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Title: Pon Para and the Great Southern Labyrinth
Genre: Adventure, Indie, RPG
Developer:
Choice of Games
Publisher:
Choice of Games
Release Date: 9 May, 2019
English
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It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep gettingu2665u2665u2665u2665u2665u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience. Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth. Thirdly, the companions are well written and team building are integrated perfectly. Now, cons: Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game. Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels. Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience. Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth. Thirdly, the companions are well written and team building are integrated perfectly. Now, cons: Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game. Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels. Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.. It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep gettingu2665u2665u2665u2665u2665u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. I would not say that this is one of the better CYOAs I have played. Whiles its true that the story is indeed long enough to feel like you actually read something, it just doesnt pull you in. Its filled with ALOT of time wasting things that could have been done alot faster and let you move on to more interesting stuff. Instead id say at least 2/3rds of the game are spent being trapped, watched, hounded and manipulated in such a way that you as the character never really get to make any decisions other than, how to get away / do anything without getting caught, killed, crushed etc etc. Character developer for the MC is pretty involved sort of. for some reason you get to choose what your outfit looks like, with an incredible amount of options, but you have no idea what your eye color or hair color is. Are you tall short fat skinny? Who knows, but you will have lovely clothes to get ruined over and over again. Character development for the companions is equally off, you get to know alot about what they do and what they are capable of, you even get to choose how they develop some of their skill, but you will get next to no development relationshipwise with them. You only get a somewhat sketchy background history thats casually brought up here and there but never really explained (Id give examples but I hate spoilering) and romance can be attempted but never happens. Everytime you try to get even a moment alone with them the game purposely ruins it. Your not even allowed to get to know them casually, as the game keeps you seperated from both potential partners as a matter of course, only allowing you to interact with them when the actions flying and you want them to do something. As soon as things calm down, your split apart again. For those interested the two love interests are set characters, one male, one female, nothing selectable / choosable about them at all. All in all i think this could have been an excellent game/story if the writer had taken time to allow the MC to get to know themself and those around them better. Even better yet if the MC was not constantly going from being handicapped and forced to do next to nothing but what they were allowed, to being constantly chased and running from the boogie men. To sum it all up there's little choice in this CYOA, and what choice there is doesnt leave the player feeling rewarded or excited. I spent most of the time just wishing i could finally get out of this place, or away from that threat. Buy only if like me you've read pretty much everything available atm and are willing to hope the Next Part turns out better. Avoid if your new to these kind of games, as there are alot better ones to try first.. Firstly, the game is played in a way that is not unlike Torment: Tides of Numenera, you can deal with various crisis events with means of persuasion, bluff, sneak, cooperation or even research rather than combat. This greatly enriches your gaming experience. Secondly, the length of the story is very satisfactory. You get to enjoy a fulfilling and immersive epic adventure without feeling you don't get your money's worth. Thirdly, the companions are well written and team building are integrated perfectly. Now, cons: Even though Kyle Marquis never failed to amaze us with his world creating ability, the story could use more work. Some of the writing felt rushed and sloppy to me. It would be great if more polish was done before the release of the game. Secondly, you only have two companions on your adventure and they are also the only two romance options in book one of planned trilogy. I realized that the author may want to put more work to make those two believable and likable characters, but what if we just don't like them? We'll have to put up with them for the entire story. We should have more options such as which one to take and more companions rather than a magic user and an assassin, but I guess this could be improved in the sequels. Lastly, I personally don't appreciate getting my feelings played by the author. Namely there is a very likable character who will get killed no matter how hard you try. At first, the author insinuates the importance and the potential for becoming your travel companion of this character, and then just like that he kills that character because "that's how the story goes", this kind of thing is becoming so cliche and infuriating that you wish you would never see it in any rpg games. A good rpg game especially a text-based one needs to make feel you have a choice or at least the illusion of one, otherwise it only serves to anger the players because WE are supposed to the heroes in charge of the story, not some puppets controlled by the whim of the author. Anyway, this is still a good game, but Kyle Marquis could really do a lot better.. I would not say that this is one of the better CYOAs I have played. Whiles its true that the story is indeed long enough