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Mesh Maker VR Crack Graphics Fix


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About This Software

Mesh Maker VR is an intuitive, easy to use, and easy to learn VR 3d modeling tool based on vertices. Nearly zero learning curve. Just hop into VR and start making 3d models.

MMVR is a 100% open source MIT licensed product. Check us out on github: https://github.com/createthis/mesh_maker_vr
MMVR UI is also 100% open source with an MIT license. Check it out too: https://github.com/createthis/createthis_vr_ui

Current Features / ChangeLog

  • Save As - 5/16/2017
  • User Interface (UI) for Load OBJ, including directory traversal - 4/28/2017
  • Ability to change skybox from Settings (stars, blue sky, and sunset as the first three choices). - 4/1/2017
  • Eye dropper tool (Tools -> Triangles -> Pick Color) - 3/28/2017
  • Triangle multi-select mode - 3/24/2017
  • Fill Tool (ability to color faces) - 3/23/2017
  • Sphere Primitives - 3/6/2017
  • Lock Reference Images - 3/3/2017 (allows placing vertices directly on reference image for easy extrusions)
  • Cylinder Primitives - 2/28/2017
  • Circle Primitives - 2/22/2017
  • 3d Tracing Mode - 2/3/2017
  • Box Select - 1/29/2017
  • Box Primitives - 1/27/2017
  • Selection Flip Normals - 1/27/2017
  • Extrude Face - 1/26/2017
  • Merge Vertices - 1/26/2017
  • Plane Primitives - 1/25/2017
  • Rotation Snapping - 1/25/2017
  • Multiselect & Copy/Paste - 1/22/2017
  • Reference Images - 1/16/2017 (top.png, bottom.png, left.png, right.png, front.png, back.png in same folder as executable)
  • Alignment Tools - 1/16/2017
  • Object scaling for easy work positioning - 1/19/2017
  • Settings saved as JSON - 1/16/2017
  • Ability to adjust snap spacing from Settings - 1/8/2017
  • Wavefront OBJ Load/Save (no UI for load yet - loads "load.obj" on startup. Save has simple button in radial menu.)
  • Vertex Create/Move/Delete
  • Face Create/Delete/Flip
  • Snapping for Vertex Create/Move
  • Object rotation and movement for easy work positioning
  • Teleporting for easy work positioning

Roadmap

Features will be implemented over time according to their priority. Urgent priority first, then High priority.

Urgent priority:
  1. Extrude Along Normal button (locked extrusion axis)
  2. Hide snap 3d crosshair lines unless they hit something
  3. Make snap crosshair disappear when near Tool/Settings Panel "airspace"
  4. Edge extrusion
  5. Mirror/symmetry plane
Note: completion of Urgent priority items will be followed by a $5 price increase.

High priority:
  1. Subdivide
  2. Proportional Editing Tool
Note: completion of High priority items will be followed by a $5 price increase and officially end Early Access status. b4d347fde0



Title: Mesh Maker VR
Genre: Animation & Modeling, Early Access
Developer:
CreateThis.com
Publisher:
CreateThis.com
Release Date: 1 Jan, 2017



English



mesh maker vr. mesh maker vr


I have been looking for this for quite a while. I wanted to use my vive wand as a touch probe. Pretty simple, but it did not exist yet. I was able to trace points around a football, save a .obj file and directly send it to a 3d printing service. The program works like I expected. It is a bit limited in it's current state, but I hope that wil get better with updates.

I also tried to make a custum position for the pointer but that did not work out yet.

All in all I am very happy that I found this simple but useful tool!. Great dev that updates alot and adds really cool tools! I am a beginner in this, and its great for me to be here while it is being created. The new 3d scanner mode is especially exciting and i will try to keep up with the dev and actually learn to use this software to its fullest potential.
Thank you dev! Great work! Keep it up!. One of the best creation apps. Really the sky's the limit since you have full control down to the vertex level.

