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Title: Penkura
Genre: Action, Adventure, Indie, RPG, Strategy, Early Access
Developer:
Lionsart
Publisher:
Lionsart
Release Date: 19 Dec, 2018
Minimum:
English
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I will post some live gameplay at https:\/\/goo.gl\/EsYnLc<\/a> or nobledroidgaming.com<\/a>
For the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!
Keep it up Devs, a little gem here.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.
This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.
I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.
Here is a link to my first look at the game.
https:\/\/goo.gl\/3pMy17<\/a>
Jadiwan
https:\/\/goo.gl\/aqcgiM<\/a>. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc<\/a> or nobledroidgaming.com<\/a>
For the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!
Keep it up Devs, a little gem here.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work.
The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.
In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!
What is playable looks great and could very well be a great game on...
Penkura Patch 0.1.1.5:
Dev-Com.
Patch 0.1.1.5 besides multiple small improvements, introduces 3 big changes to Penkura. First update is directed to our save/load system, "load game" section was written from the ground up, game will now load from 10 to 60 % faster depending on save size (Previous save files created on earlier version of this system won't be corrupted, system will adjust old saves to new system).
Another big update is directed to our camera/models rendering almost every model in Penkura was adjusted to new occlusion system which lowered render requirements up to 15 % in certain locations players on weaker machines should see a performance boost from these changes.
Last big update was done to our Biometer Ring.
From the start we planned Penkura to have an as minimalistic user interface as possible, because of that we need to provide the player with a lot of data in a different way. Handheld Map system already provides a lot of data on player and points of interest location, map size, but basic information on player status was accessible only by Biometer Ring, located on user's wrist, we feel that this is not enough.
From now on, Biometer Ring will provide voice cues in critical moments, such as when the player starts to lose oxygen, or his vital sinds drop to a critical level. In future patches, we will add even more communication between the player and the game environment.
And as always, for more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.1.5
--------------------------------------------------------------
BUG FIXES:
- Hydrogel Purificator and Tirix Fusion Power Plant have visual errors in 3d holographic presentation.
- Text window blinks if multi messages are given at once.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Ambient Occlusion added to the camera rendering process.
- Ambient Occlusion Checkbox added to Main Menu.
- New foliage type added.
- Biometer Ring now provides critical status by voice.
- Added Low Oxygen level, Critical Vitals and Below 40 % Oxygen audio cues.
-Biometer Ring now checks player status more precise.
- Changes to player Vital (possitive or negative) are now printet on text window.
- Points of interest discovered by the bot will now be saved to the player map.
- Small improvemenets to foliage placement system (should be less empty spaces randomly found in the forest).
- Update to Trees level of details (small performance boost).
- Update to rock formation level of details and shadow render (small performance boost).
- Complete model change of all mountains.
- New Item added to the game (Neuclir the Antitoxin shot)
- New blueprint for crafting added to the game.
- Save system now saves buildings energy and oxygen status.
- New save system added to Penkura, should reduce load time and lower the chance for error while loading.
(old save files will adjust to the new save system automaticly).
- Improved occlusion to all Ancient structures (small performance boost).
- Added new level of details to Hydrogel Tank Structure and improved occlusion (small performance boost).
- Added level of details to Power Storage, Lamp, Ore Extractor, Tunnel Type (I, I Windowed, T, T Windowed, X) Solar Panels, and Beacon structures (small performance boost).
- MMC and CCC are now occlude with the new system (small performance boost).
--------------------------------------------------------------. Penkura Patch 0.1.0.7.1:
For more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.0.7.1
--------------------------------------------------------------
FIXED BUGS:
- Left mouse button didn't register with tools and weapons.
--------------------------------------------------------------
IMPROVEMENTS:
- Visual updates to Tunnels type I, T, X, T Windowed, I Windowed, I Short.
- Improvements to Lions Material System. (small performance boost)
- Level of details added to Tunnels type I, T, T Windowed, I Short.
- Updated Light and Shadow in Tunnels type I, T, X, I Windowed.
- Improved collision in Tunnels type T, X, I Windowed, I Short.
- Improved oxygen transfer between player and all buildings.
- Improved lighting in the first level.
- Optimization to all Glass Materials.
- Optimization to all high Metalic Materials.
- System improvements for Health, Oxygen, Energy, Integrity and Nutrition.
(statistics won't freeze when they are affected by outside sources)
--------------------------------------------------------------. Penkura Patch 0.1.1.3:
Dev-Com.
Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.
Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.
And as always, for more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.1.3
--------------------------------------------------------------
BUG FIXES:
- Trees spawn in the rocks.
- Tunnels Type X and T didn't blend lights correctly.
- Buildings didn't optimize lights and shadows if a player takes control of a bot.
- Tunnels Type T and I Windowed didn't provide oxygen.
- After taking over a bot, highlighted object name flickers on the screen.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Implementation of "LionsRoar" audio control system.
