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Posted by Latest Market Trends on August 26, 2024 at 8:41am 0 Comments 0 Likes
Title: Morph Girl
Genre: Adventure, Indie
Developer:
Jaydeb
Publisher:
Jaydeb
Release Date: 30 Aug, 2017
English
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As ever with my reviews, if you're only<\/b> interested in the pros\/cons, and whether or not you figure the game might be something you enjoy, search for the ~tildes!~
Morph Girl; not a novel by K. A. Applegate, it is instead... Hmn.
The Steam Game, Morph Girl....
No, that's not quite right, either.
Morph Girl is a throwback to a lot of things - FMV games, a certain kind of shareware that left you feeling a little unnerved even though it wasn't actually all that frightening, and the exploratory and experimental games of the late 80's and early 90's.
What it is not, despite some flourishes and obvious influences, is 'J-horror', a term that (like so many) means increasingly different things, to increasingly large numbers of people; or in other words, very little. Those who know me know that a certain series about a certain very angry ghost were really important to me, growing up; wonkiness and all, they remain something I truly enjoy - and those novels and this game couldn't be further apart.
So, what is Morph Girl, then? If I had to classify it, I'd call it a kaleidoscopic game. Like magic lantern toys of old, it is a very certain segment of a very specific point in the narrator's life.
To even discuss the plot would rob some of the best parts of Morph Girl from the audience, and so I'm only going to discuss it in generalities.
Our narrator, Elana, is struggling with an incredible burden - the death of her wife, and the upcoming anniversary of that death. How she reacts to it, events that unfold during the game...
Well, they aren't exactly shocking. But there is a constant, low-level of horror and unrest just around the corner which is - in some ways! - even better than any outright scares.
I love visual novels, and one of the things I struggle with explaining to people who grew up with them as a normal genre is that the very first few that were translated were of incredibly different genres, from porn to horror to teaching aide. And given that most translations were questionable, at best, you never<\/i> knew what might come around the corner. To this day, PC-98 style graphics inspire a feeling of faint unease and excitement in my withered husk of a heart.
... Morph Girl really isn't a VN, though. Sure, it's built in Tyrano, but like the FMV games of the 90s, it exists in it's own sphere. Which is good, I feel. If it were a VN, I'd have to dock it for being far too short; not in length, but in the amount of text present.
As it stands, Morph Girl uses brevity well. The terse prose combined with the - genuinely! - artful cinematic angles make that uncertain feeling stand out well for most of the game.
But is it any good, you may ask?
... That's a more difficult question, so, as always, let's start with the cons.
So let's go over the pros and cons, starting with the cons, as is customary for me.
~Cons~
* Individual endings do not very tremendously, and while the little differences are striking,<\/b> see pros... If you're expecting an epic visual novel with multiple routes, that not really what this is.
* Some moments manage to be a little silly, even if you completely buy into the atmosphere (as I ended up doing).
* The experience is short, though - once again, see pros.
* Not a con for me, but player input is fairly low. If you need to have every strange experimental game you play have a knife-juggling segment, well, I wish you luck finding your ideal game; but this won't be it.
* I feel that Ren'Py might have executed some scenes\/fullscreen support better, though I'm biased towards it, aha. But I did miss being able to save more freely, even if the abruptness<\/i> of the save menu was atmospheric in a way of its own...
* Some endings, especially a certain<\/i> ending, can seem very abrupt. I've my theory about that one, too, but that's for the devs - and I'll mention as much in a comment.
~Pros~
* Both the cinematography and the sound design are fantastic. Going in completely blind, I was surprised how good individual shots were. Pay attention to the framing - you won't regret it.
* The core of the story is incredibly solid, and I'd say that for 80% of it, I was riveted, to the point that repeat playthroughs were intensely enjoyable... Even with some engine resolutions parsing slower than others.
* As characters, the only two characters that are present are both believable and interesting. Elana's story unfolding was heart-rending... Although I'd be really interested in seeing it from a different perspective.
* Not only are the 'hidden extras' cool, the use of FMV itself transitions well to a game. Even the way background ambience transitions from scene to scene is really frikkin' cool<\/i> and ends up making the atmosphere seem incredibly organic.
