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Major\Minor Keygen


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About This Game

The Power to Manipulate Reality

The Struggle Between Two Worlds and Their Plagued Co-Existence

A Political Battle On The Verge Of Revolution

A 5d3b920ae0



Title: Major\Minor
Genre: Adventure, Indie, RPG, Simulation
Developer:
Tall Tail Studios
Publisher:
Tall Tail Studios
Release Date: Oct 2016


Minimum:

  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or Better
  • Memory: 2 GB RAM/p>

English



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TL;DR: Save your $20 and read this hilarious blast of a playthrough . I'd pay $20 to read that, and not this mess of a "game". Previous Versions: First Version Second Version Third Version Fourth Version I don't recommend this game, it is a complete waste of time that only serves to promote the developer. In MM's inspiration, Persona 4, you had plenty of choices within the game world, some of which are beneficial in their own right and tie into core aspects of the game. Here? You're shunted into a linear story path with little variation, or even alternative stories to try out for increased content. The extent of your interactivity is advancing in RPG Maker dialogue boxes, for the entire game. So not interactive that there's a pamphlet sized guide on all the choices within. Obviously, this gets very boring after a while, something especially funny considering that the player character is explicitly handed a reality warping power from the outset. It's both lazy to give an ultimate Deus ex Machina power to the main character, and ironic when framed in a visual novel that's isn't very interactive even for them. It baffles me that the developer uses RPG Maker and has no ambition to use much of it besides the dialogue. When others say "the game has potential", I agree, but the developer's clearly not using that potential. The plot? It can be described as Persona 4 with the interesting bits replaced with fur, so you are left with a skeleton version of the "Midnight Murders" plot in urban Japan, from the perspective of a foreigner who got all their knowledge of Japan from other anime and visual novels, and nether bothering to research beyond that. As such, it feels like a theme park mish-mash of Japany things, with furs for basically no reason other than community appeal. It's clearly trying to mime Persona 4 with the basic setting, a magical another world, and a mysterious cataclysm that only you can stop, but completely misses out on the elements that makes that game good. The art? Well. on further reflection, it's actually quite good. The game still doesn't use multiple expressions despite being promised since the start and being "worked on", and the clothing design choices on the female characters are rather questionable, but overall the art is very well executed. It shouldn't suprise you to hear that this was not done by the dev, but by independent artist PawziClawzi. This will be the only positive thing I say about the game. The characters? A good majority of them are self inserts. Like the developer Klace, an -in-universe pop star who somehow gets away with wearing this fetishistic mishmash of an outfit in public . Yes, this is how he looks like in the actual game. He dies early on, but is still a posthumous focus. In fact, nearly everyone else is a self-insert, to the point where you could throw a stone in the world and hit someone's OC. Everyone's played flat, and you'd be hard pressed to really care about others in the world. In essence, this is an uninspired visual novel that isn't good at what visual novels should be good at. It could have been released for free and be ultimately inoffensive, but for $10, are you freaking kidding me? Not even worth it as a joke gift, and once you get over the furry parts, it's not even that good even as a joke. Let's not forget that the developer chose to flag this review and another highly helpful negative review for superficial reasons in an attempt to get Valve to remove them, and tried to cultivate an echo chamber where he could pass off negative reviews as being made by internet trolls and have people believe him. And even after he apologized , the developer chose to passive aggressively insult me behind my back on his Facebook after I made a truce with him. All that and more are recorded in this document . (EDIT: After the review was written, the price jumped up to $20. Jesus.) This game looks good if you are casually observing it, but look any deeper and the cracks show. At least the next game which the developer is publishing looks like an actual game, but since this has been a major stain on his reputation. will it really fare that well? ADDENDUM 1 (04/10): On further inspection of the characters in the game, it turns out that every single male character in this game and the heavily featured yellow/purple female wolf, Daz, is someone else's fursona. Yes, seriously. Of the 24 characters planned for or appearing in the game, only 4 - Eclair, Trish, Max, and Jade - are actually original to the game. This may explain their bizarre lack of design unity, seemingly ill-fitting traits (such as Kila's blue fur or Rook's inexplicable green augmentations/patterns), or how some seem to have characteristics unfitting of their backstories or role in game. They made sense for the fursona, but the developer couldn't figure out how to have them make sense in the game world. Seriously, if you search for a randomly selected character's name on FurAffinity, you will find at least something either related or unrelated to the game that depicts the character and links to the person that owns said character. The few that I couldn't find there have their own accounts on Facebook depicting their characters in some manner. The only purpose of this game, from what I have seen, is to be a vehicle for these self-inserts and the developer's wallet. Despite this, I do not condone harassment of those whose characters are involved in the game. I will not publicly link the accounts of those involved. ADDENDUM 2 (04/10): I found the game's writing to be very bad and very boring, but this takes the cake: There is a particular scene in Chapter 4 where one of the main characters, Singe, is holding a press conference to reassure safety after Klace's own mysterious death, stipulating that nobody should leave, and promising that he's using hired guards alongside equipment from the Armstrong security corporation to ensure safety. This provokes the hired guard in question, Acheron, to chew Singe out for lining the building with explosives from said security corporation in order to defend the building. Yes, a character who is not supposed to be a villain, deliberately lined the building, filled with many innocent people, with extremely destructive explosives. That is just shameful writing. When I think of MajorMinor, I now think of defensive explosions. ADDENDUM 3 UPDATE (5/22) Thanks for making this review a pre-release one by messing around with the release date. And further thanks for rubbing salt into that by telling affected people to delete and remake their review entierly . It wasn't a glitch, it was your change to begin with. Stupid.. "Loser Simulator". +Furry girls in suggestive outfits - i'm sorry mom. A fun little furry visual novel with some amazing art, and an interactive story. Currently in its infancy, two out of twelve total chapters is currently released, but I see a lot of potential here! Can't wait to see how many ways the story can unfold! Update: Chapter two was released the other day, and the promise of a changing interactive story began to unfold. What really had my attention (caution: Potential spoiler) was the inclusion of the character census, which allowed you diversify the actions your character would make in the future chapters. One of them (though would almost seem redundant to ask if you were the character asking it) would ask you which gender you were, to eliminate the genderless pronouns, i.e "they" when referring to you (It would've made more sense to add this selection at the beginning of the game when naming your character). Other questions would start branches that would have future effects on the story narrative, such as which actions you would take in the coming chapters, based on your character's claimed personality. So far, I was more impressed with this chapter than the previous one, as some more exciting scenes began to show up and the story begins taking some darker turns.. This game is a generic visual novel and has some gripes about it, for starters the way they set it up for controls is baffling where as most VNs have the controls easily used with the mouse (Right click to open menu/hide text, left to continue story) they seemed to have not added this feature in. The F4 to switch between fullscreen and windowed mode is not saved between sessions, and the story thus far felt fairly short. The fact the story is not finished is an additional point against the game. They need to work on more emotions for the stills, as during a scene people discussing the death of a character (though I would say that putting yourself in the game is a bad move) is offput by the characters all having mile wide grins. Some of the claims like the SMS system and going on Dates is not put in yet. And it is definitely not the length of several novels at this point in time. Wait for the game to be finished if it ever is.


