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Posted by smithmorgan on August 22, 2024 at 7:12am 0 Comments 0 Likes
Posted by smithmorgan on August 22, 2024 at 7:11am 0 Comments 0 Likes
Title: Micron
Genre: Casual, Indie
Developer:
Apparition Games
Publisher:
Apparition Games
Release Date: 23 Jul, 2014
English
June 4, 2015<\/b>
Micron is a decent game, short and reasonable. I would consider it purely average, providing good gameplay with fair polish, but treading familiar ground.
I was expecting some rhythm elements, but they really don't exist. Each level has sounds associated with bullet reflections, which helps to generate the music. Nothing is really based on moving to the beat, and some puzzles require actions between the beats. Most levels don't require speed, but a few require timed actions to catch bullets at the right time. The difficulty curve varied widely due to these timing-based levels, forcing several restarts to complete. Still, the game is quite easy.
The music is fair, but is not a real gameplay element. Most levels are short and can only be solved in a certain way, so replayability only comes from Workshop levels. Puzzles were interesting but not hugely satisfying. Later levels became more frustrating, as one mistake meant a full restart. Once levels feature over 10 objects, I was wanting an Undo button instead of a full restart. Granted, it didn't take long, but the short game length could mean that 20% of your time is spent restarting and rebuilding levels.
Micron didn't do anything bad, but didn't inspire me much. It's a decent game at a fair price, a nice way to spend a few hours but not really compelling you to challenge your mind. I would recommend a sale above 50%, below $2.50 USD is a good time-value. If you are looking for rhythm gameplay, keep looking. But puzzle fans should find some entertainment here for a couple hours.. I like this game. It's a decently difficult puzzler with nice music and sound effects for the different things that the balls do. It's pretty short, though, and, just like most other puzzle games, once you beat it, it has essentially no replay value. There are some bonus levels that get unlocked once it's beaten, though, and with the Steam Community adding puzzles to it, this game's only shortfall is mostly neutralized. And for the price, should for whatever reason you not like it, there's really no loss.. I like this game. It's a decently difficult puzzler with nice music and sound effects for the different things that the balls do. It's pretty short, though, and, just like most other puzzle games, once you beat it, it has essentially no replay value. There are some bonus levels that get unlocked once it's beaten, though, and with the Steam Community adding puzzles to it, this game's only shortfall is mostly neutralized. And for the price, should for whatever reason you not like it, there's really no loss.. Great puzzle game, with great music, I would absolutely recommend it.
Although, with only 63 levels, it can has a short lifetime, and I recommend getting this game on sale, on in a bundle.. I wasn't entirely sure what to expect with this game. The preview seemed minimalistic in art design and pretty simple for gameplay as well. As it turns out, simplicity is what you get, and that is not a bad thing.
There are very few mechanics in this game. You have some slanted walls and eventually you can get a straight reflective wall and portals. For a game with only 4 placeable objects it is incredibly interesting. Each puzzle has a different goal-- A method of discovering a new way of thinking through a puzzle, and while the game is fairly short (I finished all of the achievements in 2 hours) it was definately worth my time. Additionally, the music for the game changes based on your actions which left me absolutely giddy for the first few stages.
If you enjoy a solid puzzle game and a conceptually magical soundtrack I would definately get this game.. The puzzles for the most part are simple. There are some fairly challenging ones, but the thing that really makes this game is the overall atmosphere and aesthetic. There's something very satisfying about watching your puzzle solution play out, the hypnotizing motion of the projectiles on the screen, the rhythmic, sometimes chaotic music.. June 4, 2015<\/b>
Micron is a decent game, short and reasonable. I would consider it purely average, providing good gameplay with fair polish, but treading familiar ground.
I was expecting some rhythm elements, but they really don't exist. Each level has sounds associated with bullet reflections, which helps to generate the music. Nothing is really based on moving to the beat, and some puzzles require actions between the beats. Most levels don't require speed, but a few require timed actions to catch bullets at the right time. The difficulty curve varied widely due to these timing-based levels, forcing several restarts to complete. Still, the game is quite easy.
The music is fair, but is not a real gameplay element. Most levels are short and can only be solved in a certain way, so replayability only comes from Workshop levels. Puzzles were interesting but not hugely satisfying. Later levels became more frustrating, as one mistake meant a full restart. Once levels feature over 10 objects, I was wanting an Undo button instead of a full restart. Granted, it didn't take long, but the short game length could mean that 20% of your time is spent restarting and rebuilding levels.
Micron didn't do anything bad, but didn't inspire me much. It's a decent game at a fair price, a nice way to spend a few hours but not really compelling you to challenge your mind. I would recommend a sale above 50%, below $2.50 USD is a good time-value. If you are looking for rhythm gameplay, keep looking. But puzzle fans should find some entertainment here for a couple hours.. I enjoy puzzle games of all kinds, I especially have a soft spot for those with simple design mechanics, Micron<\/b> definitely fits this criteria, however, for it's price I can't recommend it.
The gameplay is incredibly simple, it's a "bullet redirector", bounce incoming bullets off of strategically placed mirrors to get them to your desired location or to hit particular switches in a certain order which opens up the exit door. Very simple mechanics indeed, but the levels are all incredibly easy offering no real challenge, aside from a small handful (let's say 10). I managed to complete all the stock levels (including the 12 bonus missions) in less than two hours.
Micron<\/b> is a decent game, but has very little to offer for it's price tag. Buy it during a sale for a quick puzzle fix, otherwise, I'd advise looking elsewhere this time.. Excercise your critical thinking skills in this fun puzzle game. With its simplistic design and musical sound effects I found it quite enjoyable and would highly recommend it. The concept is simple. Balls are shot from an opening and you must place angles and or portals to get it to open doors and get them to the end. The difficulty is you must put them in the proper spot at the proper time to achieve your goal.
It is a great game for all ages however those under ten may need help to finish it unless they are unusually patient. A great game to play with your children though. Get their little problem solving wheels turning! The game has some difficult levels but not overly so in my opinion. I did however cheat on one of the bonus levels and look for the answer elsewhere.
There are a number of free levels for download in the steam workshop as well. Just subscribe to them and they will be downloaded the next time you start the game.
I did not find any bugs and was not able to complete any level using less than the full complement of pieces provided. Note: This is edited because I could not find the level editor. I did find the level editor it is in your steam files.
In my opinon it would be worth the full price of $4.99 or even better to purchase it on sale! However I prefer to let the gamer decide how much a game is worth as it is a subjective matter. Hope this review helped.
Enjoy your Gaming!
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