* Finally, and least import to me<\/i> but still incredibly neat,<\/i> the aesthetic stylings - and feeling of the whole thing being a cassette tape - are done flawlessly. It would be easy to have phoned them in, but they remain consistently high-quality throughout.
~In closing~
Recommending things is hard. I know a lot of people won't appreciate Morph Girl, to be honest; there's a lot to struggle with, and it's really not a traditional game... Or a traditional anything.<\/i> So, I had to ask myself if I<\/i> would recommend it, and I absolutely would. Though it wouldn't work as a proper VN or perhaps even a FMV adventure game, as it's own thing, I heartily enjoyed Morph Girl, even with the elements that didn't quite click for me.
I'd recommend it to people who are feeling listless, or like they're stuck in a rut; those who want to try something new without breaking the bank, and don't mind something rather experimental. Those who enjoy brevity in their series, rather than multiple seasons, fading in quality like static on a...
Ah.
Damn.<\/i>
I wonder, what will be the equivalent of static, for future generations?
... Those I'd caution against a purchase would be players who are expecting a classic game, or even a classical visual novel - those looking for a traditional tale of horror, and those who will only play it once and be done with it. You should probably play it at least twice, even if you don't get all the endings.
Finally, I'd like to extend a gigantic thanks and tip of the reviewatorial (which is a word, I swear) hat to Malkavian; I never would've known about this one without you. Hopefully, someday I can return the favour!
Comments for the developers below, they'll likely be a bit bland\/spoilery.. I wish I could give neither a thumbs up or down, but rather a wobbly hand. I enjoy seeing new FMV games, and am always willing to see what they have in store. These days, FMV can be done for relatively cheap, so there's a lot more out there. This one certainly isn't awful, or the worst that I've played, but overall, I was left wanting. Firstly, it wasn't scary at all. There were no jump scares or excessive gore (or any gore really), but that's usually not what I want in horror. The writing/directiong/acting were all satisfactory, but not powerful enough for the creepiness or story to get under my skin either. You get to make some choices about how the main character and her past lover inteacted in the past, and the consequences of those choices are some of the best parts of the game. However, as the whole plot goes towards a horror direction, those good bits get left behind. I did like the idea of including some old Public Domain movies to watch for some achievements, but I would've enjoyed that much more if the movies could've been enjoyed with VCR controls, and without the scanline and ambient sounds of the game. One of the movies didn't have any sound at all either, so that was a problem. Also, the whole game takes place in a VCR like aesthetic, even though the main character's movie collection is in DVD format, and the game takes place in present day. Oddly anachronistic just to be more 'RING' like without any in-game reason for it to be presented that way. I'll be interested in seeing what these people make in the future, and I didn't hate this game, but... sadly I just can't recommend it.
If, however, you're particularly found of visual novels, the japanese horror aesthetic, and can enjoy dramatic stories of somewhat questionable quality... then DO give this game a shot.. Love this game. Fun and intersting. So far no cheap scares. Out of three of six endings have enjoyead each. A big Fan of J-horror and i think this game definitely has the feel of a good J-horror. Hope to see more like this game from the same people.. When you are familiar with this kind of genre you will probably enjoy it. But otherwise (like me) you don't get how to navigate and just randomly click around.
There seems to be 3 storys going on. One is the main plot about a depressed woman. The second about another woman in the hospital who is going to die. And a last one about a Japanese inspired supernatural horror movie.
The game just didn't work for me (in a mental way). So i gave a thumb down. But that's just my opinion.. I came into this with tempered expectations but a distant appreciation for bad FMV games.
Morph Girl isn't bad, it's actually really well done -- sound, footage shot, the usage of presumable Twine? -- it all comes together in a nice package.
Now i've seen 3 of the 6 available endings to this game. They all are extremely different, some borderline assenine (and a hilarious turn) to just depressing.
Overall I'm happy to support this dev and look for future games from them!
