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Title: Penkura
Genre: Action, Adventure, Indie, RPG, Strategy, Early Access
Developer:
Lionsart
Publisher:
Lionsart
Release Date: 19 Dec, 2018
Minimum:
English
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Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.
This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.
I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.
Here is a link to my first look at the game.
https:\/\/goo.gl\/3pMy17<\/a>
Jadiwan
https:\/\/goo.gl\/aqcgiM<\/a>. Hello everybody,
the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.
This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.
I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.
Here is a link to my first look at the game.
https:\/\/goo.gl\/3pMy17<\/a>
Jadiwan
https:\/\/goo.gl\/aqcgiM<\/a>. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.
This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.
I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.
Here is a link to my first look at the game.
https:\/\/goo.gl\/3pMy17<\/a>
Jadiwan
https:\/\/goo.gl\/aqcgiM<\/a>. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc<\/a> or nobledroidgaming.com<\/a>
For the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!
Keep it up Devs, a little gem here.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work.
The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.
In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!
What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. Hello everybody,
the game has a LOT of potential, very beautiful graphics and it see... https:\/\/goo.gl\/EsYnLc<\/a> or nobledroidgaming.com<\/a>
For the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!
Keep it up Devs, a little gem here.
Penkura Patch 0.1.1.0.1:
For more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.1.0.1
--------------------------------------------------------------
BUG FIXES:
- Dialog with Neurocore didn't print answers after one of NPC dialog trigger.
- Level of details fixes to static objects from patch 0.1.1.
- Objects dropped in Medbay didn't spawn with physics on.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Collision improvements to new content from patch 0.1.1.
- Collision improvements to all trees.
- Light/Shadow now affect materials with translucency without creating overlaps (minor performance increase in rooms with windows)
- Adjustments to fog density, color, and view range distance.
- Solar Panels now adjust their angel to the sun location rather than fixed by time location.
- Improvements to minimize performance hitches when ambient light changes from Day type to Night type.
--------------------------------------------------------------. Penkura Patch 0.1.0.3:
For more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
FIXED BUGS:
- Neurocore losses its collision.
- Fixed typos in First Level Dialogs.
- Items additional options menu stays on screen if the main menu is open while in inventory/storage.
- Split/Drop Interface stays on screen if the main menu is open while in inventory/storage.
- Bots storage didn't show correct name on the interface.
- Bots storage didn't show correct information when hovering over or interacted with.
- Sometimes Interaction button is required to be pressed twice to have an effect.
- Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage.
- Cancel Construction Button didn't trigger.
- Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same)
--------------------------------------------------------------
IMPROVEMENTS:
- Font size adjustments on the user interface to make it more readable.
- Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects.
- Level of details adjustments to the entire landscape.
- Improved level of details to all types of rocks and boulders.
- Range Interaction adjustments to both Golden Malok and Subincar.
- Item Icons now show Amount and Max Stack.
- Added Max stack size on item hover.
- Blueprints for Molecular Matter Converter are now able to create stacks of items.
- New Items added Gracheri and Solid Construction Component
- Blueprint recipe adjusted.
- Graphical Adjustments to Molecular Matter Converter UI
- New Buildings added, Hydrogel Tank and Solar Panels
- Change Log added to the Main Menu.
--------------------------------------------------------------. Penkura Patch 0.1.1.3:
Dev-Com.
Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.
Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.
And as always, for more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.1.3
--------------------------------------------------------------
BUG FIXES:
- Trees spawn in the rocks.
- Tunnels Type X and T didn't blend lights correctly.
- Buildings didn't optimize lights and shadows if a player takes control of a bot.
- Tunnels Type T and I Windowed didn't provide oxygen.
- After taking over a bot, highlighted object name flickers on the screen.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Implementation of "LionsRoar" audio control system.
- Buildings can now effect Ambient and Music.
- Locations such as Caves can now effect Ambient and Music.
- Playable Levels will now affect Ambient and Music based on time of the day.
- Added Music for Cave Systems.
- Added Day/Night Music to Karenos.
- RTS mode activates "LionsRoar" to set proper music / ambient.
- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.
- Volume adjustments to large gates.
- Graphical update to atmospheric colors and density.
- Minor Graphical improvement to Ore Extractor.
- Update to foliage render range.
- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).
- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).
- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors.
--------------------------------------------------------------. Penkura Patch 0.1.0.2:
For more information about the updates, progress and known bugs please join our Discord Community
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
BUGS:
- Spawning below the world/spawning in position 0.0.0
- Subincar and Blufloir share the same name (Inventory).
- Fixed typos in dialogs
- Audio issues with Neurocore and footsteps.
- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.
- Middle Mouse button didn't fast transfer items between storages.
- Middle Mouse button blocks the item slot in the inventory.
- Show FPS button not working.
- V-Sync button not working.
- C.A.T triggers twice if no building is requested to build, destroying the previous building.
- C.A.T appears above the wrong building while constructing.
- Field of View slider won't set its value.
- Project clean up (performance upgrade by around 2%).
- Weapons and Tools can't be used when equipt.
--------------------------------------------------------------
IMPROVEMENTS:
- Cave Entrance to the next part of the zone in the second level is more visible.
- Increase Player FLashlight power.
- 3D Resolution slider added to the Main Menu.
--------------------------------------------------------------. Penkura Patch 0.1.1.4.2:
Dev-Com.
Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.
We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.
Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player.
We will introduce the first features of this system in the upcoming patch.
And as always, for more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.1.4.2
--------------------------------------------------------------
BUG FIXES:
- Footsteps volume slider didn't update the footsteps sound effect.
- Asphyxiation didn't take any health points.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Added P.D.R system (Point Direct React)
- Improvement to Camera Shaders (minor graphical and performance boost)
- Added one footstep sound effect to every footstep variation to increase sound randomness.
- Added Voiceover volume slider in the main menu.
- Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)
- Minor adjustment to the player marker on the map to make it more visible.
- Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable)
--------------------------------------------------------------
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