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Title: Natural Locomotion
Genre: Simulation, Utilities
Developer:
Myou
Publisher:
Myou
Release Date: 7 Apr, 2018
Minimum:
English
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Brilliant, this has made VR so much better for me, I can play games that I couldn't before and also It gives worlds more scale and it just feels so much more natural to move around using this. It's a shame it can't work on all games but for the games that it does its a game changer. Love it. Keep doing you DEV.. Its litteraly just remaping your movement forward from touchpad to grip button for 5$.. Like many on here, the VR open world VR experience I'd been so looking forward to was severly damped by motion sickness. I resorted to teleporting my way around Skyrim, wearing out my touch pad butons, not really getting the experience I was after. Enter Natural Locomotion. It's a game changer, walking and running motion sickness zero, when you stop moving your arms your character stops, 1:1, no unexpected movement, although I still have to shut my eyes when I fall or jump, there's not much that can be done about that. What I wasn't expecting was the huge increase in immersion even over vom inducing touch pad controls. Running actually feels like running, walking slowly sneaking up on people feels like it, genuinely amazed at how good this is. The only thing that makes me a little sad is that I can't use my hands for aiming etc whilst moving, but this is a minor draw back to an excellent design and implementation. Mabye if we get foot/leg trackers it'll be the real deal, but I'm more than satisfied as it is.. Works great with Skyrim! I will never play without it anymore.. This has definitely been a game changer literally for me, no more motion sickness! I used to only be able to use teleportation movement in games like Fallout 4 Vr and Skyrim Vr because direct movement made sick. It sounds too simple but just simply forcing a natural walking motion to move by using your hand motions makes it almost as real as truly walking in the game. I found it also helps if you can walk a little in place using your feet as well, you don't need to really lift your feet off the floor but just the heels can help. If you have any motion sickness using direct movement, I definitely recommend trying out the demo and seeing if natural locomotion using your hands helps in any way. If it does then it is definitely worth it in big open games like Skyrim Vr.. Bought this to use with Skyrim on the Rift and I love it! (haven't tried itin other games yet) Does what it decribes with minimum fuss and has made Skyrims VR world much more imersive for me.. Very neat concept, but unfortunately doesn't seem to help me at all. Just makes it much too cumbersome to maneuver and fight in Skyrim. I'm sure this will be helpful for some people, but unfortunately not for me.. This is an extremely elegant solution to the problem of movement in VR. This program not only frees up controller inputs for actions rather than movement, but takes out so much of the thinking involved in performing simple tasks in VR. One of the problems with games that are ported to VR (such as Skyrim), is that they can be super clunkey to maneuver. Additionally, movement in games like Skyrim give people like me major VR sickness. Natural Locomotion solves these problems by allowing you to control your movement by naturally swinging your arms as if you were walking. It sounds silly, but you should see how you look in VR as it is-- it adds so much to the experience. Once you walk naturally in VR, you can focus on everything else and suddenly games become a lot more fun. Even Vivecraft, an unoffical mod for Minecraft Java, is supported. The feeling of slowly trudging through a dark cave while holding a torch above your head as you slowly survey the room for precious minerals is priceless. This is the next step for VR, and honestly feels more natural than those 360 degree treadmills. If you have an VR headset, you need this.. If you play your VR games in Windows and want more locomotion options, this is an essential app. For games like The Forest that don't support teleportation movement, Natural Locomotion makes the game playable without motion sickness. Also the Vive Tracker support for walk-in-place locomotion is amazing! Forget buying an omnidirectional treadmill, pick up two Vive Trackers and away you go! (Or instead of trackers, use spare Vive controllers, or Playstation Move controllers, etc) Super glad I bought this application.. This software allows you to have a familiar and comfortable way of moving around in a constantly-updating list of games and softwares to choose from, and it works with Windows Mixed Reality headsets. It is well worth the price and has made my VR much more interesting. Walking, running, and sprinting has never felt more practical and easy-to-understand in virtual reality until I gave this program a try.