Chat and Balance Tweaks Update - Build v0.1.4 : Here are the changes and known issues for Build v0.1.4: Gameplay & Balance: Shotgun - Decreased time between shots. Shotgun - Increased damage. Tommy Gun - Increased damage. Tommy Gun - Increased while-firing movement speed. RPG - Increased projectile speed. RPG - Increased projectile range. Frag Grenades - Reduced cooldown to 4 seconds. Grenades (Frag, Tank Buster, TNT) - No longer "cook" when you hold them. Their fuse times are now always consistent once they are thrown, and they will no longer explode in your hand if held for too long. Grenades - Adjusted throw force and arc to be more accurate when aiming and throwing onto different vertical levels Squid Bowls - Now pop off of killed Squid soldier suits with much more force, which should help give them an initial boost of speed to get away from their killer. Squid Bowls - Increased ground friction; Squids bowls now change direction at twice the rate as previously, although they are still fairly clumsy by design. Squid Bowls - Increased air control multiplier. Freeze Ray - Decreased movement speed while firing. New Features: Text chat has been added! New Settings: Disable Chat Profanity Hide Chat Show Own Name Known Issues & Bugs: AI seems to be taking a break and standing around. Our Chat profanity filter doesn't block everything. AI will sometimes display 'Invalid Player State' after turning into a Squid Bowl. Chat will sometimes appear behind the Map. Chat will fade while typing for more than 10 seconds in chat.. Host your own SQUIDS FROM SPACE Dedicated Server! : Greetings everyone! We have now made our SQUIDS FROM SPACE Dedicated Server tool available to the public.. You're Invited! Join our Community Discord Channel! : Working with our Community is important to us! We want to hear your feedback, suggestions, questions, and introduce you to other SQUIDS FROM SPACE players just like you. Interacting and communicating with us, the developers, has gotten so much easier! We would like to invite you to join our Community Discord Channel! - Discord is a free application, it works both in browser or on a standalone client, and even has a mobile app. There's both text chat and voice channels available to our Discord members.. GET FABULOUS! Customizations are here! : GREETINGS, EARTHLINGS!. More Supported Languages! : Localization Update!. UPDATE LIVE: Squids get fabulous! : GREETINGS EARTHLINGS!. Build v0.1.1 - Changelist : Here are the changes and known issues for Build v0.1.1: Gameplay & Balance: Tank Buster anti-vehicle damage increased Tank Buster anti-personnel damage decreased Freeze Rays range and damage increased Flamethrower max ammo reduced RPG reload time decreased RPG rocket speed increased Team Size Balancing has been fixed. Teams can no longer have more than 2 players more than the other team. UI: Bots now appear on the Victory page Settings: Graphic level settings added Key-rebinding settings added More resolution options! Backend: Crash Reporting has been added! Now we can see how you're breaking our game! Known Issues & Bugs: Players may desync with the server. If you see the blue base barrier still up, even though the game has started, hop back out to the Main Menu and rejoin the game. Team Switch bug. There is a small chance that Team Switching may not work. You will end up spawning on your original team, but your own team mates can kill you. Once you respawn, you will end up on the correct team. Full Server UX needs to be added in order to notify you when a server is full. Night map appears VERY dark on Medium settings Graphic settings may not save correctly when using the preset levels. 'Custom' settings work fine.


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