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Title: Planetship
Genre: Action, Adventure, Indie
Developer:
John Lawrence
Publisher:
John Lawrence
Release Date: 6 Feb, 2015
English
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I wanted No Man's Sky to be a inproved version of this game... I don't even need to say I was fully disapointed.
This game is amazing, 10\/10.
You guys should check out more of these underground indie games, I'm recomending this one and Retro\/Grade. Play them.. 1\/10 Rating
Great concept but it is the same as \u201cNo man\u2019s Sky\u201d to be honest.
This game is horrible in terms of menu function and game play in general. You have no idea what you are doing and you have to play almost an entire day to unlock the achievements which is insane.
If you are a casual gamer looking to have fun in low budget space then this is the game for you.
If you want something more serious and detailed then \u201cNo man\u2019s Sky\u201d is the game for you.
. This is one of those gather resources to keep the colony alive with some random story elements. There is no real direction and it can go on infinitly. Its really a trippy solo player game, I like how your planet and the sun pulse to the awesome music. There are lots of cool visuals to explore in every galaxy but they do get repetive.
This would be a fun game for kids to learn the periodic tables of elements symbols.. I wanted No Man's Sky to be a inproved version of this game... I don't even need to say I was fully disapointed.
This game is amazing, 10\/10.
You guys should check out more of these underground indie games, I'm recomending this one and Retro\/Grade. Play them.. So I played this game for 15 minutes. It seemed all I did was scan planets and then send shuttles to said planet. I would then collect resources. After doing this a mind numbing amount of times, I somehow managed to warp into another galaxy only to do the same thing over again.
I did run into some alien race. I did shoot some asteroids. Most of the time I was confused about the controls and had no idea what was going on. The only sure thing is that I was scanning planets and sending shuttles and collecting resources. I stopped playing and asked myself, do I want to continue?
No, no I don't. Maybe some people will appreciate the quirky humor or the visual style. But to me that just covers up the very boring gameplay. I can't recommend this game, even at the sale price of $3.14 .. yes that's PI. That's really the most fun thing about this game, sadly.
Rating 3.1415926 \/10. I rate 10/10
learn the periodic table and be high at the same time (watch out for red space butterflies!). Reccomended, with caution.
This is a trippy game, with some facinating promise, but it has some interesting effects with the lightshow.
You gotta play it to really know what I mean, but otherwise - its a game I might be inclined to wander into again when I wish to really get lost someplace.. Cool aesthetic, and their hearts are definitely in the right place. I love the various encounters that my crew can get into when I send them down to planets. I think it needs a little more time to cook in Early Access, though - there's not quite enough going on "under the hood" to keep me enthralled while I go from system to system and occasionally shoot things.
Were I the developers, I would improve the navigation system and map, so that I can tell where I'm going and where I've been a bit more easily (my strategy thus far has been to go willy-nilly towards whatever jump gate has "???" above it, until I run out of one of the supplies and backtrack frantically looking for a planet rich in that supply). Perhaps a listing of scanned planets could pop up when you hover your cursor over an explored system on the map?
It takes a loooong time to earn an upgrade, which is fine as long as I'm excited to continue the grind. I'm not certain there's a way to save at this point, which makes grinding less palatable.
It also seems a little arbitrary which supplies your crew come back to your ship with. I'd like an option to go for particular supplies, or at least a system that automatically put more emphasis on needed supplies.
I don't want to sound like I'm complaining. This game is probably going to be really spiffy, once it's fully-formed! This is what Early Access is for!. Cool aesthetic, and their hearts are definitely in the right place. I love the various encounters that my crew can get into when I send them down to planets. I think it needs a little more time to cook in Early Access, though - there's not quite enough going on "under the hood" to keep me enthralled while I go from system to system and occasionally shoot things.
Were I the developers, I would improve the navigation system and map, so that I can tell where I'm going and where I've been a bit more easily (my strategy thus far has been to go willy-nilly towards whatever jump gate has "???" above it, until I run out of one of the supplies and backtrack frantically looking for a planet rich in that supply). Perhaps a listing of scanned planets could pop up when you hover your cursor over an explored system on the map?
It takes a loooong time to earn an upgrade, which is fine as long as I'm excited to continue the grind. I'm not certain there's a way to save at this point, which makes grinding less palatable.
It also seems a little arbitrary which supplies your crew come back to your ship with. I'd like an option to go for particular supplies, or at least a system that automatically put more emphasis on needed supplies.
I don't want to sound like I'm complaining. This game is probably going to be really spiffy, once it's fully-formed! This is what Early Access is for!
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