Ladder Bug- Fixed! : The recent not recommended review of Weebish Mines mentioned there was a ladder bug where placing a ladder down next to a door got the guys stuck. Since I'd never heard of this before I asked for more info and then tried it myself and it's true: If you tried to place a ladder down while standing almost on top of any door this would happen. It's funny what thousands of hours testing can miss sometimes. Luckily I was able to fix this issue in about 5 minutes, which has now been rolled out to you guys. If only all problems could be solved so fast! So remember, if you have any problems it's always better to let me know first as I'm not your typical dev and will try to address problems quickly and work with you.. DXF Games Insanity Bundle! : Hey everyone, I figured out how to set up a bundle for all 3 of my games up here as well as the soundtrack to Just a Cleric. The bundle is 40% off the total retail value and includes: Just a Cleric: Scholar of the First Wuss Just a Cleric OST Equin: The Lantern Weebish Mines The good thing about how this is set up is that you won't get charged for any of these you already own, and the 40% off is on TOP of any current sales going on with the individual games.. Lag FIXED! Simulation sickness bug in demo FIXED! : In the last update to the demo (10 days ago), we accidentally introduced a bug where Vive users with slower GPUs may get dizzy after a while. It has been fixed. This didn't affect the app itself. Many Skyrim players have reported a lot of lag (2-5 seconds to start or stop walking), when minimizing the window or when using certain mods. That has been fixed as well! This change has been in the beta branch since last week. List of changes: Improve timing consistency. Fix very unresponsive behavior when minimized or with an overloaded system. Fix latency bug in the demo, that caused motion sickness for Vive users with slower GPUs. Fix for joystick jump also clicking the joystick in Rift. Improvements to instructions for Skyrim VR and Rec Room. Same known issues as last time . Next update will be BIG. Subscribe to the beta thread to receive notifications of changes as they're published.. Natural Locomotion updated with profiles for VRChat, The Talos Principle; and many fixes! : Natural Locomotion has been updated with the following changes: Fixed saving profiles! Fixed saving settings! Fixed 0 minute run time! Added VRChat. Added The Talos Principle. Added click passthrough mode. Added touch passthrough when not moving mode. Added choose direction mode. Made Home button remappeable. Fixed click to walk. Fixed click to sprint. Fixed wrong slerp value in Skyrim (more stable direction). Updated FO4VR profile. Report any problems in the forum. If you want to revert to the previous version, it's available in betas as "previousversion". Expect many more profiles soon! Or make your own.. Mere days before release! : MERE, I say! Weebish Mines will drop this Friday, April 21st for everyone. In addition to being a tough, old school Metroidvania it'll also be 20% off the already low retail price of $2.99. So what can you get instead of Weebish Mines this Friday? 2 McDonalds hashbrowns 3 donuts at Dunkin Donuts A few tubes of an acrylic paint set 1/3 cup of a small Starbucks anything If you could buy Weebish Mines 14 times for your friends, you could've also named a star at Star Register.com , but honestly that's the stupidest thing ever. If you could buy Weebish Mines 169,583 times for your friends, you could have also bought a 2016 Lamborghini Aventador LP700-4, and then we'd all smack you.. More WMR improvements and fixes! New Skyrim profile for WMR. : Motion sensitivity has been better calibrated for walking and jumping with Windows Mixed Reality. Settings getting reset has been fixed. A new profile for Skyrim for WMR has the following scheme: Walk with grips. Shout with left joystick click (instead of SteamVR overlay). Go back from menus, etc, with the left grip by pressing it quickly. All touchpads and all joysticks work like they did originally. The new quick press button passthrough feature works for all headsets, but no other built-in profile is using it right now. Known issues for WMR: If you press the grips while the controllers were flying due to lost tracking, the sides may be reversed. If that happens, just press a grip again when both controllers are tracking.. Fixed "Waiting for driver." : The problem started happening today, and it has been found and fixed. The beta branches were not affected. We're sorry for the inconveniences! Update to the Joycon branch: Phone connection code was bogus and has been fixed.. PS3 Move controllers as feet trackers FIXED (in beta) : Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed.. Stuck walking FIXED! Jump lag fixed! FO4VR fixed, and added a couple more profiles : Looks like we introduced a bug just before releasing the demo, and could only notice it when we finally had time to play Skyrim ourselves. Sometimes after stopping walking and even releasing the grips one would keep walking, sometimes for half a second, and occasionally forever. We said in comments that it's a hardware issue, but that's actually much more rare than what was happening. This fix makes the experience more predictable and stable. You should be able to take a single step. Tell us your experience below :) (The demo has not been updated yet) Changes: Fixed walking getting stuck. Fixed jump lag. Fixed FO4VR by reloading/grenade/mine with menu button, and VATS with left home button. Fixed "enable touchpad when not moving" (fixes FO4VR map). Fixed detection of updated profiles. Added Arizona Sunshine. Added GORN. Improved some messages and profile descriptions. Known issues: Some people must enable left handed mode even in right handed games (or viceversa) Restart Steam and, as usual, head to the forum to report issues.
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