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About This Game
Welcome to Nether: The Untold Chapter:
Nether: The Untold Chapter reveals a story that picks up where Nether left off. The ravaged cityscape inspired by a post-apocalyptic Chicago is still haunted by creatures called “Nethers” and fresh reports claim that years of mutations have resulted in new forms of life in the city. One of the most unique survival experiences has been given a new look, optimizations, content, new monsters, bug fixes and a powerful anti-cheat to ensure a fun and fair game-experience.Key Features
Discover an open world featuring a massive city landscape with open high-rise buildings and unforgiving outskirts.
Scavenge and fight your way to survival. Build up your inventory, complete objectives to earn XP and level up your character’s abilities, craft and search the city for a wide selection of weapons and gear.
Play alone or group up with others to survive. Join a tribe and fight against others over territories in the map. Complete missions individually or for your tribe to earn experience, money and reputations. Experience a fast-paced PvP with a wide variety of weapons to choose from.
Fight a variety of creatures and scavenge their unique drops to trade and craft for items, money and experience.
Play on official servers, or host your own with up to 64 players to tailor the game experience to your needs.
Fredaikis Anti-Cheat (FAC) is a new, innovative anti-cheat that ensures a fair game-experience for everyone. b4d347fde0
Title: Nether: The Untold Chapter
Genre: Action, Adventure, Massively Multiplayer
Developer:
Fredaikis AB
Publisher:
Nether Productions LLC
Release Date: 15 May, 2019
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 7 *64-BIT OS REQUIRED*
- Processor: 2.4 GHZ Quad Core or Better
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460/ATI Radeon HD 5850
- DirectX: Version 9.0
- Storage: 3 GB available space
- Sound Card: Windows Compatible Sound Card
English,French,German,Portuguese,Russian
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waiting for new updates, like optimization, but its basically a carbon copy of the old game, buy with caution. One of the best games of all time, with the most potential of any game in this genre out there! Despite all the negative comments of “the past” this is a NEW team breathing some new content into our favourite game. I commend Fredaikis and the team for picking up and “reincarnating” Nether! Lets help them make Nether great again!
Well done team and THANK YOU for bringing Nether back!. Nether: The Untold Chapter is almost same game as old Nether game, but "almost" is crucial in this case.
This "reworked" version is just better than the old one, movement is much smother and animations are better. I can get much more FPS in this version and developers made some quality of life and content upgrades compared to his older cousin. The most important changes are:
- Reworked UI
- HUD markers in safezones showing us where is storage, gun shop etc.
- Lot of Bug fixes
- New actually working anti-cheat system
- New weapon SVD, small and large shield item and special "Nether potion"
- 3 new monsters with their special loot
- Much more ingredients and crafting recipes
- Achievements
I think these are the most important changes. Another positive about this game is that developers are actually very active on their Discord channel and they are working on more fixes and new features coming to the game in next patch. I've hope that this time developers will provide enough support to this underrated survival game.. Lovely stuff. 12€ for BRAIN CANCER
refund. MUST READ : This game has a great potential but the first 2 developers didn't a good job at all, abandoning the game since it came out the 31 october 2013. This time the game is getting real updates, balances and fix. Don't read reviews about people ♥♥♥♥♥ing the old Nether version, i'm conscious the old one is a scam but it's still a game with great potential, buy it!
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Review
I like survival games i played Infestation, Miscreated, DayZ and others.. Nether is a First Person Survival Action in an urban post apocalyptic city invaded by Demons
I really reccomend it the atmosphere is really creepy and monsters are fun to hunt, the city map is well done, but you have to know what to do to in this game or you will get bored:
1) Start the game doing the main quest talking with npg in the Safezone
2) Join a Tribe
2) Invite same Tribe members from server player list if you don't want to play alone
3) Take Delivery packages from Safezone to Safezones with other Tribe members while killing monsters
4) Learn how to play against Nethers
5) Level up priority: [1] Parry talent to fight Nethers [2] 250 HP Bonus [3]+25% RunSpeed [4]Full offensive tree skill
6) Avoid West Zone World, Stay always in the city
7) Keep all the trash and craft items in bank, it's easy to craft items.
8) Avoid to kill players with only a knife, ammos waste
10) Very important : you have to disable "Dynamic Lights and Shadows" to avoid performances issues.
11) Never stay in open spaces, always stay covered to one wall
12) Check roofs around you.. snipers are waiting you
Enjoy Nether!. plenty of things fixed since resurrected, updates seem to be consistent so far. for the most part, there is a more helpful playerbase. For the time being, I will thank these devs for trying to reopen Nether for us. Good for them that nostalgia exists and some players wish to come back.
