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Only If Free Download Crack Serial Key

Only If Free Download Crack Serial Key


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About This Game

18+, Suggestive themes, Excessive Language.

Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.

The game's mechanics are designed to be experimental and unpredictable, to defy the logic of "What you see is what you get". Is the environment changing around you, or is it your imagination? Will jumping to your death kill you, or will it save you? Could the wrong answer actually turn out to be the right answer?

In Only If, you will fail a lot, you will die a lot, and you will undoubtedly be confused. Or will you? 7ad7b8b382



Title: Only If
Genre: Adventure, Free to Play, Indie
Developer:
Creability
Publisher:
Creability
Release Date: 25 Jul, 2014


Minimum:

  • OS: Windows XP (SP2 or higher), Vista, 7, or 8
  • Processor: Dual Core CPU @ 2.2 GHz
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 4770
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c compatible

English




This game tottaly 100% sucks , i played it for 5 minutes , I opened a door then suddenly something like the ghost from LOST came at me and devoured me into tottal darkness . After that i as in a screen with a blue Hypernova ball and nothing else proceeded to happen .. I don't really understand this game. Beacuse u were druged all the time by your GF. After u woke up she say ITS JUST A PRANK BRO. and its end. Btw now i spoiled the game so don't waste your time plaing this. Game doesn't seem to be playable.

The character looked at a house, and then woke up in a room where he insisted at staring at the ceiling. If I held a mouse button I could temporarily drag his view downward, but it was a constant struggle, as he insisted on looking straight up. There seems to be no in-game way to exit the game (e.g. Esc, Pause\/Break), so I alt-tabbed to another program in order to kill the game from the taskbar. I gave the game another shot. The second time, the character actually moved to the door of the house before the scene changed, but again he was fascinated with the ceiling. To be fair, the skylight was pretty cool, but it doesn't make for a good game.. How a puzzle works:
A goal is outlined or suggested and either the tools are provided for you to utilise to reach the goal, or you are left to discover the tools for yourself in order to reach the goal.
"Only If" doesn't provide you with a goal or direction of any kind and just plonks you down in a burning field while making you hammer E every 5 seconds, then resets you back to a point because you've apparently gone the wrong way when the game hasn't given you any suggestion at all where or why you're supposed to be going.
This game is a waste of life, go play Minesweeper or Sudoku or Mahjong or literally any other game in existence.. I feel like this game really tries to be deep or something. I'm actually not quite sure because this piece of garbage ended up just being confusing and nausea-inducing at times. I honestly only tried this game for the easy 100% of achievements, but even those ended up being a hassle. Some of them wouldn't pop and required you to restart the game and retry the whole level in order to properly gain them. Overall the story is garbage, the gameplay is boring, the art style is dull and ugly and the achievements dont even work as intended!? AND! on top of all of that, I spent THREE HOURS TRYING TO 100% THIS GARBAGE! FML!. This game tottaly 100% sucks , i played it for 5 minutes , I opened a door then suddenly something like the ghost from LOST came at me and devoured me into tottal darkness . After that i as in a screen with a blue Hypernova ball and nothing else proceeded to happen .. I think I'd like watching a Let's Play of this more than I enjoyed playing it myself. Repeating the same scenes over and over and not being able to figure out whether you're dealing with buggy gameplay or not doing what the game wants you to do is frustrating.. I could make several jokes about this game's name, but I won't. I will start this review off instead by getting to the heart of the matter. If you want my opinion in a single sentence, here it is: Only If is one of the worst games I have ever played. If you want it in multiple sentences, by all means, keep reading.

Let me clarify that I have played some great walking simulator games. I like the genre when it is done well. It can be difficult to find good ones, but when they shine, they really shine. There are some people who argue that they aren't video games. I don't agree, yet that's neither here nor there. The point is that I am not biased against Only If because of its genre. It is also called a horror game, but the only thing horrifying about it is how bad it is, so I'm not counting that. I guess the "tense atmosphere" is why it's labeled as a horror game, but in my eyes, it doesn't qualify as horror.

