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Title: Nano Project
Genre: Action, Adventure, Indie
Developer:
Summer Media
Publisher:
Summer Media
Release Date: 24 May, 2017
Minimum:
English
Positive:
-Cool graphics
-wolfenstein-esque gameplay
-cool sounds
Negative:
-Extremely pixelly main menu
-no way to change resolution
-no options except for sound
-music doesn't fit the game at all, bitrate too high compared to rest of the game sounds
-mouse controls extremely bad
-only 6 levels, very short
-you only pick up ammo for the gun you have equipped
-can't hit robot enemies without standing infront of them
-enemies stick to your back
-no way to avoid getting hit
-only 3 enemy types
-only 3 guns
-very simple levels, not many doors
Overall pretty bad game. 3\/10. Mouse control is terrible! Keyboard control is terrible! pseudo-pixel graphics cause a vomiting reflex because of breaking effect.. Mouse control is terrible! Keyboard control is terrible! pseudo-pixel graphics cause a vomiting reflex because of breaking effect.. Positive:
-Cool graphics
-wolfenstein-esque gameplay
-cool sounds
Negative:
-Extremely pixelly main menu
-no way to change resolution
-no options except for sound
-music doesn't fit the game at all, bitrate too high compared to rest of the game sounds
-mouse controls extremely bad
-only 6 levels, very short
-you only pick up ammo for the gun you have equipped
-can't hit robot enemies without standing infront of them
-enemies stick to your back
-no way to avoid getting hit
-only 3 enemy types
-only 3 guns
-very simple levels, not many doors
Overall pretty bad game. 3\/10. I've played as of writing this review about six minutes and I'm already like five levels into the game... that's how short and ill-planned the levels are. There's very little effort involved in finding the key to the door \/ elevator or whatever it's supposed to be to the next level. There are so many ammo and health drops there is absolutely no challenge to the game. Other than a couple of doors in the way (that aren't even locked) it's pretty much a straight shot to the end of the map. So far I've encountered two enemies: a soldier type that stands and fires and if they get close enough to you occasionally a glitch happens where they cannot inflict damage, and a robot that fires a bit faster and has more health. Both enemies do so little damage it hardly justifies the 20 or so health items in a map, and both enemies die so quickly it certainly doesn't justify the 50 or so magazines worth of ammo you can find in each tiny map. From starting the game, the splash screen itself made it feel cheap as it literally looks like a very poorly compressed .jpeg image circa 2000 from MS Paint. The music doesn't seem appropriate to the game, a bit over the top metal that doesn't really fit the whole look and feel. I have also experienced a glitch where I can see between the seams of walls into other rooms. This game feels rushed, and it's way too easy with there's virtually no challenge at all. It's as if it was pushed out in a couple of weekends specifically to make some quick cash.
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