I normally use blender to do basic 3D low poly stuff but this is much more intuitive. Doesn't have every last feature but most of the basics are covered.
Also it's been getting frequent updates and the dev is very responsive. So it just Keeps getting better!. This is an outragous rip-off. I can't believe I had to pay for this. I wish there would be some basic quality check gate with steam. If developers need pre-finance or want to check market for demand they should use kickstarter not steam store.
This is a one day work result of a skilled programmer, it is far away from an early access preview. I would not even waste my time again with this if it was for free. Free Windows MS-Paint in 2D delivers about 50 times more functionality than this nano size app.. This is excellent. I had a blast with this today. It's allowed me to look at my meshes with a whole new perspective.

I imported a mesh I'd done a while back in Blender, which only have vertices and edges. No edges on import, so just vertices. However the layout of the vertices was enough for me to then use it to create some great geometric patterns.

Anyway, I'm really looking forward to improvements on this one. Some things I'd love to see:

* edges btwn two vertices
* ability to color faces
* scaling
* save\/load your meshes

Keep up the good work!. I've been searching for a tool to manipulate polygons, and I can't find anything better than this. This is after trying maya, mondo, and any other relevant software that is free or looks like it's aimed at poly shaping. I think I'm haivng trouble with naming files, but I might just have to read the manual.. Okay, I bought VR software solely for 3d design, and this is the best piece of software out there for it. Period.

Seriously, If you are looking for VR design software, you can stop here. If you can draw a triangle, you can build whatever you want. It's that powerful.

However, Mesh Maker VR is still very much Early Access software. It was not designed for freeform art and experimentation in mind. In fact, it feels more like engineering software, since it's very measure twice, cut once. Why? No (at least obvious) "undo" command.

I also find a lot of redundant movements. I wish there was just a "place triangle" tool, that let you move vertices and auto joined any overlapping ones. The same tool would need to flip Normals too, as the program seems to confuse what is normal sometimes. Since the joysticks go mostly unused, compressing multiple functions into one tool shouldn't be too bad. You can select sub functions of the tool with the joystick. (Never abandon the button presses, they are satisfying.)

Another thing (and i might be wrong about this) the program may be able to be optimized further. As it is now, I feel like the selectable vertices are actually object spheres. If I'm right, then the program needs to map out all the polys for every point. The work around is to place a sphere texture on a plane that always faces the user (like a particle effect). This way, the vert is readable, but only costs 2 triangles at most to display.

Other then that, seriously, best design software. Is it made with artists in mind? No. It's made to accomplish goals. Thats what makes it so powerful. I find software that targets artists are ussally more pretty then functional. Mesh Maker VR started with function, and, dear god, when it gets the polish... Well, let's just say, it's my already my Go To design program, and makes 3dsMax feel archaric.

Thanks for make!. This is excellent. I had a blast with this today. It's allowed me to look at my meshes with a whole new perspective.

I imported a mesh I'd done a while back in Blender, which only have vertices and edges. No edges on import, so just vertices. However the layout of the vertices was enough for me to then use it to create some great geometric patterns.

Anyway, I'm really looking forward to improvements on this one. Some things I'd love to see:

* edges btwn two vertices
* ability to color faces
* scaling
* save\/load your meshes

Keep up the good work!. Making 3D models in VR was something I'd wanted ever since I first witnessed Room Scale in action. Mesh Maker is fairly bare bones, but in it's current state it already delivers on this promise. As someone who does not have an artistic bone in their body but still wants to make games, waiting on others to create 3d models for me has always been an issue. Now thanks to Mesh Maker VR, I can at the very least make my own placeholder art, or create my own models for a simpler looking game.

Mesh Maker is perfectly capable of making more complex and detailed models to be sure, though it is missing many quality of life features that would speed up model making considerbly, for this reason I feel actual 3d modellors might find it limited in it's current state, but I would urge you to keep an eye on it at the very least.

Fairly useful and incredibly cool little tool in it's current state with the potential to be something truly amazing.. Mesh Maker VR deserves your attention because of what it says about the creative potential of this space. Content creation inside VR in general, but also very specific to the developer of this app. It's one guy... and what he has made was interesting enough for me to plunk down some money. I did this because I want to see where this goes, and I am excited about the potential. Updates have been rapid and responsive to the community.



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