to feel like you actually read something, it just doesnt pull you in. Its filled with ALOT of time wasting things that could have been done alot faster and let you move on to more interesting stuff. Instead id say at least 2/3rds of the game are spent being trapped, watched, hounded and manipulated in such a way that you as the character never really get to make any decisions other than, how to get away / do anything without getting caught, killed, crushed etc etc. Character developer for the MC is pretty involved sort of. for some reason you get to choose what your outfit looks like, with an incredible amount of options, but you have no idea what your eye color or hair color is. Are you tall short fat skinny? Who knows, but you will have lovely clothes to get ruined over and over again. Character development for the companions is equally off, you get to know alot about what they do and what they are capable of, you even get to choose how they develop some of their skill, but you will get next to no development relationshipwise with them. You only get a somewhat sketchy background history thats casually brought up here and there but never really explained (Id give examples but I hate spoilering) and romance can be attempted but never happens. Everytime you try to get even a moment alone with them the game purposely ruins it. Your not even allowed to get to know them casually, as the game keeps you seperated from both potential partners as a matter of course, only allowing you to interact with them when the actions flying and you want them to do something. As soon as things calm down, your split apart again. For those interested the two love interests are set characters, one male, one female, nothing selectable / choosable about them at all. All in all i think this could have been an excellent game/story if the writer had taken time to allow the MC to get to know themself and those around them better. Even better yet if the MC was not constantly going from being handicapped and forced to do next to nothing but what they were allowed, to being constantly chased and running from the boogie men. To sum it all up there's little choice in this CYOA, and what choice there is doesnt leave the player feeling rewarded or excited. I spent most of the time just wishing i could finally get out of this place, or away from that threat. Buy only if like me you've read pretty much everything available atm and are willing to hope the Next Part turns out better. Avoid if your new to these kind of games, as there are alot better ones to try first.. It's a better-than-average Choice of Games game, though not one of the best. It's long, which is nice since it means the options you choose play out over a longer period of time. I like that the setting is a fairly unique Greek mythology-inspired fantasy world with quite a bit of lore, many characters, and lots of backstory. This can be difficult to get accustomed to at first but you can pick it up eventually without having to read the codex which I appreciated. My main gripe is that it ends on a cliffhanger, which is to be expected for the first game of a trilogy. Also, you keep gettingu2665u2665u2665u2665u2665u2665blocked every time you try to do anything with one of your romance options, which is funny at first but starts to get annoying after the third or fourth time. Melaxu is still bae though.. I would not say that this is one of the better CYOAs I have played. Whiles its true that the story is indeed long enough to feel like you actually read something, it just doesnt pull you in. Its filled with ALOT of time wasting things that could have been done alot faster and let you move on to more interesting stuff. Instead id say at least 2/3rds of the game are spent being trapped, watched, hounded and manipulated in such a way that you as the character never really get to make any decisions other than, how to get away / do anything without getting caught, killed, crushed etc etc. Character developer for the MC is pretty involved sort of. for some reason you get to choose what your outfit looks like, with an incredible amount of options, but you have no idea what your eye color or hair color is. Are you tall short fat skinny? Who knows, but you will have lovely clothes to get ruined over and over again. Character development for the companions is equally off, you get to know alot about what they do and what they are capable of, you even get to choose how they develop some of their skill, but you will get next to no development relationshipwise with them. You only get a somewhat sketchy background history thats casually brought up here and there but never really explained (Id give examples but I hate spoilering) and romance can be attempted but never happens. Everytime you try to get even a moment alone with them the game purposely ruins it. Your not even allowed to get to know them casually, as the game keeps you seperated from both potential partners as a matter of course, only allowing you to interact with them when the actions flying and you want them to do something. As soon as things calm down, your split apart again. For those interested the two love interests are set characters, one male, one female, nothing selectable / choosable about them at all. All in all i think this could have been an excellent game/story if the writer had taken time to allow the MC to get to know themself and those around them better. Even better yet if the MC was not constantly going from being handicapped and forced to do next to nothing but what they were allowed, to being constantly chased and running from the boogie men. To sum it all up there's little choice in this CYOA, and what choice there is doesnt leave the player feeling rewarded or excited. I spent most of the time just wishing i could finally get out of this place, or away from that threat. Buy only if like me you've read pretty much everything available atm and are willing to hope the Next Part turns out better. Avoid if your new to these kind of games, as there are alot better ones to try first.
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