Members

Nicely that's the crux, if you have any suggestions that work no doubt everyone would like to hear it. Divided phases really do nothing against that tbh, Main Atziri isn't very ignitable, split types are, few ignite builds do (well, uber) atziri. Therefore again, yes the present complaints are about immunities, but most from the interesting changes don't really fix the issue because there are such a wide variety of builds that use these types of mechanics. A voidheart jugg will lose a few damage but not truly care that hydra is poison defense, a Path of Exile chaos barrage or spectral toss will be able to kill hydra but will have to actually play the game, and a bladefall miner (for discussion's sake) can't kill hydra. If you eliminate immunity or add a lever to press suddenly bladefall trivializes (yes i know it's been nerfed) hydra instantly, spectral throw has a comfy time, and jugg doesn't have to swap a ring. This is the simplified situation and the reality of managing every single fireplace skill and every ability that can apply lose blood, poison,

etc is a lot to deal with. Even the freeze suggestions of giving resolve will find a method to break it unless there's a long enough icd that an ignite develop would trivialize it anyways. That final point is certainly interesting, though there would surely be a ton of issues from the "little guy" again because if it's dangerous to penalize the abuse instances mr 4k life fire trap has no hope. Most cold projectiles shatter upon impact ( arctic breath, cold shot),buy poe Chaos Orb this would be the cold version of Orb of storm with regard to lightning. When they do not shatter, they pierce through, Frostbolt, Freezing pulse and Ice spear for instance. The actual later would especially gain from this kind of change since it would be an effective way to get rid of the first hit and usually get the second form's 600%~ crit opportunity. Ice Shot was disgustingly good with Frostwall, it was just overshadowed by Lightning Arrow. But since it stands, especially now that they also fixed Vaal Glacial Hammer, I truly would like to see something similar to this. Cause for me, both are now possibly useless or near useless. (I guess there is the minor benefit of pushing melee attackers off of you).

I hope some kind of change is in the works which turns Frost Wall into semi-pathable terrain. So that you can lightning warp over it etc, however your non-piercing projectiles break into it (no chains), while your piercing projectiles pass through without hitting it. Something which enables it to be used with EA and NON-pierce KB and preserves the synergy with Freeze Heartbeat etc, while disabling the pierce/chain abuse. I always thought that the EA fuse stacking on FW was cool, and not truly broken since you can do the same thing on regular walls. Allowing FW to do the same thing would just make it feasible to actually build around that interaction with some skilful positioning/timing, instead of having to hope that you could kite the manager into a wall. But maybe that type of fix wouldn't be easy to implement. Rather than adding functionality within the traditional spectrums ( Damage type, harm source, etc), to include diversity, you have to get those spectrum and create specific restrictions. Such as POE Orbs of storm as i said. Have you heard about POE? Are you one of the hundreds of thousands who have attracted because of it? Well if so, I'm certain that you have bought a few Path of Exile ORBS or a few Path of Exile ORBS items on the internet before www.randyrun.com/Path%20Of%20Exile_items/

Views: 18

© 2024   Created by PH the vintage.   Powered by

Badges  |  Report an Issue  |  Terms of Service