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Posted by Margaret on September 18, 2024 at 10:37am 0 Comments 0 Likes
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Title: Mondrian - Abstraction in Beauty
Genre: Casual, Indie
Developer:
Lantana Games
Publisher:
Lantana Games
Franchise:
Mondrian
Release Date: 21 Sep, 2015
Minimum:
English
"Art Game"
Almost any critism leveled at Mondrian could be countered with 'it's part of the experience of this form of expression of art', but ultimately the game is just not very fun.I'd rather just play plain Breakout, which is essentially what the game is. The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse, the ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing. This is a shallow, low effort attempt at bringing art to gamers. Consider other, more enjoyable works, such as Braid, Okami, walking simulators such as Proteus, or more surrealist works such as Yume Nikki or All Of Our Friends Are Dead (which is free, btw).. "Art Game"
Almost any critism leveled at Mondrian could be countered with 'it's part of the experience of this form of expression of art', but ultimately the game is just not very fun.I'd rather just play plain Breakout, which is essentially what the game is. The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse, the ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing. This is a shallow, low effort attempt at bringing art to gamers. Consider other, more enjoyable works, such as Braid, Okami, walking simulators such as Proteus, or more surrealist works such as Yume Nikki or All Of Our Friends Are Dead (which is free, btw).. "Art Game"
Almost any critism leveled at Mondrian could be countered with 'it's part of the experience of this form of expression of art', but ultimately the game is just not very fun.I'd rather just play plain Breakout, which is essentially what the game is. The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse, the ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing. This is a shallow, low effort attempt at bringing art to gamers. Consider other, more enjoyable works, such as Braid, Okami, walking simulators such as Proteus, or more surrealist works such as Yume Nikki or All Of Our Friends Are Dead (which is free, btw).
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