However, the game is almost in the same state it was when it was done for, with some improvements like ui design, slight performance optimisations, new monsters, a new gun and some other minor tweaks.
If they can't improve the game and fix the abundance of bugs in the near future Nether will face the same fate as it did somewhere around 4-5 years ago...
EDIT #1: Just 1 day after release they are already taking in the feedback and applying a hotfix for certain bugs and qol improvements.. Good game with a new anti cheat. Just needs some tlc to fix bugs. Use to play first nether when it was hacker infested. THAT IS NO LONGER THE CASE!!
Patch 2.0 (Hotfix #1):
Dear Community,
(Original Post: http://forums.fredaikis.com/index.php?/topic/7853-patch-20-hotfix-1/)
Note: This hotfix was already rolled out yesterday but not posted on Steam.
There were some small issues that came up after Patch 2.0. We are going to fix these right away in this hotfix.
Let's jump into some details:
- Fixed a bug where it was not showing the correct amount of players in a server.
- Fixed some objects in the HTO that didn't have collisions and player were falling through. (There are still some issues there which are getting fixed in the next update)
- Fixed the tents and lantern at the HTO which had the wrong collisions enabled.
- Fixed 2 places at the Trainyard Outpost where the player would get stuck and could only get out with resetting their spawn.
- Fixed the aggro and spawn sound effects of the Arachnid.
Remember, if your game doesn't update right away, restart your Steam client as well.
Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!
Need support?Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.E-mail: [email protected] <- We will help you from there.Feedback?We highly recommend to join us on our forums at
http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.
Social Media:Facebook: https://www.facebook.com/NetherTUC/Twitter: https://twitter.com/NetherTUCSteam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/Discord: https://discordapp.com/invite/Zm3hpBBYouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/Twitch: https://www.twitch.tv/NetherTUC/Website: https://nethertuc.com/Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards,
// Fredaikis
.
Patch 4.0:
Dear Community,
(Original Post:
http://forums.fredaikis.com/index.php?/topic/7913-patch-40/)We're at the end of the week again and before we jump into the weekend we'd like to roll out a patch for Nether. We'd like to readdress that we are working very hard on particular issues that you guys have been reporting to us. This patch might not contain all the fixes we would have liked to release but at least it's a step in the right direction. We didn't want to have you guys wait too long for an update. We will continue to look into further reports and feedback from you all so keep it going!
Now, let's jump into the patch notes:
GAMEPLAY
- Bullet tracers/hit registrations have been improved. Issues related to this have been reported a lot by the community and we will continue to monitor and improve this until it's perfect.
- We have also further improved the melee hit boxes against Nethers.
- Fixed a small bug where the crosshair would not display the correct spread in third-person.
- Tweaked overall spread variables to help with bullet registration.
- Increased NetCode max bandwidth for a smoother gameplay.
- New players will no longer be prompted to spawn in the world. They will now always spawn directly in the Lakeside safe zone to help them understand the game better and complete the tutorial.
- Keys have been removed. Gold crates will now be findable without keys. However they are also more rare. Don't worry, the keys you have in your global inventories are still there but for now you can't do much with them other than to sell them. (if you want of course)
- Fixed another bug related to the water appearing green sometimes.
- Improved the player movement physics. This to improve the situations where players would randomly get stuck while walking up hills for example. It is now also a lot smoother to walk on this type of surfaces. (Here an example: https://i.gyazo.com/324fcd6f7f47abc099e656a966ab03a8.mp4)
- Fixed a bug causing, while searching interactive crates or trying to, to bug out when walking too close to them.
UI
- Improved the quality of some visual objects in the UI.
- Fixed a UI bug that was happening when changing languages.
- The pickup UI now shows quantity if applicable.
- Added an icon to the map that indicates your last death location. This is to make it easier for players to see where they died in case they try to get back to their body.
- Added a simple "ping" system. Players can use this to mark a certain spot or area while playing. This can be useful for yourself, but also when playing in a group. The whole group will see where you pinged. You can ping by pressing the scroll wheel button on your mouse.
