed to cope with that? What is important in life? What is the truth and where can it be found? Join Potatoman's quest for meaning, in this charming, short platformer.
Thank you all for your support!:
Well, we didn't achieve our goal on kickstarter, but don't worry, this is not the end for us, we are going to put all our strength to finish The Watchmaker and fulfill our dream. Anyway, we still want to share our work with all of you, it will cost a little more time and effort, but we hope you will soon have a copy of The Watchmaker!
Dont forget to follow us on Facebook[www.facebook.com],Twitter and Youtube to keep up with the latest news!
See you Soon!. Our latest game LAST HORIZON has launched:
Hello potato-folk,
Just a quick heads up that our latest game is now available on Steam:
http://store.steampowered.com/app/394220/
We hope you check it out!. BIG UPDATE! Trading Cards, Full Controller Support and SPEEDRUN Timer.:
Hello all,
We just made some significant updates to Potatoman:
1) TRADING CARDS. Collect your favorite characters from the game!
2) FULL CONTROLLER SUPPORT.. All controllers should now work, and the d-pad can finally be used as well :)
3) SPEEDRUN TIMER! Press T (or bumpers) to toggle the timer visibility on and off. The timer will end when you collect the 7th pyramid from the last level, and give you a link to compare your time with your friends or the rest of the world.
Also, the game is now 25% off for a few more days.
Finally, Pixeljam is celebrating our 10 YEAR Anniversary this month, and we're doing a retrospective on every single game we've made... all 20 of them!
Here is the article about the making of Potatoman:
http://pixeljam.com/blog/articles/2015/05/22/potatoman-seek-first-t....
Check out our TWITTER account for all the latest megamonth festivities!
That's all for now! Take care...
-Miles & The Pixeljam Team. Potatoman And All Pixeljam Titles Included In Our Biggest Steam Sale Yet:
Attention Seekers of Troof,
If you have buddies that have been looking to pick up Potatoman or any of our games for that matter, now would be the time to do it... We are running our biggest Steam sale ever right now, including a massive discount on the Pixeljam Collection, the Steam bundle that includes all of our games and soundtracks:
http://store.steampowered.com/bundle/1028/
Check it out! And take care...
-The Pixeljam Team
. We're going to Gamescom 2017:
Hey everyone!
We wanted to let you know that we are going to show a new demo to the public at the 1C Publishing booth in GamesCom 2017, if you haven´t played "The Watchmaker" yet, this is your chance to do it!.
See you at Gamescom!.
. 1.0 Update is OUT NOW!:
Hey guys,
Today we are releasing a new update, thanks for your patience while we were fixing bugs and improving some other things.
This patch will bring a lot of changes, based on your feedback.
You can check the patch notes below to find out what these are!
Level 1
-The level design has been improved, so players can understand the core mechanics earlier.
-Added a magnet icon to the bridges that you can push with the "Magnetic Impulse".
-Improved design and visibility to the final power source puzzle.
-Bombs now last longer on the final boss fight.
-It now takes more time for the final boss to attack.
-Added a papyrus explaining the use of boxes and how you can use them to attack enemies.
-Grabable objects are no longer affected by the "Time Power".
-Fixed an issue where players would sometimes not be able to turn the valves on the power source puzzles.
Level 2
-Fixed an issue where the statues that hug would sometimes not keep their positions.
-Added new statues that will attack you on the way to the second temple.
-Fixed an issue where you could open the door of the main temple with only two ears unlocked.
-Added a missing collision on the third temple.
-The particles of the snake's attacks have been optimized.
-Fixed an issue where the FOV changes after the first cutscene plays.
Level 3
-Improved collision and movement of the tea cups.
-Improved movement to the ladder on the rails.
-Added a particle to represent the threads of the puppeteer.
-Fixed an issue where players could jump on the doll's mouth to skip the level.
-Portals are now closer to each other, so players can move faster through the level.
Level 5
-Fixed an issue where you couldn't press the action button to trigger the final cutscenes.
MISC
-Overall performance improvements.
-Improved and optimized collisions.
-Improved some sound FX.
-Some text and icons are now smaller in the UI.
-Fixed an issue where objects disappear sometimes, due to the view distance scale.
-Added some footsteps to help players find where to go.
Thanks for checking out the patch notes, we'll keep improving The Watchmaker so expect more to come!
We want to hear your comments and thoughts about what changes would you like to see next, so please continue to send us feedback!
Special thanks to "Emps" for helping us testing and improving "The Watchmaker", check out her twitch: https://www.twitch.tv/emps.. The Watchmaker is NOW LIVE!:
The time has finally come! The game has arrived and you can buy it right now.
We prepared a launch trailer to celebrate this occasion!
https://youtu.be/fZPr233DCZY
Solve puzzles, uncover a mystery, beat big bosses and fight your way through the world of The Watchmaker!. We're Crowdfunding For Dino Run, DIY Style:
Hello Potato-Folks,
For those of you that play our other games, you may have heard about Dino Run. It's probably our most popular game, and today we launched something pretty big for it:
http://pixeljam.com/dinorun
We created our own crowdfunding platform to make some major improvements to it.
Dino Run SE is going to be retired, replaced by Dino Run DX. Anyone who owns the current game (SE) will get a free upgrade to DX, and of course a free Steam Key when we release it on Steam.
Estimated Steam launch: late September, about a month from now.
More details on the site.
If you want to help us out, please contribute or retweet this:
https://twitter.com/doomsurf/status/634461633297948672
Thanks for reading!
-Miles @ Pixeljam. Dino Run Has Launched On Steam!:
http://store.steampowered.com/app/248330/
It's here! Finally....
Improvements:
-Multiplayer level cap raised from 10 to 20, with 10 new hairstyles
-Race limit raised from 4 to 6
-True fullscreen mode
-Controller Support
-Achievements and Leaderboards
-New backgrounds and extra layer of polish.
-A few surprises :)
All existing SE owners get a free Steam Key, just email us at [email protected] with proof of ownership.
We're also crowdfunding improvements to the game here: http://www.pixeljam.com/dinorun. Next updates to the game are level sharing and multiplayer free run mode.
Help us promote the Steam release!
https://twitter.com/doomsurf/status/648908984108367872
https://www.facebook.com/pixeljamgames/posts/1034015649950334
KEEP ON RUNNIN!
-Miles @ Pixeljam. 1.1 Update is OUT NOW!:
Greetings Everyone!
Christmas is almost here and we’ve got a new update for you that includes new gameplay additions, improvements, balancing and bug-fixing! We’d like to thank all of you who helped us to improve the game by providing your valuable feedback.
Check out the patch notes below to see what this update brings you:
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