- Buildings can now effect Ambient and Music.
- Locations such as Caves can now effect Ambient and Music.
- Playable Levels will now affect Ambient and Music based on time of the day.
- Added Music for Cave Systems.
- Added Day/Night Music to Karenos.
- RTS mode activates "LionsRoar" to set proper music / ambient.
- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.
- Volume adjustments to large gates.
- Graphical update to atmospheric colors and density.
- Minor Graphical improvement to Ore Extractor.
- Update to foliage render range.
- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).
- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).
- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors.
--------------------------------------------------------------. Penkura Patch 0.1.0.9.2:
For more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.0.9.2
--------------------------------------------------------------
FIXED BUGS:
- Conversation with Sara didn't save properly.
--------------------------------------------------------------
IMPROVEMENTS:
- Input Controls are rewritten from the ground up.
- You can now use arrow keys in Input controls.
- The key combination is now active in Input controls. (Shift, Ctrl, Alt, Cmd)
- In game, tutorials will now know your inputs and adjust text according.
- Turn On/Off Motion Blur is added to the Video Options.
- Player Camera, Bot Camera, and RTS Camera will now be affected by all Video Options.
- Project clean up (slight performance increase)
- Graphical Update to Main Menu
--------------------------------------------------------------. Penkura Patch 0.1.2.1:
Dev-Com.
Patch 0.1.2.1 introduces a new item, new features, bug fixes but most of all a much-needed project clean up from all pass systems that could have affected the stability of the entire project.
Penkura went through many engine version and player request changes that affect a large number of game systems, this patch will make sure that all those changes won't affect players saves and improved in-game gameplay elements.
With the patch, we also introduce a quick reference bar to make inventory management a bit easier, fixes for the audio system, inventory system, and RTS system.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
--------------------------------------------------------------
Patch 0.1.2.1
--------------------------------------------------------------
BUG FIXES:
- Command Center didn't calculate it's energy correctly.
- Player won't be able to select and swap empty slots in the inventory and storage.
- Inventory slots properly reset their function if we closed inventory/storage with slot selected.
- The object won't fall through the landscape in a larger cluster of objects
- Doors Open/Close sound won't stop playing if sound effect settings ever are set to 0.
- Fix for doors open event triggering animation after few seconds of delay, rather than instantly.
- Fix of 53 background calls to nonexisting objects.
- Karenos outdoors Ambient won't restart if anything makes any sound louder than the ambient.
- Buildings ambients won't stop playing if too many sounds play at once.
- Opening door sound effect won't take priority to mute interface activation sound effect.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Quick Reference Bar added to the game (similar to hotkey bar, reference bar will not directly contain items but will allow a swift check and use of an item from the inventory or inform the player that the item is no longer in his possession)
- 5 Quickslot controls added to the controls tab.
- Save/Load system will now save quick reference bars and load them to correct characters within the game.
- Every character able to be possessed has their own Quick Reference bars with the correct size depending on character equipment and in the future skills (At the time maximum of 5 slots).
- Optimization of all outer armor textures (buildings). (lowers memory requirement)
- Optimization of all normal maps mega atlases. (lowers memory requirement)
- New Component type item added to the project (Basic Electronic Repository)
- Basic Electronic Repository blueprint added to the MMC.
- Scanner blueprint rebalancing.
- Improved Save/Load System to allow Saving and Loading Underground Ore Deposits.
- Underground Ore Deposits content and discovery marks are now saved and their data transmitted directly to RTS system (Overseer System) on load.
- Minor visual improvement of all crystalline liquid panels (all type of solar panels).
- All Item based objects (stimpak, nutrino bar, ore and so on) can now detect the player location and based on it change their own detail settings, visibility, shadows quality, and physics to increase overall performance.
- Item-based objects have a much more sensitive collision detection which should prevent object clipping, falling through the landscape and flickering when objects are hitting each other at larger speed.
- A small adjustment to notification messages only high priority notification such as tutorial messages will have a sound notification.
- Improved visual effects of holo sing.
- Refresh of all door animations in the game with the use of the new float base animation system.
- Doors sound effect is now spawned in the correct location within the door and destroyed after the correct event.
- Construction bot call sound effect lowered to reduce audio clipping.
- Doors locked / incorrect password / open sound effect lowered to reduce audio clipping.
- Holographic Character presentation takes over 95 % less Memory to properly showcase all post-processing effects.
- Pener-07 Ammo Screen scaled up to fit the weapons screen.
- Ore Extractor dig sound effect lowered by 20 % and sound range increase by 30 %.
- Added direction sings to Epsilon Base.
- Added Level of details to Karenos Landscape (minor performance boost)
- Light improvement in the Gemini Base (minor level performance improvement)
- Additional security added for all buildings to make sure that correct "plug" is loaded after starting the game from older saves.
--------------------------------------------------------------
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