MODELS
- Added collision for the book case models. (all variants) (example of the model: https://prnt.sc/ntxfa4)[prnt.sc]
- Added collision for the cabinet counter model. (example of the model: http://prntscr.com/ntxo36)
- Fixed collision for one of the broken sky scraper buildings. Players were able to jump through some of the windows even though there were wooden planks blocking the window. (example of the model: http://prntscr.com/ntxr5d)
- Fixed collision for the camp fire model. This old collision was around 20 times higher than the actual camp fire model. The new collision matches the size of the actual camp fire.
- Fixed collision for the Church (back side area). There was an area where players could walk on top of an invisible ceiling.
FIXES & CHANGES
- The shovel (melee) can now be sold/bought in the safe zones.
ICON REWORKS
- Reworked the store icon for the Mag DR-15. (weapon)
- Reworked the store icon for the RAB-47. (weapon)
- Reworked the store icon for the Gravedigger. (weapon)
- Reworked the store icon for the Smith & Risley. (weapon)
- Reworked the store icon for the Warren 50. (weapon)
- Reworked the store icon for the Can Gun. (weapon)
- Reworked the store icon for the KB-12. (weapon)
- Reworked the store icon for the TFC Special. (weapon)
- Reworked the store icon for the Heartburner. (weapon)
- Reworked the store icon for the Cru Z3R-14. (weapon)
- Reworked the store icon for the Pipe Sniper. (weapon)
- Reworked the store icon for the SVD. (weapon)
- Reworked the store icon for the Lopes 45-S. (weapon)
- Reworked the store icon for the HAZ-3. (weapon)
- Reworked the store icon for the MACH-9. (weapon)
- Reworked the store icon for the Improvised Machete. (melee)
- Reworked the store icon for the Kitchen Knife. (melee)
- Reworked the store icon for the Crowbar. (melee)
- Reworked the store icon for the GRIMM Reaper. (melee)
- Reworked the store icon for the Baseball Bat. (melee)
- Reworked the store icon for the Battle Axe. (melee)
- Reworked the store icon for the Bolo Sword. (melee)
- Reworked the store icon for the East Sword. (melee)
- Reworked the store icon for the Katana. (melee)
- Reworked the store icon for the Flashlight Default. (melee)
- Reworked the store icon for the Flashlight Green. (melee)
- Reworked the store icon for the Flashlight Red. (melee)
- Reworked the store icon for the Bonespur. (melee)
- Reworked the store icon for the Skullcleaver. (melee)
- Reworked the store icon for the Shovel. (melee)
- Reworked the store icon for the Large Shield. (melee)
- Reworked the store icon for the Small Shield. (melee)
- Reworked the store icon for the delivery icons.
- Reworked the store icons for the ammo icons.
FIXES & CHANGES
- Fixed the Demon death despawn animation. It is no longer flying when it dies. Also improved the actual animation a bit.
- Fixed a collision wall which was blocking the metro entrances Monroe at Bridgeport.
- Moved a campfire which was blocking a watch tower in Litchfield.
- Fixed a problem where the player was falling through concrete when going up the street next to the HTO safe zone.
- Fixed a fence where a player could get stuck in the Trainyard Outpost safe zone.
- Fixed the flying grass which was caused by a miscreated collision in the Litchfield area.
- Lowered the respawn timer of crates to 2 minutes (from 8 minutes)
- Lowered the chance to be a golden crate from 5% to 2%.
- Replaced the big static smoke with a smaller animated one.
- Added now low-end gun spawns everywhere in the world.
Note: Patch notes might be changed if we need to fix or add something. Patch will roll out any moment from now. We are still testing some last things so there is no current ETA on when exactly we will update. Keep an eye out on our social media channels and we'll make sure to let you know! In case you are inside a server while we patch, servers will initiate a shutdown sequence and will notify all the players with a countdown that the server is going down.
Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!
Need support?Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.E-mail: [email protected] <- We will help you from there.Feedback?We highly recommend to join us on our forums at
http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums f.
Patch 1.0:
Dear Community,
(Original Post:
http://forums.fredaikis.com/index.php?/topic/7821-patch-10/)Welcome to the first Nether: The Untold Chapter patch notes ever! These patch notes are our initial notes and pretty much sum up many of the things that we have done with the game before releasing it to the public.
Please note that these patch notes are a brief summary of the stuff we've been working on in the past months. We will not address each individual fix or change specifically as it would be too much to mention and explain. However, in future patch notes we will of course address each fix and change individually on patch notes.Between the information we will vary with some in-game screenshots to get into the mood for the release!
Nether: The Untold Chapter will be released on its original launch date TONIGHT (May 15) at 22:00 CEST (1:00 PM PDT) on Steam!
During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles.
As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events.
