No tutorial, no windowed mode, and I have no clue what I'm doing or why.
Twenty developers competed for a spot in the fourth annual Indie Game Awards, hosted by George Weidman (Super Bunnyhop). Judges Rami Ismail of Vlambeer, Austin Wood of PC Gamer, Tina Amini of IGN, and Darren Nakamura of Destructoid awarded the top five games in the following order:
SiNKR, Wahler Digital Door Kickers: Action Squad, PixelShard, KillHouse Games The Norwood Suite, Cosmo D Epic Tavern, Hyperkinetic Studios Mike Dies, Psydra GamesThe developers of winning games took home a $1,000 prize and trophy. Next year, they will receive free exhibit space, a dedicated panel at MomoCon 2019, and highlighted placement in the MomoCon newsletter..
SiNKR has trading cards:
It took a bit of time but cards are now approved and should be dropping.
I'm still tweaking and adding levels to SiNKR 2. I plan to backport some of the enhancements to SiNKR and add a small free level pack with a new mechanic to the original SiNKR that should come out in a couple of weeks.
https://store.steampowered.com/app/973220/SiNKR_2/.
SiNKR voted Fan Favorite at SIEGE:
I'm so excited! SiNKR was voted Fan Favorite game by the attendees at SIEGE (Southern Interactive Entertainment and Games Expo, USA) on Sunday! Great timing too as SiNKR releases tomorrow October, 12!
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SiNKR 2 is a PAX East Indie MEGABOOTH selection:
I'll be showing SiNKR 2 at PAX East in Boston March 28-29, 2019. This will be the final public showing of SiNKR 2 before release (soon after PAX). If you are in Boston for PAX, please stop by the booth and have a play, I'm always up for feedback. This is all pretty exciting for me. Please wishlist here if you haven't already. It is a big help. Thanks!:
https://store.steampowered.com/app/973220/SiNKR_2/.
Controller mode quality of life: Mobile release backports:
SiNKR is now on a whole bucket of mobile-ly devices from iPhones, iPads, to Android and Android TV. Steam users get the benefits of the quality of life updates. Most the updates affect controller users.
- Tweak level 23 (static kicker training level) to help reinforce the square / circle mechanic. Solution is basically unchanged.
- Controller mode selection (DPAD and analog) automatically widens selection cone if the narrow, precise cone doesn't find a contraption to activate
- Increase hit area of hooks that are grabbing pucks to allow easier hook flipping
- Don't close main menu when pressing back after returning from game end scene when using a controller or remote
- Controller mode ensures another reel is selected automatically when the currently selected reel is destroyed
- Increase hit area of hooks to make them easier to flip with mouse and touch
- Controller DPAD selection cone is narrower and allows for more precise selection similar to the analog stick, especially when pressing adjacent DPAD buttons. For example, pressing down (south) and left (west) at the same will point the DPAD selection cone south west.
- Moved reset button from lower right to upper right corner of the screen to minimize accidental resets on touchscreens.
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