So let's start with some basics. The graphics are okay. A couple of scenes look pretty. I don't know how many of the models are stock assets or not. This game is unfortunately made in Unity, but I'll discuss that in a second. Whether they are stock or not, the game is fine from a visual perspective. The music is nothing special. There isn't always music, but when it pops up, it tends to be quickly forgotten.

I would usually talk about characterization and plot next. However, that is going to be a lengthy topic, and I am aware some people would rather know about the gameplay first. Let me get the technical bits out of the way to show that this is terrible for many different reasons. This part right here is damning enough, let alone when I get to the story.

Controls can't be rebound. I normally don't care about this, but having to use WASD to move was troublesome. I usually use the arrow keys, and while WASD works fine most of the time, this game has all the necessary keys tucked into a small space. This isn't too bad when you're just walking around. You can stop, press E on its own, jump with Space if needed, and run along while holding Shift. But there are parts in Only If that are timed. There are parts that are platforming-based. These controls don't work well in those situations.

Yes, you heard me right. They used Unity and had the gall to put in timed events and platforming sections. The times Unity has worked well for physics are few and far between. This only happens when a developer knows what they are doing with the system. This developer did not. The random jumping segment includes a gun. The controls there are slippery and unresponsive. I fell to my death many times thanks to these atrocious controls. Add in the lack of knowing where to go and you have an extremely frustrating area. As for the timed sections, pray you don't get caught on an edge or you'll be shot down by invisible guns.

I also got stuck on a gear once and had to reset the game. That was great. By the way, to get back to a part in the game, you have to type in the name of the location you were in from the main menu. It's a weird and unwieldy system. Save files would have been vastly preferred. That, and the ability to flipping pause, since that evidently wasn't seen as important.

There's also a really bad bug with achievements. If you tab out of the game with Steam overlay, then you have to go through a tedious process of verifying the game's files every time you load it up again. Otherwise, you don't get achievements at all. The ten achievements have a couple of obscure ones with others being straightforward. Nothing special there. No trading cards, there's nothing to buy in the game itself.

Speaking of obscure, finding out where to go half the time is bloody ridiculous. There is a difference between avoiding hand-holding and being obnoxiously secretive. This falls in the latter. The rules of the game change on a dime. I have particularly "fond" memories of the part where I had to mash E like mad to survive in a burning landscape. It required me to almost break my keyboard, and the way to get through the area changed in the middle of it. Ah, good times.

But enough about the actual gameplay, let's get to the story parts! First off, the voice acting is gold. The one bit of enjoyment I got out of Only If is from how cheesy the characters sound. You're mostly only going to hear two of them, but "the guy on the radio" really hams it up, and it is a riot. The character you play as is also hilariously over-the-top on several occasions. Basically, it's so bad that it's good.

Note that I was praising the goofiness of the voice acting. The dialogue, on the other hand, is garbage. If you actually listen to what the characters say, it's absurd. About half the script can be summarized as the two main characters insulting each other's sexual preferences and genitals. Rivoting. If I wanted that, I could've gone to a high school.

That's if you can even hear the characters. As funny as the voice acting is, oftentimes the words are difficult to make out. Subtitles are desperately needed here, and Only If doesn't have them. Instead, the developer posted a game script in the "Guides" section on Steam. I don't know what stopped the developer from putting subtitles instead of posting the script, but imagine if you went to watch a movie, couldn't hear anything in it, and had to go look up what was being said later. That would be absurd. This game is not excused from this flaw because the developer put up the script. To add insult to injury, it has grammar and spelling errors all over the place, so it's a pain to read anyway.