A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development!
An announcement with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future.
We're here with much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months.
Now without further ado, let's jump into Nether TUC's first patch notes! Just some extra information about the release and how the servers will work. In Nether: The Untold Chapter there are 3 ways of playing the game:
- Single-Player - Speaks for itself. You'll play alone, offline.
- Multi-Player: Official Servers - These are the main servers of the game. We expect the majority of players to play here as these servers are officially controlled by us. We also recommend players to stick to these servers especially in the beginning of the release.
- Multi-Player: Community Servers - These are private servers that are hosted by the community. Players have the ability to host their own servers for their own community as they like.
You will be able to see your ping to a server in the servers list. We highly recommend to play in your own region or in a region that you have the best connection to. For now, Fredaikis official servers for Nether will launch in the following regions:
North America, South America, Europe and Asia. (See the picture below)Note: HK = Hong Kong = Asia, EU = Europe, NA = North America, SA = South America. PERFORMANCE
- For some reason there was a frame-rate limit in the original Nether. We have completely removed this and added an option for players to change this limit or unlock it completely. Our goal with frame-rate and performance is to optimize the game as much as possible without damaging the experience and the look of the game.
- A LOT of performance optimizations have been done to improve the overall frame-rate of clients and loading times. This is something that will vary between different computers with different specs and this is also totally something we'll be keep working on on-the-go. As mentioned above we think that every player should have a non-crashing and playable game available. We will do our best to keep improving this.
- Loading in a game is NOT as fast as it used to be in the original game. However overall performance should be significantly better in Nether: The Untold Chapter. We'd like to address this as it's definitively something players will notice so that is why.
- Numerous client and server crashes have been fixed. Also, for those who might host their own servers in the near future; Servers will now automatically restart in case they crash.
- Fixed some issues related to the water. Although the water/sea was not (as far as we know) causing performance issues there were some weird bugs related to physics which has been worked on and improved. We will keep working on this as it isn't completely fixed yet.
- LODs have been created for models that were very/too high poly. We started prioritizing those as those fixes make the most impact on performance. This is still work-in-progress and is definitively something you'll see a lot of in future patches.
UI
- The entire UI such as in-game HUD, server browsing screen and pretty much every UI used anywhere else in the game has been completely reworked and improved. Other than that the original UI in Nether (especially the in-game HUD) looked old and weren't very user-friendly. There is a lot of other, also technical reasons the UI had to be completely redone. A good thing to know about the new UI and the systems behind it is that it's all made with an aim towards the future. We are able to add new features, systems or content into it using this new UI with much more ease than we would have been able to with the old original Nether UI. Note: There is a lot more reworked in the UI that's not shown in the pictures below. For further previews we recommend you to just check it out yourself in game.
- You are now able to change your FOV in the options menu. A lot of other options have been added as well such as: hide the hit marker, hide the cross hair, show FPS and others. Some of these settings weren't even working properly so those have been fixed. Also more options in the main server browser have been added.
- New languages have been added such as German & Portuguese. English, Russian and French are still available and have been updated to match newer content and features. We are aiming to release even more languages for the game in the near future.
- The splash screen for the client has been updated and reworked. This one just fits the game better and looks better.
- The in-game hit marker and crosshair have been reworked and updated. Also shotguns now have their own unique crosshair. We have also made it so that when using snipers or any other rifle with a scope, the crosshair is disabled. Keep in mind that you can still disable crosshairs and hit markers completely if you'd like.
- We have added Safezone icons to each point of interest in the Safezone. A big problem was that it wasn't really clear where what was inside the Safezones and (as you can see in the picture below) that's why we have added these indications. Note: They only show when being inside and when entering a safe zone and dissapear as soon as you leave it.
- A lot of spelling mistakes and initial item names and descriptions for items and in-game features have been reworked.
- Updated UI font. Updated logo and texts everywhere.
- Fixed a blur bug when respawning in-game. Sometimes the UI wouldn't reset properly.
- The in-game map has been slightly reworked. You can now hover over the overtake Tribe Points and overall the map is a lot cleaner, making it easier to navigate and see where you actually are on the map.
- We have also added a compass to the in-game HUD to help players making callouts for their friends. Also, when placing a marker on the map these markers will also show on the in-game compass.
- The crafting (also known as trading) UI has been reworked to make items in the list more visible.
- Chat has been reworked. It also now works with commands. Server owners or players in single player can use this now to execute commands. We plan on releasing a list of available commands in the near future.
GAMEPLAY
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