Here's gameplay that leads up to "a part" but don't worry, no spoilers and everything past it what you'll ultimately want to get to and see. https://www.youtube.com/watch?v=q8zT5-HtZPI
. Great story.but it wasn't that scary.. This "game" markets itself as a Japanese 90's inspired FMV game, which I think is only half true. There is some Japanese influence but being an FMV title inspired by the 90's is more wishful thinking that concrete reality. I beat one of six endings in this FMV, so I didn't achieve all the endings, but I think I've played enough of the FMV to know how it plays. I'll start with the positives.
The first being the obvious Ring/Grudge inspired girl is pretty freaky and they did a good job on making her look like it is from a Japanese movie. Although I do call her modest since apparently she has a sense of self respect when it comes to picking a wardrobe to wear, which is quite humerus. The second being how authentic the presentation of the entire FMV is, it really does seem like it's ripped from a VHS tape, especially with the load screens having the same fuzzy/bob and weave effect. Finally, the story itself and the choices you make are blatant yet moralising. I won't spoil the kinds of choices you have to make, but some of them will make you think, as if you was put into the position of Elena. These choices come back to haunt you, so to say, mainly in the form of text, but there are additional scenes that would only play had you made x choice at y location.
As for the rest... now, to clear things up, this is barely a video game at all - even for a FMV title. FMV games from the 90's at least had puzzles, a user interface that supports the game's mechanics, and sometimes even let you move the character like a side scroller. In this game, almost all of the "game" plays by itself, with only on occasion are you presented with "choices"; which are merely side decoration and padding to the story with little to no effect should you click on them. For instance, you're asked to examine a table, diary, films or TV, but none of these lead to their own path or are involved in any intricacies like puzzle solving or clue gathering. There's no puzzles or logic to this game's progression other than hoping this scene will lead onto another somehow. This is another big, big problem this FMV has: the lack of a UI. Not only does the text at the bottom left fade in and out so quickly you can barely read what it says, but to pass some scenes, you have to either randomly click all over the screen until you "find" the correct spot, or press at a certain time and ONLY that time does the scene continue - otherwise enjoy an endless loop. There's no tutorial, controls, hotspots, hints or general 2D display that helps navigate your way. You can argue this FMV may not need it, but it certainly does when it comes to knowing when or when not to click to advance. What this FMV could use is a permanent UI that tells you where and when you can click to continue because clicking randomly hoping to continue isn't great design. The load times are strangely long, too, above the 20 second mark for loading just video files? This happens between each day passes, you're just staring at a generic VHS screen with some background noise waiting for the FMV to load? It's just not acceptable.
There are other inconsistent design choices like live audio cutting in and out when it feels like it. Sometimes you hear a door open, sometimes you hear blood drop, and even characters talk; but it doesn't happen all the time. When Elena is talking over the phone why can I not hear her words? Or even subtitles for that matter? If I'm not suppose to know what she is saying then how does this contribute toward the story and the emotional side to it?
What this FMV needs, apart from the above mentioned in terms of consistent design and a UI, is also puzzle solving and character movement. I should be able to choose what part of the house Elena explores by clicking arrows or doors or whatever, and have to solve puzzles in order to continue. And I don't mean find the house key to exit to go to work, but more on the lines of reading through Rebecca's diary to find out what she said about Elena or another part of her life, in order to get a better ending or additional scene. Or something like, hell, the power to the house goes out when the Grudge/Ring girl enters, and you have to escape its presence AND find the tools/phone to bring the power back to the house? I get that this FMV isn't traditional, but then this markets itself as being inspired by VHS and Japanese/90's games...
One last thing, which you may or may not like, is the inclusion of real public archived black and white horror films from decades ago. You can skip them and I don't believe they add anything to the story or gameplay, but you can watch these movies within this FMV, for whatever reason.
I don't hate this game and it isn't bad, just largely misleading and with my suggested improvements, this could be great. Right now, I'd rather go and play Night Trap because that game fulfils what this "game" is trying to do.. I'd like to give a very special thanks to Ultra Skeleton for his edits and research on this review.<\/i>
In Morph Girl,<\/u> we play Elana, a melancholic woman who is mourning the tragic death of her girlfriend. Inspired by Japanese filmography, this game communicates the horrors of loss. These horrors extend beyond the social and emotion - Morph Girl depicts how overwhelming debt and lack of rent can be a source of contention for work, relationships, and happiness. For this review, I will amalgamate a set of comments on loss, dissociation, and economics into a good recommendation of this FMV, point-and-click oddity.