Then we get to the story. Walking simulators need a strong story to remain interesting. Only If decides to take this "hangover/drugs" concept and make it some "deep" tale about the character you play as coming to moving realizations about himself. Or something. Frankly, I am sick of coming across these "deep" games that feel they can get away with throwing any weird concept at you because the main character is dreaming/high/almost dead. When a game is properly executed and a lot of care and thought is given to it, then it works wonders. But it is so easy to slap together a bunch of randomness and pawn it off as a life lesson. A life lesson I took from it is "don't do this." I greatly dislike the story. It's too heavy-handed and ambiguous at the same time, and in the end, it all feels pointless.

With that in mind, consider this. In the "Guides" section, the developer put a guide about what the story meant. Let that sink in. The DEVELOPER felt they had to EXPLAIN the story in an ENTIRELY. SEPARATE. GUIDE. You know what that sounds like? "Oh sorry you weren't smart enough to figure out my really meaningful and artistic game, here's a dumbed-down explanation for you!" You know what else? I read that guide after I finished, curious as to what might be said in it. I was left in disbelief at how pretentious it is. It is so self-righteous and condescending that it made me hate this game even more than I already did. Maybe it wasn't meant to come off that way, but again, that's how it sounded to me, and thus that is the message I got from it. To top it off, this guide is also loaded with spelling and grammar errors. I guess the guide's too deep for a proofreader to make sense of.

"But Only If is free! You can't be too mad at it!" Well congrats to it for being a free game, because that is one of the few saving graces it has. I still feel like I got robbed. I sunk over seven hours into this game. A good 3/4ths of them were related to segments being poorly programmed. It probably could've been beaten in less than an hour if it didn't handle so badly. I went through this entire game in hopes of finding something redeeming, and instead, it got worse and worse.

Only If angers me as both a gamer and a writer. Its gameplay is infuriating and its story is appalling. Don't waste your time on it. It's not worth it. It's really not worth it.. If it wasn't for H2O Delirious (youtuber), I wouldn't of ever found nor knew anything about this game unless I kept looking deeper into the Steam Store. It took me about 10 hours to actually beat the game. So many confusions, 18+ Language and well detailed. The ending is what just a twist.
12/10 for me, keep up the good work. This is gold to me... Edit: Steam is reporting an incorrect gameplay time. Yes, I'm aware it looks like I didn't actually play the game. No, I do not intend to see that it gets fixed.

Yes/No is a difficult choice to make on this title. It's sophomoric, but it's free to play. It's clear the author is still getting his footing, so he's not charging money and that's commendable. I've seen far worse sold for cash in the steam store, and even then sold for cash under the guise of the Early Access moniker.

I'll get my criticisms out of the way. It looks better in the video. In-game, it leaves something to be desired in the details. Also, no option for Y axis inversion, so those of us who are veterans (also known as "right") are forced to struggle. Also, there was no easily described method of quitting. Again, being veteran, the Alt+F4 combination did the job, but a person who didn't know about that would have to find another way of leaving the game, the worst-case being a hard reboot. You never want your audience to feel like they're being held hostage. The sound design is good, but the balance is off leaving the voice-over difficult to hear and the voice-over itself is a little overused, venturing hard in to crutch territory. Lastly, I was expecting something a little more seat-of-your-pants akin to No Time To Explain meets Ether One and it fell short on that scale. It was borderline psychedelic in places and had a decent sense of atmosphere, but on the whole just didn't feel as finished as I'd like.

On the bright side, I won't say that I didn't like it. It was fun. It was an interesting diversion. The developer needs more practice, but on the whole, the game told a story and I had a good time. If it were my game, I wouldn't strive for higher resolution. There's more to be said for pulling off an artistic vision than for photo-realism. We know this game isn't real, we don't have to be reminded of that. I'd experiment more with shader networks, play even more with the bloom filter, use visual tricks to mess with your audience's head just a little bit more. If you can make them second-guess their perceptions, they'll be drawn in more, little by little, deeper down the rabbit's hole. In spite of places where the details get a little ugly, there are bright moments where this really is a beautiful game, but they're only moments. It needs more. Overall, I'm glad I didn't pay for it, but I like where it's going. I hope to see more and better from this developer in the future.



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