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Posted by floatingcodess on August 25, 2024 at 5:11am 0 Comments 0 Likes
Title: Nakiti Generations
Genre: Action, Adventure, Indie, Early Access
Developer:
Diablohead
Publisher:
Diablohead
Release Date: 14 Dec, 2017
Minimum:
English
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Certainly on the right track. Love the design of the protagonist too. She's pretty awesome.. Basically this game is brilliant, even at early access. It trully follow in the spirit of metroid, and if Samus ever did end up without her power armor this is how she would be. I cannot wait for the title to be done.. When I tried to punch the bees, I took damage. The multiplayer system isn't very good in this game, the bunny friends (I presume that's how you appear to other players) I found just return to their default position after I leave the screen. I tried to punch the trees but they wouldn't break so I couldn't create a Crafting Table. The blaster didn't help either. Limiting us to only three worlds is also somewhat annoying saying that I'd have to delete another one if I wanted to create something neater. Every world I created also had rain and seemed to have the same seed, with no commands to try to toggle downfall. I feel like these are necessary changes that need to be fixed, not sure if you can even call this Minecraft anymore. Devs have completely ruined it.. Lovely art overall. Animations are satisfying Character design is great World looks interesting Music sets the right atmosphere Only real gripe is the aiming for the pistol, feels really stiff. Kinda hard to practially move around while actually hitting anything. This does follow classic games of its ilk and is easy enough to get used to, but a little more precision aiming would feel nicer IMO.. For a pre-release, I'm enjoying this so far. There are some problems that I hope get ironed out such as being able to pull yourself up onto ledges instead of hoping the jump works or the wall jump that forces you to push into the wall you jumped off of instead of the platform you are aiming for. Music is pretty good, graphics are nice and they both project a pretty good atmosphere. I feel like the handgun projectiles should stand out a little more and maybe look a little more pointed in the direction they are going. Also menu and config issues: Don't maximize the window and there is no exit button on the main screen. Hopefully this stuff get's adjusted but I'm going to keep playing it for now and keep my recommend up unless things change or problems aren't fixed. Keep up the good work devs! Update: 23 August 2018 Judging by the progress of the game that I can see as a steam user have found it isn't worth purchasing quite yet. There is a heart of a good game here but I'd strongly recommend waiting until the game is complete and has a chance to be polished. I do enjoy some of the fixes from the last update but there are some things that still feel a little clunky. (like wall jumping.) Hope to see this game again once it comes out but until then it's a pass.. For a pre-release, I'm enjoying this so far. There are some problems that I hope get ironed out such as being able to pull yourself up onto ledges instead of hoping the jump works or the wall jump that forces you to push into the wall you jumped off of instead of the platform you are aiming for. Music is pretty good, graphics are nice and they both project a pretty good atmosphere. I feel like the handgun projectiles should stand out a little more and maybe look a little more pointed in the direction they are going. Also menu and config issues: Don't maximize the window and there is no exit button on the main screen. Hopefully this stuff get's adjusted but I'm going to keep playing it for now and keep my recommend up unless things change or problems aren't fixed. Keep up the good work devs! Update: 23 August 2018 Judging by the progress of the game that I can see as a steam user have found it isn't worth purchasing quite yet. There is a heart of a good game here but I'd strongly recommend waiting until the game is complete and has a chance to be polished. I do enjoy some of the fixes from the last update but there are some things that still feel a little clunky. (like wall jumping.) Hope to see this game again once it comes out but until then it's a pass.. Game shows promise. Kinda annoyed at the controls though. Not enough customization, too rigid. I'm used to playing metroid when it comes to this playstyle. (Shoot = X/Square, Jump = A/X, Run/Dash = B/Circle, Special(bomb) = Y/Triangle) (Or in Snes terms, Y = Shoot, B = Jump, A = Run, X/Select = Switch weapons/utilities) (also, R/L being aim up/down, not Hold a trigger to choose your aiming direction while holding still {though that would be correct for the GBA versions}) So aside from control difficulties due to (my opinion) strange button choices, I'm liking it.. Quite the promising looking Metroidvania. It's definitely not a bad game, by any means, but it does nonetheless have a number of issues that need improvement/fixing/tweaking, such as smoother camera movement, more customization in the controls, and clarity as to how you're faring against bosses. Check out the video for more detail.. Great Metroidvania. No hand-holding. Buy it now.. The game has a LOT of potential. But for right this very moment, that's all it is. There is barely a game here. It's essentially a demo. If you want any kind of worthwhile experience, or content, I suggest holding off for now. Once there are some substantial updates I'll update my review.
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