Dissociation is the process of disconnecting from one\u2019s thoughts, memories, or sense of time. As part of one scene, we can go through her loved one's belongings to recapture her essence. It is here that Morph Girl depicts just how painful grief can be. As we search through the remnants her old life, Elana finds a film called 'Attack of the Giant Leeches.' While alive, this was your partner's favorite film, whereas you found it boring and distasteful. It is here that we have the option to watch all of this films 62m, to watch a film you never liked because it is what's left of someone you loved.
For this action, we get the 'Time Leech' achievement, referring to the consequences of dissociation, other than losing oneself, is wasting time. The more Elana sinks into despair, the more the ghost manifests itself into our lives. The pre-recorded scenes were haunting, and we can feel the heavy weight of each choice we make. That being said, even though I enjoyed all of these sequences, there was no way to fast-track them, a limitation of the visual novel engine they used named Tyranno. However, Morph Girl features haunting cinematography - coupled with a burned VHS aesthetic and a melancholic purple saturation.
Through the plot we learn that Elana and her girlfriend were struggling financially. When her partner got sick, their relationship began to brake down, not necessarily because of her illness, but because there was no money to consistently pay for her medical expenses, or to even pay for Elana's partner's dying wishes. The situation worsened when Elana's partner died. Elana was left with overwhelming amount of debt.
Elana cannot mourn. She must return to work and make money. But she cannot focus. Her co-workers do not seem to care, simply piling more work on her and chastizing her for being late and sloppy. Elana opts a rugged individualist outlook, and instead of seeking out professional help, embarks in reckless alternatives like selling everything and moving to a more rural county. In the alternative, she attempts to form a relationship with loss incarnate, though that turns sour fairly quickly.
Ultimately, she cannot escape the ghost, her loss, her debt \u2013 whom at this point carries the weight of unresolved trauma and accrued debt \u2013 and dies in a variety of manners. The game features multiple endings, one of which, trigger warning<\/b> is suicide<\/span><\/span>. I suggest you give Morph Girl<\/u> a try if you're looking for something authentic, something dreadful, something creative, and something that flirts with horror in ways many games choose to avoid.
Morph Girl is 50% off for the Steam Summer Sale!:
Morph Girl is now 50% off for the Steam Summer Sale! I *think* this is the cheapest Morph Girl has been on Steam at just £1.49 / $1.99.
If you've yet to try the only Japanese horror inspired FMV game on Steam, now would be a great time to do so!
The sale ends on July 5th.
Have a great summer :). Morph Girl 35% Off in Steam Winter Sale:
You can now get Morph Girl at 35% off for the Steam Winter Sale! The sale ends on the 3rd of January 2019 at at 6pm GMT / 10am PST.
Happy holidays!. Happy Holidays! Morph Girl is currently 35% off!:
Now that Christmas is over and the year is coming to an end, I hope everybody has had and will continue to have a tolerable holiday season ;)
To celebrate the end of 2017, Morph Girl is currently 35% off! (Only $2.59 / £1.94)
If you've yet pick up Morph Girl for yourself, now is the best time to celebrate this year's festivities with the least festive FMV game on Steam!
This sale ends on 04/01/2018.
Happy New Year! <3. Morph Girl FMV is out now!:
The Japanese horror movie inspired FMV game, Morph Girl is now available to buy and play on Steam for £2.99/$3.99!
Morph Girl's launch trailer can be found on the Steam store page and at: https://www.youtube.com/watch?v=6t033AJMUdI
Morph Girl can also be purchased DRM free at: https://jaydeb.itch.io/morph-girl
Twitter: https://twitter.com/DoylJordan. Steam Autumn Sale - Morph Girl is 33% off!:
The only B-movie, J-horror, FMV, VN on Steam (with all of the acronyms) is currently 33% off for the Steam Autumn Sale!
Pick up Morph Girl now for just $2.67 / £2.00!
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