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Of stasis now also adds Prevents Energy Shield Regeneration in addition to No Life/Mana Regen, Couple this with surgeon's nerf and pathfinder nerf, there were some definite focuses on. So there were certainly some nerfs which targeted Chaos Inoculation more than life, but I honestly nevertheless don't think its sufficient. My guess is actually they made a few pretty ballsy nerfs to the pathfinder, so they were somewhat traditional with the amount of nerfs they wanted to implement. That's just the guess. it was on this list. There are other forms of mitigation/damage absorption within the right side from the tree eg. Arctic Armour, Basalt Flask, Taste of Hate, Lightning Coil, Enfeeble, Decoy Totem, Stamina charge. There is a point to be made when we should look towards much more layered defenses instead of stacking one type of defense all the way. Many people find more challenge more excitement. Look at all the people who perform solo self found. Why is it therefore hard to believe that hard can = fun?
As for your Elemental Reflect map. There are powerful tools within this game that can be used within interesting ways to fight certain downsides such as map mods. So lets say. You're a lightning striker with full conversion - most likely your running Red, Red, Red, Red, Glowing blue, Green in a 6L. Swap lightning strike to earthquake with regard to Elemental Reflect maps and don't run hate. poe Chaos Orb EQ, Melee Phys, Fortify, Less Duration, Inc AoE, Quicker Attacks. Tone straight down your elemental damage by Aura Changing. Use a Vinktar's if you do substantial lightning damage. Use life leech or a Sibyl's ring. If you're a caster using an elemental skill, find a way to convert the damage to chaos. Lightning > Voltaxic, Fire > Consuming Darkish, Cold -> Pyre -> Chaos with eating darks. Using a spell and have lots of spell damage? Use Bladefall/Blade Vortex/Ethereal Knives and so on Been a supporter of Path associated with Exile sense beta and I 2 agree that it never worth to burn your chance path associated with exile orbs as the return does not pay money for more then when a person trade them with regard to. dont get me wrong.
I really like Path of Exile in the sense all of them Grinding Gear Video games has made many great changes to the video game along with it being free. The game will get content more often the most MMO now which is sad on the mmo part! just a few problems tho. For example , Immunities in current POE is not a great mechanics for bosses will not make them any more difficult it just prevents builds for eliminating such bosses. But I feel that Grinding Gear Games tries to do a good job and listen to the community and can try to fix such problems. This is not how it works at all. When you chance an item (or an item drops) a roll is made for the way of Exile rarity tier of the product. those tiers are normal, magic, rare and some unknown amount of unique tiers. With regard to argument lets state there are 3 divisions U1, U2 and U3. suppose wurms molt is U3 and headhunter is actually U1. if you roll U1 you get one of the uniques on which tier, in this case headhunter. if you roll U2, in this case it fails to a rare product, as there is no unique on this tier. If you roll U3 you would get the molt www.randyrun.com/Path%20Of%20Exile_items/
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