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Posted by Perfect Jammer on August 23, 2024 at 10:48pm 0 Comments 0 Likes
After investigation, it was found that the leak was caused by different time zones across Russia. Russia crosses nine Eurasian time zones. The national exam will start at 10 a.m. local time. This means that candidates in the Far East will start nine hours earlier than candidates in Western Europe. At the end of the exam, candidates from the Far East posted the exam questions online, and candidates from Western Europe received the exam questions. Prime Minister Medvedev was very angry about…
ContinuePosted by smithmorgan on August 23, 2024 at 10:23pm 0 Comments 0 Likes
Posted by smithmorgan on August 23, 2024 at 10:23pm 0 Comments 0 Likes
In addition, it is a detriment to the goal. The issue is whether we will get a new design for wilderness within BH worlds or the old one. This raises another issue: The current activities that occur in the wilderness aren't permitted. What is their choice and what effect will it have on the wilderness?
Personally, I would relocate all minigames (Clan Wars FOG Sealing off Deamonhiem Defender of Varrock and Sealing off Deamonhiem), but the three quests make it very difficult. Defender of Varrock, as well as the Summer questline both have significant portions in the wild. If the quests are to remain, it is recommended to complete the quest. What do I mean by that? This means that you will be on your feet alone once you have met the quest start point and entered the wilderness as part he defender varrack story. This could alter the quest slightly, but it won't alter the quest in any way.
Green Dragons, armoured Zombies and Chaos Ele should all be maintained the same. The most effective place to train should be a bit dangerous. The Corporeal creature is an interesting point. Although I can imagine it being fun to have barrage runners enter the cave, its boss mechanic is unique to RS in the fact that you will be banking lots due to its high risk nature. The entrance might be more appealing, as it is located just over the level 20 (telecut off point).
Summoning presents an issue. It is a good idea to be able to drop everything at once, just as other items in RS. The limitation on pouches is strange in the world of pvp. There is no way to solve this problem. Perhaps the best option is to leave it as "pouchin invent, combat is over"
My final and most important point, do not have pvp wilderness worlds. Never. The excitement of being out in the wild allowed me to do one thing that pvp or the bh worlds can't: it was the most efficient approach to this aspect I have ever seen in any other game.
Pvp meeting pve players. Although it was not required, non-pvpers could to to participate in pvp games for rewards. My above point for the quests is that every player should have access to that kind of content, but making some worlds "safe" defeats the point completely. This is what I am most worried about. A safe world where there are no threats to the world is not what the game was designed for.
No runecrafter with use the abyss of danger since there's a safe one to use one hop away. Armoured zombie goers can simply traverse a safe environment and pop over to a dangerous one once from the wilderness, in fact this would be the case for anything. This is a plea. Don't promote the idea that "safe" realms can be located in the wilderness. It defeats the purpose and detracts from the enjoyment of the wild.
Wilderness and Free Trade
Free trade and wilderness are being debated. What happens to the things that were intended to replace it? A quick history lesson... GE- was founded about a year prior to the infamous updates to free trade.
At first, the armor of the ancient warriors was designed as statuettes. The pvp drop was so terrible in the past that they decided to make them luck drops to ensure you could obtain these items.
Statuettes- Introduced as part of the new bounty hunter system, these statuettes gave a hope for good loots and decent money for pkers. The estimated potential was introduced with the new bounty hunters system, and provided players with an idea of their odds to get good loot. PvP worlds were created to replace the old bounty hunter system, which was a multi-world system, but was reduced to a handful of worlds.
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